-
Welcome to The Hub Murray...
Forum: Ultima Online
Last Post: thehubmurrayhill
10-17-2024, 02:25 PM
» Replies: 0
» Views: 216 -
Ultima Online: Golden Age...
Forum: Ultima Online
Last Post: Elemental
01-28-2024, 09:03 AM
» Replies: 14
» Views: 2,933 -
New forum
Forum: Ultima Online
Last Post: Elemental
12-25-2023, 09:36 PM
» Replies: 12
» Views: 4,768 -
Ye Olde Sphere Shard
Forum: Ultima Online
Last Post: Mr.Columbus
05-04-2023, 08:09 PM
» Replies: 1
» Views: 538 -
FORGOTTEN WORLD the last ...
Forum: Ultima Online
Last Post: Mr.Columbus
04-26-2023, 05:40 AM
» Replies: 0
» Views: 483 -
Releasing scripts
Forum: Ultima Online
Last Post: Mr.Columbus
04-14-2023, 06:48 PM
» Replies: 64
» Views: 62,554 -
Uo Shard ?
Forum: Ultima Online
Last Post: Ermac
06-04-2019, 11:48 PM
» Replies: 2
» Views: 1,521 -
Expansion III Launches at...
Forum: Ultima Online
Last Post: Ermac
05-24-2018, 06:31 AM
» Replies: 0
» Views: 1,134 -
Hello!!!
Forum: Ultima Online
Last Post: Atlas
03-06-2018, 04:20 AM
» Replies: 14
» Views: 7,129 -
Cataclysm Shard still goi...
Forum: Ultima Online
Last Post: Atlas
03-06-2018, 04:15 AM
» Replies: 4
» Views: 2,824
- Forum posts:65,190
- Forum threads:5,776
- Members:1,761
- Latest member:ug2882slot
A suggestion idk if it can be implemented
basically i've been seeing a lot of new players trying to macro their skills and it's hard to macro in cities even guarded ones because some ppl kill em and it's not like they even have a house they can macro in. I mean #1 it's bad just to kill noobs since most of em can't even defend themselves but it doesn't help keep them staying at in:x
My suggestion was: a player with less than x amount of skill cannot be targeted in guarded cities, unless in a guild
this would help keep new players on the shard and not only that they'd be able to macro their skills so they can actually play the game
think it can work?
???
Hey just wondering if anyone remembers me from imagine-nation back in the day.. my characters were Wiegraf Korinski (with the lycan guild) and Tweedle Daw.
Gm's I recall were : GM Ifrit(GM Santa), GM Shinare, Cold Drake, GM Captain Mystic, uhh memory fails me for more :o
Players.. hmm lets see... I remember those pack of turks led by Druid, The goblin guild with snotrocket, Mystic edge with those deamons, Iluvatar and the vampires, Adam Shadow, Aluccard, Holocaustus jr., Messiah, Slater, Ramza Bevoule, Delita, RedXIII, Adora, Xravi(<--something like that), Xavier, Neens, Terrigan, Magus (both of them), Redrum, Redorb, Mystic fire, Colena devayle, Elessar, Guldar, Ghudabul, Wolverine, Oracle, Nauric Wood, Cole, Yuritel, Malaki, Kamal, Slaethin, Evangelia, Christina
Guilds.. Brotherhood Of Shadow (BOS), The Young Bloods (TYB), Hokuten, Arcane,
I know im forgetting alot!
Houses should decay after "X" amount of time and the items should go to the ground. Im tired of all the good spots to place houses being taken by inactive players who havent been on in forever. MAKE HOUSES DECAY!
I am having a similar problem to other people I have read about. I have 2 computers and both of which are patched to the same up to date patch. I try to use EUO on 1 computer and it works great, the next it wont recognize the pickaxe. It says starting mining macro, Target cannot be found and then the macro stops. I have no other macros running. The only diffiernce from the 2 installs is where i got each mondain's client from. They both are on windows ultimate and both are patched to the same patch, which is the latest patch. Iv tried running them as administrator and compatibility mode with windows xp service pack 2 and both of those dont fix the problem. I have also tried mining manually before i start the macro and that doesnt work either. Does anyone have any idea what the problem could be?
