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I decided I was going to start playing this game part time for a little bit. Are there any people that I would know that still play? Thanks
I was wondering how I can create an account? I decided I was going to play this game part time, I hope that's okay with everyone. So how exactly do I create an account? I typed in a username and password, but nothing happend.
Thanks
I am wanna know, how much nedd skills carpentry,like i can create blank scrols? i have 50 carp , 50 inskription and cant creat blank scrol.....
PVP
Mace type weapons. (Give more stamina drain per hit say maybe 25% per successful strike and perhaps 35% on a critical hit)
This will allow maces to be more dependable in at least one way for pvp, taking away the stam of an emeny makes it harder for them to run. Of course the damage would have to me re-thought.
Fencing type weapons. Definently need more damage to them, or twice as fast hit rate. Currently, even a kryss of vanquishing is absolutely useless. (I own one)
Wrestling. Wrestling could drain 50-70% of stamina per hit. This at least gives some use to it indefinently for pvp. Everyone will use a dress macro to get that extra % stam drain to get that edge for another beefy hit with their bard or elven.
Swords could get a Mana or HP vampire effect to a certain % depending upon the weapon class. This will allow the use of more heater shields.
Thats all for PVP
Hunting
Hunting has always been a great enjoyment to both PVP and NON-PVP type players. The challenge is where the enjoyment is at most! I would much rather have a challenging fight, than get a 5k drop or even a million gold drop.
Monsters could aquire several different "modifications" to make the challenge rise. Of course, loot would have to be adjusted properly for the mods they aquire.
Physical resistance
Magic resistance
Elemental Resistance
Arrow Resistance
Sword Resistance
Mace Resistance
Fencing Resistance
Wrestling Resistance
Skills Monsters can aquire
Confuse (Status effect can be either single or AOE) (Confuse makes your arrow keys reversed. Pressing up makes you go down, or perhaps since most use the mouse, clicking up, makes you go backwards, right goes left, etc.)
Paralyze I haven't met a monster yet using paralyze (an ex por)
Slow (Cast on user or AOE) (Makes you walk instead of run OR half your walk speed(no running)
Stamina Drain (monsters could either cast this, OR it could be physical oriented like my mace idea)
Loot (A monster could make you drop a random item you are either using(equipped) or a random item in your backpack) (Does not keep weapon, weapon merely falls on ground)
Burning (Damage over time, like poison, only your character recieves burns from a fire type spell) (Spell removed with cure) (effect rate would be instant, rather than after a certain duration like poison) (different levels of burning would take different amount of cure casts like poison)
Thats all I have for now.
12-27-2007, 04:23 AM
Forum: Britannia Times (Role Playing Only)
- Replies (3)
It started in Britain. An unlikely person, a traveller in ragged clothes, has recited a rhyme of treasure to be found. the location masquaraded cleverly in the song, about a prison by the Ocean. I silently blessed whatever God blew the wind named Jerek Stormgard in my way, for it was our trip in the dungeons near Yew that reminded me there is an island prison near the coast. I got Lill from the stablemaster and departed on my jolly way to find this Morris. I arrived at the Halls of Justice too late, Morris was already dead. As I silently whispered the name of the child, Keir, I heard his voice in my head "The small town of peaceful Orcs. The scribe on the mountaintop has been hiding the boy for me." I sighed and returned to Britain for my bag of marked runes and some supplies. As the fog of the daze of the spell wore off, I noticed the ex-vampire Kyo standing before me. He asked if I'd need help with the cluse, and I agreed two eyes and two mind are always better when searching for treasure. Acting upon Kyo's suggestion we first checked Bucaneer's Den which was a failed expedition as the city was crawling with the Eithka which we barely managed to escape. As we stepped out of the Gate which Kyo summoned, a thought popped into my mind. Orcs. The Orcish Village. Cove! It wasn't long 'till we reached the wooden palisade of Cove, and made our way to the little house on the mountain. The orc was reluctant to divert information on the whereabouts of the child, fearing we would be agenst of the Lord Ciro, an evil aristocrat from Trinsic. When I finally told him that Morris told us to come here, he told us what to do. He talked of a small island cottage which I immidiately recognized as I used to go there to think, to be alone for a while. We found a hat, with the name Keir embraided on the inside. I whispered the word 'honor' just as Nobing the scribe told us back in Cove, and the spirit of the cottage's owner appeared. His now ghostly form was covered with horrible wounds. He whispered to us of his murderer, Lord Ciro of Trinsic, who imprisoned Lord Morris, guardian of Keir, to find the location of the child's secret treasure. The spirit, before fading, told us to keep searching for the child, for before Ciro found this cottage, he was taken in by one of the Trinsic Guards. He told us we should be able to find him in the outskirts Trinsic. I gasped, hearing such evil is so close to my hometown, and raced Kyo to get to the guardhouse, the location of which was well known to both of us. Arriving there, we found a pair of shoes, hastily thrown away. I had a hunch those belonged to Keir as well, as it can't be such an adult guard with feet that small. Kyo whispered the word 'spirituality', just as the ghost of the farmer told us, and letters formed from the stone near the shoes, a handwriting of a child, hidden by an enchantment. He wrote of Lord Ciro finding him, nad that he had to run into the jungle of Trinsic, to escape his pursuers which whould have surely lead to his death. Kyo unfolded a map on the stone floor, and got a scribe pen from under his cloak He began drawing lines on the map, until he finally managed to calculate the most probable way Keir went. There was a valley right there, with and old abandoned house. We mounted up and gallopped there with great haste, knowing that as we've been hot on Keir's trails, so was Lord Ciro, and our goals differed greatly...
