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I have been busy making some scrolls so I will be trying to sell them here. If they don't sell, they will go straight to my vendor. So here it goes:
- Flamestrike - 4000 scrolls
- Greater Heal - 4000 scrolls
- Lightning - 3000 scrolls
- Magic Reflection - 3000 scrolls
- Paralyze - 3000 scrolls
The more you buy the cheaper it gets. If I see alot of demand, sales will go the the highest bidder.
Fizzled spells currently consume half of the successful cast mana.
I think a fizzled recall/recall scroll should consume the FULL cast mana.
By word o' the rotters midst our last account, the'r be talks o' new lands set t' be plundered. The ol' Cap'n has ordered the crew to make way with all haste, soon to make port near Cove.
Upon our arrival we be sure t' find these lands doomed t' the grasp of weak lily-livered land rats that naught be carryin the strength of Lord British an' his days of rule. The times of pirates fearin' the wretched pitiful stench of honor and loyalty t' those who be representin the royal flag..that be time soon t' be long forgotten.
We shall soon be seekin t' recruit as our numbers be lesser due t' hardships o' the voyage. We call out t' those willin t' join ranks with our crew an' carry the name o' the Ol' Dirty Pirates.
*REQUIREMENTS*
RP is required!!! If ye be joinin our crew this be the first thing ye will be needin t' learn mates. There be NO excuses for steppin out of character while ye'r present among these wretched land rats! Repeated offenses will result in ye bein' kicked from the guild. If ye naught be serious bout RPin' don't bother wastin our time!
RP naught be required when usin Guild Chat, IRC, Forums (encouraged) or Ventrilo...
Never speak in anything but the present tense!
I am= I be
You are= Ye be
They are= They be
Does is always Do no matter how the sentence goes
Double up on all your adjectives
Pirates never speak of "a big ship", they call it a "great, grand ship!"
You= Ye
My= Me
Your= Ye'r
Yes= Aye
No= Nay
Not, Can't, Won't= Naught
For= Fer
Or= Er
To=t'
Myself= Meself
Yourself= Ye'rself
Drop the V
Never= Ne'er
Ever= E'er
Over= O'er
Any word that ends with 'ing" you simply remove the G
Anythin
Killin
Waitin
Sailin
Ahoy: Hey!
Avast: Stop! or Attention!
Booty: treasure
Go on the account: to embark on a piratical cruise
Landlubber: "Land-lover," someone not used to life onboard a ship
Lass: A woman
Lad: A man
Scallywag: A bad person. A scoundrel
Scurvy dog!: a fine insult!
Matey/Mate/Me Hearty: A shipmate or a friend
Lily-livered: faint o' heart
Loaded to the Gunwales: drunk
Gentlemen o' fortune: a slightly more positive term fer pirates!
Sprogs: raw, untrained recruits
Settin': Intending to do or preparing for ill deeds
Swashbucklin': fightin' and carousin' on the high seas!
Wench: a lady, although ye gents not be wantin' to use this around a lady who be stronger than ye.
Yo-ho-ho/Har har har: Pirate laughter
Now there naught be nay excuses t' be speakin unlike the rest of ye'r pirate kin mates!
Keep in mind ye have all capability t' develop y'er own style of Pirate RP. Fair winds ye scallywags!
-------------------------------
Y'er name must be somewhat of pirate origin.
There naught be alot of restrictions on names cause a pirate name naught be requirin a set theme, but names like SirOwnsAlot an'
BigNastyNewb fer example will naught be excepted.
Most geeral names ye would come by could fit the name requirements, so try t' be original.
--------------------------
Suggested Attire fer a pirate...
-Skullcap, bandana, or tricorn hat
-Tunic or body sash
-Kilt an' half apron or short pants an' half apron
-Sandals or boots.
-Skirt, tunic, an' thigh boots be good fer the wenches
--------------------------
*RANKS*
Ye will be given ship rank when ye join our crew. Until ye earn ye'r place as a "real" pirate ye will remain low in rank. Ye can gain rank by recruitin dedicated members t' our crew as well as participation within the guild.
Captain
Captain of the crew.
First Mate
Rank given t' a member of the crew appointed by the Captain. The First Mate be sharin in the powers of the Captain an' will act in the Captain's place in his absense.
Quartermaster
Rank given t' members of the crew who be selected by the Captain and the First Mate. Quartermasters be in charge of keepin order within ranks of the crew an' in charge of judgement in any decisions t' be made.
*Keep in mind that participation an' loyalty t' the guild will determine whether or naught ye be considered fer the rank of Quartermaster. The Captain an' the First Mate upon agreement can overrule any decisions voted on by the Quartermasters!
Gunner
Rank given t' members of the crew who be skilled in the arts of combat or magery. If ye wish t' advance in rank from a Deckhand to a Gunner, ye must be reasonably skilled enough t' defend y'erself in PvM an'/or PvP combat.
Ship Surgeon
Rank given t' members of the crew who be skilled in the arts of crafting. If ye wish t' advance in rank from a Deckhand to a Ship Surgeon, ye must be reasonably skilled in at least 2 of y'er crafting skills.
*Miners an' Lumberjacks can only obtain the Ship Surgeon rank if their skill be occompanied by at least 2 crafting skills fittin the requirements fer the rank.