06-13-2009, 10:56 PM
Forum: Britannia Times (Role Playing Only)
- No Replies
In the southern part, between green mountains one was finding Hispania , where the Sun was punishing hardly the inhabitants. In Hispania one was speaking another language, Spanish. Though they also were speaking English due to the treatment with merchants, warlike and Big Teachers of magics and weapon. Generation after generation under this scorching Sun did that the inhabitants of Hispania had the skin more dark that the rest of people. And through the fault of the unbearable heat of the day it was doing that the inhabitants had to hunt by night and the skin color was helping them conceal very much in the immensity of the darkness. They all in that city were living day to day. But unfortunately not everything was happiness and merriment, since a terrible King was governing Hispania. Raven was the name of that wicked King. He was raising the taxes to the poorest and was blackmailing the rich ones. Nobody was getting away from his deliriums of greatness.
In the major square there was a tavern where the young was going to drink and to amuse. Between laughs and singings always was possible to listen to Raven's name, always there was someone who was trying to plan an assault to overthrow him but the idea to vanish with the following drink of rum.
The old bell of the auctioneer and lackey of Raven sounded, they all went out of your houses to listen to the new one, even those who had been drinking in the tavern. This damned sound of the bell always was bringing bad news for all.
The King Raven had decided to close all the trades, forever! Raven wanted to construct an immense castle for the imminent wedding of his daughter and there wanted free workforce like that as personnel for all his family.
The inhabitants could not believe it. Rapidly they turned all to your places and in the tavern started plotting a conspiracy against the King. A group of brave would try it in the Party of the Apple that every year the king was making to invite the leaders of cities near Hispania and show them his great power on the city.
The party was passing with normality. The King was amusing with the presence of a buffoon and they all were drinking and eating continuously. And the group of brave that were going to finish with all that was hidden in different places of the party waiting for the sign. Suddenly a heap of petards started exploiting under the table of the retainers. This was the moment. But fastly the real guard rescued Raven and the brave young were caught. Everything had been useless. The King Raven ordered to exile at once to everything the one that had collaborated in that frustrated assault. With tears in the eyes, the brave ones they were taken up to the border of Hispania. They decided to walk to a new city with the hope that some day everything was better.
After many hours of covering llegarón Cove. A small city placed in the shore of a river between Vesper and Britain. This way that decided to remain there and to form a Guild. For the made thing previously and that they was joining the same motto they decided to call the guild Just Do It. The days were happening and they little by little were exploring the new territory. And thanks to an Eagle that was using as messenger with some citizen of Hispania. the brave ones were finding out about things. Hispania was sinking in the misery. So the brave young decided to hunt to take food and some coins that they would save.Some were hunting in Destard, others were leaving long hours to going fishing and looking for exchequers, others were taming animals then to be able sell them or mining for to be able to sell some that another mineral. Everything was going well, but there was a small problem, How might they send the food to Hispania without being overdrafts? In Cove there was a humble shop of tailoring This way that ordered a few death shroud entrusted white color to be able to go and leave the food without being overdrafts.The strong Sun of Hispania would do reflection in the white death shroud and would prevent from discovering them easily. If Hispania was starving they and the recollections would disappear forever.
So when everything was ready, they would have to do shifts to do the trip to Hispania and to deliver the food. But someone had to go first to verify that the Real Guard of the border not would recognize. Then Sandra, offered voluntary. She placed the death shroud and mounting her horse she left with course to Hispania. On having come to the border of Hispania, the Real guard stopped and asked which was the motive of her arrival. Very sure she told them that she was coming from the Island of ice to be bringing to the King Raven by a few sculptures that she itself had made. It really took these sculptures as a cover. Everything was planned. The guards left her to enter. After several months out of her home she was returning to see her city..A city in which only there was sadness. The owner of the tavern was the intermediary. Sandra rapidly leave the rucksacks him with the provisions and some coins of gold and she go to the Castle to offer statues to the King. It would be the final proof that nobody they would recognize them. The King gave order of which the young woman was entering. Sandra shyly advance up to coming to the feet of the throne And carefully of wrapping up herself she told him the King Raven who was coming from the island of Ice to a few statues bringing him for the new palace of the Daughter. And that very often she and other persons would come to Hispania with gifts. The King Raven put in peeped and with face of amazement he approached Sandra as if he wanted to smell the fear. " In agreement " he exclaimed Raven. " The doors of Hispania are opened of the inhabitants of the island Ice". Sandra almost escapes a laugh. She had obtained it. Rapidly she was mounted in her horse and started way of return. Everything had been a success. Hispania, thanks to Just Do It,would not die.