[COLOR="Yellow"]Keir's Treasure
At an age of a mere six, the young boy Keir disappeared. He was given to me for protection but our Lord Ciro learned of the secrets the boy held. Treasure will drive even the best of men to sin. I was thrown in prison refusing to disclose where I had sent him.
43 years I remained in my cell. I could feel my body deteriorating, the time for my death was coming near. The boy had surely forgotten what the markings on his back represented. If I did not leave a way for his treasure to be found it would be lost to mankind forever.
A storm arose one night and I could hear the violent waves of the ocean nearby smashing against the shore. News had always travelled to me from the outside regarding Keir and his whereabouts. Ciro had not stopped his search for the boy and thanks to an unlikely friend Keir was moved often and kept safe. I fear Ciro has doubled his efforts and Keir may not be safe much longer.
I've left instructions for Keir's new protector whose interests were similar to mine in hiding the treasure Keir's ancestors left him. Clues leading to Keir and perhaps his treasure may be found for others to keep safe. Treasures are not always gold and gems my friends. Find Keir's treasure to protect his secrets from those who might like to use them for evil.
You may wish to start by finding me. Speak "Keir" when you reach me. - Morris[/COLOR]
[COLOR="Red"]
Follow the clues to each location. Speak the appropriate word at each location to make the clue appear.
- This is a follow the clues quest.
- PVP is allowed as the locations may be anywhere in the world.
- There may be monsters to fight so go prepared.
- First to reach the end will recieve a special prize
- All who reach the end before the quest is over will recieve a prize.[/COLOR]
Does anyone find this? pets leave their masters as soon as you get off them or within a minute theres like 50 horses in the duel pits because they leave u when you get off and you cant tame it back because the skill is disabled there.
Ok so. I feel like completly deleting the PVM and only putting Extreme monsters. Nomore Roleplaying and statics should be deleted because its ruining our economy, look how many red pkers are leaving because most newbs stand around Britain pretending their elephants that just got off "planet Retard." So we should change this because it is drastically hurting the shards population and if we don't do something now the shard will die...
K NOT!.. imagine i wrote that and i was seriouse.. thats what i think of you guys talking about the pvp, EXACT same, just the XUO players are dealing with the changes and merge, learn to keep it to yourselves please.
The staff are great at the moment, we need more actives at midnight - 4 am Eastern time as i already talked to staff about. Every staff member is doing their part. The pvp style is perfect the way it is, just learn it and stop crying because you die alot. PVM is fine, everyone has to deal with killing the monsters, Roleplayers are good, make the shard fun.
I seriously think that you should all just speculate what the staff has decided, they made is crystal clear that the pvp stays as is. You guys jittering and complaining will not change this. I respect all of your opinions EXCEPT Galens because i know for a fact that he hates us because of what me and smoke did to him. He does bring up some good points sometimes but, most of them start fights and are useless to life. I personally think that you should all go watch the rep/reg tournys and see what people do, see how much skill it takes, dont watch two newbs duel n b like OMFG 2 FS DEAD!~ PVPS SO EASY., thats not the pvp, ive been in duels that lasted hours against people like GM hate, Silver, Maka. I honestly think that you should value the PVP because it is a unique system and we as the XUO players that remain only have this shard to play it. We were promised our pvp and we would like it to stay because if it does not, there is no use for us to play Ultima Online since we were accustomed to a PVP shard. I like the changes immplemented but at the same time i find it VERY difficult to cope with everything but im trying my best. I hope you will all try and learn the PVP and see with your own eyes if you like it, im willing to help you guys learn PVP if you'd like, just so that our shard can work, were like a family, we all have our disagree-ments but at the end of the day they don't matter as long as we all just get along and work together. Pretty funny for a PK to say but that's what i actually think.
Lets Make THis Shit WORK!
Merry Christmas Everyone!
Scarecrow [Prototype]
How about... When Maka, Taran, and all the other scripters return from the holidays, they can work with as many players as they can find on a test shard that deals exclusively with pvp issues that will be implemented on IN:X when it's worked to the point where the most players feel it's balanced? Just get a tourney style environment with .set combats 1000 and unlim pots, regs, scrolls and just go at it until it's worked out? Anyone have a better idea?
Regards.
Okay this is pretty stupid I get off my horse for like 3 secs and it decides its better without me. I mean I dont even have time to stable it without it leaving.