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Hey. Don't hit me in the ass if I'm not the first one to complain about it but it seems that there's a flood of sea serpents in the sea.
As far as I know, we the fishermen cause them to appear by fishing them out and the problem is that they stay there until somebody kills them.
Can't we make them disappear overtime? I mean, I just did a couple of fishing rounds with my ship and I brought like a million of them. They cause a terrible lag to the server and they're nearly useless so why can't we make them disappear after sometime? Like, you fish them out and then when you go away they decide to go back to the deep.
Anybody likes my idea?
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Used to play alot on IN1, some of you might remember me as the GM from Virtue.
Since IN1 stopped, and changed to that 3d version (wich i didnt like) i quitted playing UO.. I played alot of different games, tried WoW but didnt like that to....
And now i'm back for some more UO, It's feels so good to be back!
Proximus
ps. Virtue will return!
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Just courious on what ppl actually prefer to do to make gold in our world. Myself prefer to do abit of Hunting like big mean Dragons, but also some crafting like Tailoring and Blacksmithing.
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If there are any new players that need any supplies or anything, just give me a shout on the forums, the messaging system in game. Or you just figure it out.
New players only, anyone trying to scam i will check your ip and trace it to check if you have any other characters.
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I dont know why but Im so laggy when i use razor to the point that i cant even run. Does anyone else have the same problem? when i use injection it doesnt lag that much.
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While im ganking and we cut a body and i try looting or anyone else tries looting. The First item you pick up it gives you an error
"You must wait before performing another action"
Can this be fixed? its only after the body is cut.
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Hey, just wanted to say hello!
Played on IN1 for a few years straight, after that played alot of WoW, but than .. wanted to see how IN evolved
Seems you still alive and kicking!.
Hope to see you all ingame soon!
Greetzz
Auburn
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Ladies and Gents, I am proud to announce our first 4800 skill char (who was also the first 4600 and 4700 skill char... and still the only over 4600 ). I started from 100 skill points back in the day. To all of you who are frustrated with training, don't give up!
Regards!
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Watching the trade forums and the vendor mall, I'm getting the impression that gatherers are few and far between. I haven't seen any iron or logs for sale in the mall and there are tons of "Buying Iron and Logs" threads, but very few people selling them. I was thinking that there should be some sort of incentive to gathering, or something to make it more enjoyable.
There's obviously a lot fewer gatherers because of the anti-macro gump, and I don't want to get rid of that because it does keep the game from becoming imbalanced. I'm thinking of other ways to rejuvenate the profession.
Some ideas I'm throwing out there, everyone else please add/discuss:
1) Craftable/Vendor bought pickaxe that will only dig iron ingots, skipping the colored ones. I need iron, which is the main reason I go mining, but after several back-pack loads of ingots, I usually have less than 300 ingots. The obvious trade-off is that you're missing out on rare/expensive ingots.
2) Rare items acquired through mining/lumberjacking. Not sure what these would be, but make them usable only by the person who pulls them from the ground or tree. This would be a good way to get people out and farming materials that would be put into the economy.
3) Rare Logs: These could be used to craft some of the new weapons that are being added. The hype of new weapons will send people out gathering, etc.
I'll post more ideas when I think of them. Thoughts or comments?
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Isn't it possible to turn logs into boards?