The weeks were passing... All iwas going to Hispania, all wanted to go to be able to visit your relatives.
The news between Cove and Hispania was frequent and in an occasion from Hispania they made come a note that was saying.
" Two new exiles for the wicked King Raven, Mei and The Phantom have tried to end what you started without success, they go in way towards Cove "
Then Just Do It always would receive any inhabitant of Hispania who was exiled. They all had to join to be able to extract forward to a city that was being destroyed by Raven. Hunting, Going fishing, Creating weapon and armors everything what was to obtain money and joining the neighboring cities to Cove.............................
ITEM :
DEATH SHROUD COLOUR 2504
COLOUR SKIN: BLACK DIAMOND:
=========================================================================
; Script Name: EnCode MegaLumberjack
; Author: EnCode
; Version: 1.2.0
; Client Tested with: 4.0.10b
; EUO version tested with: 1.42.00A5
; Shard OSI / FS: FS
; Revision Date: 5-31-05
; Public Release: 5-15-05
; Global Variables Used: All global vars used by settings starts by *ECLJ
; This is a very powerful and easy to set up fully automatic script without rails!
; All you need is enough skills to craft tools and recall and some ingots in your bank box.
=========================================================================
; if you wish to use login by password (NOT RECOMMENDED)
; set up the macro as using razorlogin but uncomment and change these lines:
;You may edit these values if you wish but you should do just fine
;with these.
set %axetype FSF_LSF_BSF_NSF_ZRF_RMH_LPH_UOH
set %tooltype AIG_AGG_BIG_CIG_CGG_EGG_IGG_KGG_WFG_YFG_ZHG
set %solvepk 0 ;if you have the PKCurses.txt set up change this to 1
set %forcebankweight 400 ;maxweight before bankup
;================================
;do not change below here
;================================
set %VerMajor 1
set %VerMinor 2
set %VerRevision 0
set %spot 0
tile init
linespercycle 200
set %hod 0
gosub chooseforest
start:
gosub closest
move %x %y 1 10s
gosub checkdistance
gosub choptree
goto start
sub checkdistance
set %distx #charposx - %x
set %disty #charposy - %y
if %distx > -2 && %distx < 2 && %disty > -2 && %disty < 2
return
set %tempx #charposx - 5
move %tempx #charposy 1 2s
set %tempy #charposy - 5
move #charposx %tempy 1 2s
move %x %y 1 10s
return
sub choptree
menu delete status
menu Text status 116 119 Chopping...
set %backupwait #scnt + 60
choploop:
if #scnt > %backupwait
goto ready
wait 17
gosub hit
set %hitwait #scnt + 5
deletejournal
jrloop:
wait 1
scanjournal 1
if logs in #journal
goto choploop
if hack in #journal
goto choploop
if not_enough_wood in #journal
goto ready
if you_can't_use_an_axe_on_that in #journal
goto ready
if cannot_be_seen in #journal
goto ready
if that_is_too_far in #journal
goto ready
gosub checkConLost
gosub toboards
if is_attacking_you in #journal
{
gosub antipk
return
}
if #scnt > %hitwait
goto choploop
goto jrloop
ready:
return
sub hit
chop:
finditem %axetype C_ , #charid
if #findkind = -1
{
finditem %axetype C_ , #backpackid
if #findkind = -1
{
gosub toboards
menu delete status
set %hod 0
gosub chooseforest
return
}
set #lhandid #findid
event macro 24 1
wait 15
}
set #lobjectid #findid
event macro 17
target 1s
set #ltargetkind 3
set #ltargettile %tiletype
set #ltargetx %x
set #ltargety %y
set #ltargetz %tilez
event macro 22
return
sub closest
menu delete status
menu Text status 116 119 Finding tree...
