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Posted by: Jib'reel
04-07-2012, 06:06 PM
Forum: Suggestions
- Replies (4)

Forgive me if this has already been suggested.

It seems that the shard is aiming just to xtremetop100 voting website because you get 1k of gold in game.
But why doesn't it just open the browser to both sites UO-TOP 200 aswel? or maybe do
.vote100, and .vote200

Not a lot of people are want to come all the way to the webpage click on the ^Top 200^ voting link..

But hey its just a suggestion. It may add few more players..

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Posted by: Elia
04-07-2012, 11:04 AM
Forum: Player Guides
- Replies (16)

This thread contains general information about Razor Macros, and a Training Macros Library, which I will update with my macros.

GENERAL INFORMATION

First of all you have to find your Razor Macros folder on you hard drive:

Code:
c:\Users\%username\AppData\Roaming\Razor\Macros\

In order to create a macro, you must create a blank file with .macro extension, and then copy-paste the code from this thread into it.
In this thread I'll post the whole code of the macro and setup instructions.

Another important file you're going to use if counters.xml. It's in the Razor folder - one folder back from Macros folder:

Code:
c:\Users\%username\AppData\Roaming\Razor\

In this file you'll copy-paste necessary [for your macro] code parts. You should past it after any line which contains this code part:

[HTML]</counter>[/HTML]

Don't forget to enable your counter, so that Razor could read its value.

Also you should know how to use Razor Agents, because they usually become an essential part of every macro. I won't explain the Agents system, because it's pretty easy to figure out.


TRAINING MACROS LIBRARY

I won't post here the Item Identification Macro, or Hiding Macro. You understand why.
I've decided to open this thread for more tricky macros, as I had found them difficult to set up, so that they could work without errors.
I'll update this thread as soon as I'll write new macros. But I've got a few to start with.


1. Training Blacksmithing Macro
2. Training Tinkering Macro
3. Training Lockpicking Macro
4. Training Alchemy+Poisoning Macro
5. Training Fishing Macro

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Posted by: Gang
04-07-2012, 06:42 AM
Forum: Hall of Commerce
- Replies (1)

As topic sais, looking these HUE numbers. Offer 500k for each.

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Posted by: Falstaff
04-07-2012, 04:14 AM
Forum: The Yarn-Spinner's Tavern
- Replies (28)

As Britain more and more becomes a city that is less appealing for the RP oriented player I feel that both good and evil style players of the RP persuasion should branch out and identify with different cities. Several of us RP Order players have decided that Trinsic will now be the unofficial RP Order city. Between Vanguard having our guild compound within the city limits and with several RP players using the local Inn for lodgings Trinsic is slowly developing into a city that will be a good place for RP'ers to do their banking, shopping, and socializing. With enough traffic we can turn Trinsic into a vibrant RP friendly city.

This brings me to an idea I have that involves RP chaos and order players. Right now there are quite a few RP guilds on the server. But we are a fractured bunch and there are not really any story lines or narratives that connect any of our guilds. There’s no struggle for good and evil. Since the server is around 50-50 non-rp to rp friendly there is the worry for RP guilds that choosing order or chaos means having to deal with leet PK guilds that aren’t much interested in anything but lol-ing and lmao-ing and pownage. This kind of situation can be demoralizing for RP guilds who are interested in more than just the schadenfreude nature of this kind of PvP.

But we must also make joining an RP guild as something that can be fun and not something that is perceived as just some players talking funny and using emoticons . On a previous shard i played on there was a long running war between good and evil RP guilds, each laying claim to certain territories. I think this kind of grand narrative would be good for growing the RP community here and it would bring PvP that is fun and respectful.

So I am proposing a few things.

1.Instead of using Chaos and Order as faction labels for RP guilds we could use words like Virtue and Vice(or other words that can replace order and chaos that we can agree to. ) . I suggest this because it may get confusing using the same order and chaos labels when it fact for logistical reason RP guilds under this plan can avoid officially pledging to a faction, which I will explain below.

2. We set up a RP Association(RPA) where RP guilds register their faction(Virtue or Vice). By doing this the RP guild does not officially have to be order or chaos and can avoid being attacked by non-RP guilds. All guilds that are part of the RP association must declare war status on opposing faction guilds. War status does not necessarily mean you must war, but it means opposing factions will always be orange to you.

2. Virtue and Vice each select a guarded city as their capitol. Trinsic will be the RP city of Virtue. Vice then would select a city. Each city will have a ruler and a city council chosen by the guilds of that faction. A rules of engagement will apply to all RP guilds part of the RPA. For instance when a player belonging to the Vice faction enters Trinsic he will be KoS to all Virtue members. This action entering the enemy capitol by the Vice member is provocative. But if the Vice and Virtue player are to run into each other in the wilderness or a dungeon or another city the rule of engagement is different and players must at the very least must engage in brief RP before attacking the other.

3. Guilds that are members of the RPA must also live up to a code of conduct. This can be narrowed down to four words: Don't be a douche. This includes no griefing, no res killing, no deliberate ruining of other players RP. Players who are in a guild that is part of the RPA must also stay in character. All this means is that they cannot reference IRL.

Consider this a rough draft proposal. I thought I would just throw this out there and see what the RP community here thinks. If anyone sees something they would like to change or add post it here.

Edit: It's probably too confusing the re-label chaos and order. Perhaps RP Chaos & RP Order would be better. But i think the problem does exist for RP guilds if we officially go order or chaos that we get pulled into and become targets of every chaos/order guild.

