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Posted by: imported_Promoe
03-22-2010, 08:31 PM
Forum: Player Guides
- No Replies

Didn't see such script for injection, so decided to post mine:

Code:
sub cotton()
   DIM cf[10]
   cf[0] = '0x0C51'      # FarmableCotton1
   cf[1] = '0x0C52'      # FarmableCotton2
   cf[2] = '0x0C53'      # FarmableCotton3
   cf[3] = '0x0C54'      # FarmableCotton4
   cf[4] = '0x1A99'      # FarmableFlax1
   cf[5] = '0X1A9B'      # FarmableFlax2
   cf[6] = '0X1A9A'      # FarmableFlax3
   cf[7] = '0x0DF9'      # Cotton1
   cf[8] = '0x1A9D'      # Flax1
   cf[9] = '0x1A9C'      # Flax2
   VAR i
while true
   For i = 0 To 6
     If Uo.Countground(cf[i]) >= 1 then
        UO.Usefromground(cf[i])
     Endif
   Next
wait(30)
   For i = 7 To 9
     UO.FindType(cf[i], -1,'ground')
      If UO.FindCount() then
        UO.MoveItem('finditem')
      Endif
   Next
wend
endsub

So well, just run it and walk around cotton or flax.

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Posted by: imported_LudaKrishna
03-22-2010, 07:29 PM
Forum: Player Guides
- Replies (1)

So I decided to post a provocation macro for people that use injection, I know this can easily be done using Razor, however I always hated switching over from Injection to Razor (Razor doesn't even work on my laptop anymore).

Code:
sub provoke ()
while true
Uo.Exec("useskill 'Provocation'")
wait (250)
uo.waittargetobject('0x00015F29')  ##Change with Animal 1 ID
wait (250)
uo.waittargetobject('0x00016174') ## Change with Animal 2 ID
wait (11000)
wend
end sub

Ideally you'd need a bigger house than your regular small wooden house to do this as you would need to separate Animal 1 and Animal 2 from attacking each other as shown below (The 'x' represents wooden boxes).
Code:
x   x
x A1 x A2 x
   x   x

I think those are the shortest wait times, if not someone can correct me. Yes I know this is a simple macro just never seen one here so I decided to put it for people who are too lazy to type for themselves Tongue

EDIT: I have updated this macro with Promoe's wait time.

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Posted by: imported_LudaKrishna
03-22-2010, 03:04 AM
Forum: Suggestions & Ideas
- Replies (8)

I know we have signs saying it's not allowed to cast walls/fields on pits rune, however I was thinking why don't we just make it disappear when it's casted on the pits rune area?

I know in Occlo entrance if you try to wall the entrance it disappears automatically, can this feature be applied to pits runes (or area of pits rune if the method involves areas...)


Just a suggestion which I think could help this.

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Posted by: Ingweil
03-21-2010, 11:27 PM
Forum: General
- Replies (8)

Hey everybody, its nice to see some old name from the first xtreme ultima online, some players can remember my name im sure.
Just a lil come back here Big Grin

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Posted by: imported_Hiroshima
03-21-2010, 09:10 PM
Forum: Suggestions & Ideas
- Replies (1)

It should be that coowners can place deeds, like forge, anvil and so on.
I am coowner of a house and I want to deco it and cant :/!

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Posted by: smoke
03-20-2010, 06:54 PM
Forum: Suggestions & Ideas
- Replies (11)

Tub hue list needs to be expanded, I see some colors in game that aren't listed on the site I think someone needs to go around and update some hues seeing the same colors over and over gets dull after a while :/

It also may open up players to want to buy tubs for nice colors good for money sinks

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Posted by: Phanatic
03-20-2010, 06:53 PM
Forum: Suggestions & Ideas
- Replies (4)

Now when you pick swordsmanship you will recieve newbied katana. Would it be possible to change it on longsword? It looks much better than katana, plus it's the way it was on sphereSmile

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Posted by: imported_Kain
03-19-2010, 07:55 PM
Forum: General
- Replies (10)

Haven't played UO in quite some time. Last server i played was Athlore:Reloaded. Played athlore from Darklands through Enlightenment up til reloaded. Was just curious if I knew anyone that plays here now?

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Posted by: imported_Fable
03-18-2010, 05:49 PM
Forum: Suggestions & Ideas
- Replies (5)

write posts here that are constructive and well doing for the shard!


no flaming, no whining, no discussing about what has been discussed allready!

here are some - make new monsters, new ars, make cooking more usefull ;p

maybe like, special foods that make your mana or hp fill up faster? i belive on makas xuo, if you didnt eat, you would miss more often, so maybe implenting that would make people cook and eat?

post your suggestions, and behave! :o

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Posted by: imported_LudaKrishna
03-18-2010, 01:44 AM
Forum: Suggestions & Ideas
- Replies (5)

Currently it is when you die u respawn instantly. I don't know if this was done on purpose as a change or if it's a bug but I don't think people should respawn instantly.

Players can't res their teammates anymore, also if someone goes afk the other team can keep killing them over and over for points. Another thing is didn't people crash in the deathmatch if people killed themselves over and over? Also whenever you die u get full mana back hence if people just played defense forever they'd win for sure as you respawn instantly and u have full mana over some guy that just dumped you to kill you.

My suggestion would be to change it back to the way it was....

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