set %x #charposx
set %y #charposy
set %r 0
set %fspiral -1
treefinder:
if %fspiral = -1
{
set %fspiral 1
}
else
{
set %fspiral -1
}
set %r %r + 1
for %yx 1 %r
{
set %x %x + %fspiral
gosub checktile
if %findkind = 1
return
}
for %yy 1 %r
{
set %y %y + %fspiral
gosub checktile
if %findkind = 1
return
}
goto treefinder
sub checktile
tile cnt %x %y
set %ennestaan 0
set %findkind -1
for %cnt 1 #tilecnt
{
tile get %x %y %cnt
if tree in #tilename
{
if %hod > 0
{
set %doh 0
for %doh 1 %hod
{
if %x = %hodx . %doh && %y = %hody . %doh
{
set %ennestaan 1
}
}
}
if %ennestaan = 0
{
set %hod %hod + 1
set %hodx . %hod %x
set %hody . %hod %y
set %findkind 1
set %tilez #tilez
set %tiletype #tiletype
}
}
}
return
sub chooseforest
set %spot %spot + 1
if %spot > %ljspots
set %spot 1
set %runenum %spot + 1
menu delete status
menu Text status 116 119 Recalling to forest # %spot
gosub recall %runenum %recallstyle
return
sub findcol
finditem %1 %3
for %i 1 #findcnt
{
finditem %1 %i %3
if #findcol = %2
return
}
set #findkind -1
return
sub target
set %wait #scnt + 1
wait_for_target:
wait 1
scanjournal 1
if fizzles in #journal || already_performing in #journal || more_reagants in #journal || not_yet_recovered in #journal || your_concentration in #journal || insufficent_mana in #journal
return
scanjournal 2
if fizzles in #journal || already_performing in #journal || more_reagants in #journal || not_yet_recovered in #journal || your_concentration in #journal || insufficent_mana in #journal
return
if #scnt > %wait
return
if #targcurs = 0
goto wait_for_target
if %1 = 1
{
chkdistance:
wait 1
finditem #ltargetid
if #findkind = -1 && #targcurs = 1
goto chkdistance
if #finddist > 12 && #targcurs = 1
goto chkdistance
event macro 22
}
if %1 = 2
{
event macro 23
}
return
It just lumberjack no matter what, if you are overweight it will continue lumberjacking so you have to watch it.
What you can do is combine it with an organizer macro from razor so it puts it in a Horse Pack.!
It is very good !
PS: Sell logs to me! Dont sell it to anyone !
I need some help getting the EUO mining macro to work. Please see the playerguides thread.
I just put the finishing touches on StarWar!
- It's a Free-For-All that uses a combination of archery and explosion potions.
- Everyone is covered head-to-toe in pure black making them harder to see.
- Meteors will spawn and drift around the area to block your movement.
- Warp Rifts spawn that will teleport you to a random location in the arena.
- Seeker Droids and Battle Droids will spawn to attack you. Phasers (bow) can kill them but may cause 50 damage to you. Photon torpedos (explosion pots) are a risk free way to blow them up.
- NEW: Blue healing energy spawns around the arena giving HP to the first person to step near it. (Run for the healing energy or throw bombs at it as a trap! Your choice.)
Here's a screenshot of the arena.
Dclick Torpedo [Razor] Wrote:Assistant.Macros.DoubleClickAction|1075884255|14265
Explanation of skill gain:
INX skill gain is repetition based and not difficulty based, which means you can make the easiest item over and over and gain skill whether you have 40 or 90 points in that skill. As you gain skill it gets progressively longer to gain each .1 skill. You will probably get lucky sometimes and gain .1 in only a few attempts and other times you might get stuck for a while. Don't worry too much about getting stuck, it will average out.
Suggestion on what to make:
If you don't want to GM poisoning you can make any of the following potions and sell them back to vendors for the least gold loss; refresh, agility, nightsight, lesser heal, lesser poison, or lesser cure. I say to make these potions since it costs 9gp to buy the reagent and bottle and they all sell back to NPCs for 7gp. I'll let you do the hard work and find the vendor that buys the potions back :icon_twisted:
If you want to GM Poisoning make a lesser poison potion, use the Poisoning skill to apply it on a weapon, and repeat. This way when you apply the poison potion you get the bottle back so you can use just 1 bottle for a long time. If you want to do it so you use the poison potion as you make it, you'll have to make the macro yourself since I could never really get it working how I wanted. What I did was make a lot of poison potions in one shot and then did Poisoning when I had about 1-2k potions ready. Since you will GM Poisoning before you GM Alchemy you can keep re-using these bottles you get back from applying the potion until you GM Poisoning or you can use them to make potions and sell them to NPCs or other players.