Edit 2: so we came up with a better word than deceit for rp chaos faction : Vice. So good/evil labels would be Virtue and Vice.

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Posted by: Dracolith
04-07-2012, 04:13 AM
Forum: Suggestions
- Replies (21)

Okay I hope when I say this I'm not the only one who feels this way. The economy has gotten pretty pathetic and over saturated. I'm not %100 sure what can be changed to fix this but I have a few ideas and hopefully others can pitch in as well. The top of the list is AFK GATHERING this has ruined so many aspects of the economy and the Gm's don't do anything or care. You guys created a maze system that people have adapted to and now have it scripted so they can get out of it while afk. I would name some people I've seen afk macroing but Gm's don't do anything to them anyways. I think you need to start making it jail time instead of this silly maze. I wouldn't be surprised if 1/4 - 1/2 the shard have their own gm crafters because of this and maybe in combination with how easy resources are to get. This has made it to the point where the profits from gm'ing a skill are so small compared to how long it takes to create the items that its almost a waste of time. I also feel that two other things contribute greatly to the weak economy, maybe not as much as afk mining but still have an affect.

The regeant/supply stone has made it so that alchemists can only make small profits from their sales. I personally think bottles should only be makable or bought for a higher price than the cost of an iron ingot from a vendor. Also, there is a plant system that has plants that can grow regeants. Why not make it so that mage shops still sell some regeants but also plants have to supply a good part of the market?

Lastly, because I'm low on things to gripe about, I feel the melee system being so backwards has a negative affect on the economy simply because it lowers the need for almost half of the crafting community. What use do people have to buy higher end armors when A. You can be naked and if you're good do just fine in pvp and B. The difference between low/medium/high armors is slim. That is all I have for now... please comment so we can fix this hopefully because I think its time to actually worry about something other than pvp. Other than obviously maybe fixing the melee aspect.

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Posted by: turbonegro
04-07-2012, 02:44 AM
Forum: Player Guides
- Replies (6)

bye

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Posted by: DOGIS
04-07-2012, 02:32 AM
Forum: Suggestions
- Replies (10)

Will be nice to add new skill - Criding
avaliable to learn after GM animal taming(book at npc)
that skill will craft new ride mounts

list of craftable mounts

Horse - 0.0% (to craft horse u need 5 hides of llama)
Llama - 40.0% (to craft llama u need 3 hides of llama + 3 yellow dragon scale)
Regular stang - skill from 60 to 80(depends from color (just regular colors like granite/mash and etc.) (to craft u need 4 piece of hide(if it's verite color for example then u need terathan's , if it's red color u need Solens hides and etc.))
Colored llamas/zos/orns/oclocks - 80-99(the same like before but another mobs and etc.)

GM rides : skill req 99.0 to 99.9(success chance with gm Criding is 85%)
pure black llama (1 hide of charcoal llama , 1 hide of black oclock , 10 black dragon scales)
reactive llama (1 hide of reactive stang, 10 green dragon scales)
peach zos/orn/oclock (1 hide of peach stang,10 red dragon scales)
liquid zos/stang (1 hide of liquid llama , 1 bone of undead)

god's rides Confusedkill req 100%(success chance 50%)
Hell's(zos/orn/stang/oclock/llama (1 hide of daemon ride + 1 hell's dragon scale) for ppl who don't know hue is (2559)
Sky's(zos/orn/stang/oclock/llama (1 hide of blizzard stang + 1 sky's dragon scale) for ppl who don't know hue is (2504)


and there a lot of hues can be added , a lot of new rides , and it will kill already exists rides , and all ppl will strat to hunt at all kinds of mobs terathans/ophidians/cyclops/titans and more more more) server got a lot of non usable mobs , use it ! (regular stangs will start to cost nothing and ppl will fast gain taming skill , and also u'll get hard getable rides))

List of mounts can be added with a million rides couse everything what need is already exist and there job for few days for Eru , also it will add ************** of rides , and no one after ask u please add zos r something like that.

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Posted by: Kander
04-06-2012, 11:15 PM
Forum: Suggestions
- Replies (9)

I have noticed that all of the houses are ageless. It would be cool to set them up where they can go idoc if not visted in i think 14 days. I think 14 is the normal setting for a house or maybe 18. Im sure alot of you agree that idoc hunting can be alot of fun and great pvp spots depending on the house area.

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Posted by: soMa
04-06-2012, 09:46 PM
Forum: Suggestions
- Replies (2)

Can we get the old sphere feel to vendors ? I would like to dress them up with armor and such not just clothing ?
I mean to stand out if you are a high end Armor vendor maybe you want him wearing saphire or something ?

You used to be able to just drop it on them and they would wear it, which I was pretty sure it was sphere.

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Posted by: tranith
04-06-2012, 08:52 PM
Forum: Suggestions
- Replies (5)

Been here about a month and i literally have about a 100 of each weapon..

I got like 6 backpacks,
one for regular weapons - accurate, eminent ect ect just regular..
then ruin, might, force power vanq..
each backpack has well over 100 weapons.
.ill never use the silver ruin force n might, maybe the power and vanq but the rest wow just useless..

no one is gonna buy these weapon off a vendor, people are trying to sell them already..

why not have a stone or something in casino that will buy these weapons and eliminate item count and return gold or something..
.
maybe theres already a method for doing this, but i dont wanna trash each item one by one and get one silver coin for each item, thats pretty low lol.
then what do i with the silver? maybe theres already a method or a mean for getting rid of these items...?

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