Deckhand
Rank given t' all members of the crew upon enlistment. Any member of the crew that naught be fittin the requirements t' obtain the ranks of a Ship Surgeon er Gunner will remain a Deckhand unless assigned a Rotter's Rank by the Captain or First Mate.
*Deckhands be advised t' help establish the presence of a Cabin Boy er Serving Wench if they be wishin' t' be considered fer the rank of a Quartermaster in the future!
Rotter's Rank
A Rotter's Rank be a rank given t' any member o' the crew by the Captain or the First Mate. These ranks be specifically assigned t' certain members o' the crew based on the'r skills an' guild participation.
--------------------------
Anyone interested in developing and establishing any type of RP Guild, or If ye be interested t' join ranks with ODP contact...
Anarchia via Forums
or
James Grimley ingame. Fair winds mateys!
Hey Guys,
I'm an experience UO pvper, and I know that every shard is different. I'm wondering what the best method here is, if there is one, or if there is a good balance. I've played on a few shards where it was magery that you needed, and others, where it was a mix, and so on. Is it mainly magery on IN?
Also, I want some names to some people to start looking out for? Eventually, i'll be going after them lol... but right now I'd like to know who to watch out for.
Thanks,
Atm in Tourney we don't have poison bottles , and that's make pvp at tourney and outside 2 different couse at Tourney best weapon is bardiche, outside xmm battle axe !? (couse after new update u cann't anymore poison bardiche) then it isn't fear what at tourney u cann't poison another weaps also... !
Hello everyone, first of all I wanted to introduce myself. My name is Camila (which is also my character's name) and I just joined you a few days ago. I used to play UO on a shard called Dragonlance 4th Age but I haven't played in years and I was recently feeling the itch to play again. Seems like a lot has changed since then! I have a couple of questions that will probably be a no brainer for the more experienced players on Imagine Nation.
- Game Installation: I am playing on a Windows 7 laptop and followed the instructions on the website, but I seem to have some problems. The game window seems to flicker at more or less regular intervals, and I lose the connection quite often. Also, every time I hit the 'record' button in the macros menu of Razor, both UO and Razor crash. Am I missing something?
- Training:Maybe I am a bit old school, but when I used to play we all used UO Loop and UO Autopilot for training. I am completely new to both Razor and Injection. Which one would you guys recommend I familiarize myself with, considering that I don't plan on focusing exclusively on PvP but more on doing a little bit of everything? Can someone link me to a full scale guide of either one? I found something on our website/forum but I am looking for something more complete since I am 100% noob
Are UO Loop and UO Autopilot allowed/compatible on Imagine Nation?
Finally, can someone give me some tips on training fighting skills? I decided not to get any bonus on those since they should be easy to train, and I am currently training at the mercenary camp. I decided to start with fencing since the knife is the only weapon that I know will always be with me. I am also training parrying, tactics and anatomy at the same time obviously. Right now I am at about 65% fencing, 55% parrying and 45% tactics. I am sparring with the trainer using a full heavy armor (right now it give me 34 armor, might be a bit damaged) and I am surprised to see that I am still getting hurt from the hits of the training partner and need to make a trip to the healer every 15-20 minutes or so, and therefore I haven't been able to train when I am away from the computer for longer than that. Ideally I wanted to get Camila to the point of being strong enough to spar with the trainer without requiring any healing, but now I wonder if that's ever going to happen without using a more expensive armor. Do I really need to set up a macro that will heal Camila during sparring?
Thank you very much for your help and I hope to see you all soon in the game!
Camila
Selling a handful of full sets of Fire armor on sale for only 10k per set =]
Go see Simon in the shop below brit bank. I sell all sets of armor (when resources permit higher ARs) at good prices, as well as colored weapons and mounts
Get em while they're hot!
Well, speaking with a r̶e̶t̶a̶r̶d̶e̶d̶ friend about IN's PVP he told me that some people said at forums our big PVP FAIL, so I suggested something very SIMPLISTIC but it might help. Since 1vs1 gank right now its impossible (without fizzle PVP, wich I don't like either) I though about that :
- Add a new bow that if X tiles around you there's only ONE person, you will be able to use that bow while running. This bow shouldn't be overpowered and it will need a lot of testing before implementing it.
- We could have a new kind of Bows and make them drop able by any monster
OR
- We could add it to Bowcrafting menu so any bow can be tweaked into that one. So even crafter's make profit.
Of course if there are more than two people around you, that bow will work as a regular one.
I suggest its called "tha Mito's Bow". Just an idea but I like that name.
There are many contras against that bow, and many ppl could abuse it in the 'wrong' way, but if we find a way that it works fine it should solve that 1vs1 gank problem.
Harassing its ALLOWED, thanks.
I was looking for an AR table on what each of the tailored armours provide (leather, bone, elven etc) and could not find anything on the site. If there is one could someone point me in the right direction, if not is it possible to get something similar to the metal armour one where it shows the AR levels of each type?
In all my time of playing UO I have always used a combination of point and click, last target and self target keys for pvp. While in 1v1 as well as small brawls, this method works just fine.
For deathmatch and large gank brawls this method seems awfully inefficient.
Now I know that there has always been a system that allows you to cycle through targets based on what's on your screen. As well as targetlastattacker and so on. Anyone find this method easier to use for large scale fights? Or is the system just not worth using?