Once you GM Poisoning I suggest you stop applying the lesser poison potions to a weapon because doing this is a 4gp loss (for the reagent) for every potion you use with Poisoning and you can sell them to vendors for only a 2gp loss per potion.
Why would I GM Alchemy?
1. If you can leave your computer on overnight or when you're not home, GMing Alchemy saves you money in-game (enjoy your electricity bill!) because you buy the reagents and bottles and make potions for yourself instead of buying them from someone. For example: 100 mana potions sell for about 8-10k right now but would cost you 6500 to make them. In the long run that really really adds up!
2. You can sell potions too and make some money if players find your vendor first or if you're a bit cheaper then other vendors people will probably buy yours instead.
Bonus: You get a noobied mortar and pestle you can rename and recolor to whatever you want.
My results:
Here's a table of how many potions I made GMing Alchemy. The stages are a little uneven because sometimes I was able to keep my computer on overnight or for 2 days straight, etc. Remember that you can buy up to about 40 skill from a vendor.
Starting Skill Level.....Ending Skill Level.....Potions Made
..........40........................65.7...................13835
..........65.7.....................70.......................2932
..........70........................80.4...................10052
..........80.4.....................91......................14991
..........91......................100......................16948
Total gold spent: 456287gp
Totale gold lost: 117128gp
Total potions made and reagents used: 58758
What does this information do for you? Unfortunately it doesn't tell you that for exactly 117128gp or with exactly 58758 reagents you can GM Alchemy, but it should serve as a reference on what this will cost you or how big of a stockpile of reagents you need if you want to GM Alchemy in 1 very long run.
While GMing Alchemy I also GMed Poisoning which took about 14k potions. If I didn't GM Poisoning and instead sold these 14k potions I would had saved about 30k training alchemy. I also made some potions to take care of plants and didn't count these.
The Macro:
Here's the Razor macro I used to GM Alchemy from the safety and comfort of my own home. This macro will make potions for you until it runs low on supplies and then it moves all finished potions to a container and grabs more supplies from a container.
Quote:!Loop
Assistant.Macros.DoubleClickTypeAction|3739|True
Assistant.Macros.GumpResponseAction|21|0|0
Assistant.Macros.WaitForGumpAction|2002155655|False|300
Assistant.Macros.IfAction|50|0|5|Ginseng
Assistant.Macros.HotKeyAction|0|Organizer Agent-6
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.HotKeyAction|0|Restock Agent-2
Assistant.Macros.AbsoluteTargetAction|0|0|1075875020|1728|988|7|3650
Assistant.Macros.PauseAction|00:00:03
Assistant.Macros.EndIfAction
Notes:
- When you open this macro in Razor, on the line that says "if ginseng <= 5" right click this, select edit and then from the first drop down list choose whatever reagent is needed for the potions you will be making.
- Before starting the macro simply double click your mortar and pestle and make one potion that you want to mass produce.
- Add this potion to organize agent 6 and set the hot bag to a chest on the floor or in your bank.
- Add the reagent for whatever potion you want to make to restock agent 2 and set the hot bag to your backpack.
- Right-click the "absolute target" line after the restock agent and select re-target' and target your container with your reagents.
- I suggest you keep everything in the top level of the container and not in a bag in a bag ... in a bag in the container because sometimes it wouldn't restock for me and ended up getting stuck.
- If you are going to do this at a bank instead of a house add a line in before the organize and restock agents where you say bank in case your guy turns and closes your bank while the macro is running.
- For some reason this message keeps getting posted with a space in the word false on the fourth line of the macro. Make sure it's not there when you copy over the macro to a New Text Document.
Let me know if you have any trouble with the macro or suggestions.
To copy this macro, go to the Macros folder in the Razor folder (a common place for Razor is C:\Program Files\Razor), make a New Text Document and change the extension to ".macro" instead of ".txt". Copy the macro above in the quote into the new file and save and close the file. Restart Razor and your new macro should be there.