-
Welcome to The Hub Murray...
Forum: Ultima Online
Last Post: thehubmurrayhill
10-17-2024, 02:25 PM
» Replies: 0
» Views: 195 -
Ultima Online: Golden Age...
Forum: Ultima Online
Last Post: Elemental
01-28-2024, 09:03 AM
» Replies: 14
» Views: 2,869 -
New forum
Forum: Ultima Online
Last Post: Elemental
12-25-2023, 09:36 PM
» Replies: 12
» Views: 4,728 -
Ye Olde Sphere Shard
Forum: Ultima Online
Last Post: Mr.Columbus
05-04-2023, 08:09 PM
» Replies: 1
» Views: 522 -
FORGOTTEN WORLD the last ...
Forum: Ultima Online
Last Post: Mr.Columbus
04-26-2023, 05:40 AM
» Replies: 0
» Views: 467 -
Releasing scripts
Forum: Ultima Online
Last Post: Mr.Columbus
04-14-2023, 06:48 PM
» Replies: 64
» Views: 62,307 -
Uo Shard ?
Forum: Ultima Online
Last Post: Ermac
06-04-2019, 11:48 PM
» Replies: 2
» Views: 1,504 -
Expansion III Launches at...
Forum: Ultima Online
Last Post: Ermac
05-24-2018, 06:31 AM
» Replies: 0
» Views: 1,119 -
Hello!!!
Forum: Ultima Online
Last Post: Atlas
03-06-2018, 04:20 AM
» Replies: 14
» Views: 7,103 -
Cataclysm Shard still goi...
Forum: Ultima Online
Last Post: Atlas
03-06-2018, 04:15 AM
» Replies: 4
» Views: 2,810
- Forum posts:65,190
- Forum threads:5,776
- Members:1,761
- Latest member:ug2882slot
Hi im kinda stuck in this quest, i on part 3 where i been send to vesper with a letter, and now i need to find some mongbats there stole a item from the person, but i cant find them , maybe anyone can help me ?
As many of you know, if someone keeps killing himself over and over or if multiple players die at the same time in deathmatch a lot of players will crash.
This is an issue with UO and the client itself and it has always been this way, it's just more noticable now since we have more players. I think client 7 tends to crash less but that won't help injection players.
But if anyone gets reskilled or commits suicide just to crash other players, that person will get jailed. If people keep doing it, deathmatch will be disabled. Stop ruining the fun for everyone else, if you don't want to play just leave the DM or better yet, don't even join it.
This is getting very stupid with prices for scrools and pots..ppl selling 100 fs for 5.5k , 100 mana pots 5k this is gettin dumb... Everyone Making Scrools And Pots Must Come To A Agreement With Prices!!! Prices Need To Go Up Up Up!!!!
OMFG.. 3 weeks ago or something like that i bought a +20 Bardiche of Vanq from Gang-Bang, he has never used the weapon. I paid 220k for it.
Now i am fighting Michel Corleone in the duel arena.. i used the weapon just in like 15 till 20 duels, never did appear it was damaged or something.
And in a second it was gone, it must be destroyed i guess, don't think anything else did happen with it.
WHAT THE FOCK is this?
I'm quite pissed off, i lent 50k from my brother to buy this weapon, finally a weapon which i could duel or do tourneys with and then this happens. Still gotta pay him back.. I don't even have that amount of cash.
This gotta be kiddin'.. :rant:
Heya everyone..
Thinking about joining up again. Any old faces around?
Instructions are in the comments. Just set a container where your ingots are that you'd like to use to train. All made daggers will go in that same container.
; OzSmithing 1.0
;
; Smiths daggers and puts them into a container
; Restocks using same container
;
; == SETUP ==
; Put a smithing hammer on your characters hand and change %IngotContainer
; to be the ID of you container where you'll put the daggers and get
; ingots from. The container needs to be open when this script is run.
set %IngotContainer UYEHKMD ; ID of the container where ingots are and daggers go to
set %IngotAmount 99 ; How many ingots at a time taken from container at a time
while #TRUE
{
chooseSkill blac
if #skill >= 1000
{
event sysmessage ++ You have GM'ed blacksmithy! Congratulations! Halting macro.
halt
}
gosub Restock
wait 1s
gosub Smith
wait 1s
gosub ArrangeItems
wait 1s
}
sub Restock
finditem RMK_BVI_DWJ C_ , #BACKPACKID
if ( #FINDCNT < 1 || #FINDSTACK < 3 )
{
finditem RMK_BVI_DWJ C_ , %IngotContainer
if ( #FINDCNT > 0 )
{
if ( #FINDSTACK >= 3 )
{
Exevent Drag #FINDID %IngotAmount
Exevent Dropc #BACKPACKID
}
else
ignoreItem #FINDID
}
else
{
event sysmessage ++ No more ingots to restock from! Stopping macro...
halt
}
}
return
sub smith
SmithMore:
finditem RMK_BVI_DWJ C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
if ( #FINDSTACK >= 3 )
{
set #LOBJECTID #FINDID
event macro 17 0
while ! ( #CONTKIND = IOIB && #CONTSIZE = 530_437 )
{
}
set %clickX 285 + #CONTPOSX
set %clickY 410 + #CONTPOSY
click %clickX %clickY dmc
set %wtfTimer #SYSTIME
while ! ( #CONTKIND = IOIB && #CONTSIZE = 530_437 )
{
if ( #SYSTIME - %wtfTimer > 10000 )
break
}
}
}
finditem RMK_BVI_DWJ C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
if ( #FINDSTACK >= 3 )
goto SmithMore
}
return
sub ArrangeItems
MoveMoreDaggers:
finditem WSF C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
Exevent Drag #FINDID #FINDSTACK
Exevent Dropc %IngotContainer
}
finditem WSF C_ , #BACKPACKID
if ( #FINDCNT > 0 )
goto MoveMoreDaggers
MoveMoreIngots:
finditem RMK_BVI_DWJ C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
Exevent Drag #FINDID #FINDSTACK
Exevent Dropc %IngotContainer
}
finditem RMK_BVI_DWJ C_ , #BACKPACKID
if ( #FINDCNT > 0 )
goto MoveMoreIngots
return
This macro will tame any stangs, horses, llamas, orns or zostriches within 4 tiles of your character, shrink them and when there is no more mounts to tame near you, it will hide. To tame any spawning mounts I recommend you herd the mount to go to tile you occupy and run this macro. The mount will circle around you until it's tamed.
If you are training taming, I suggest you buy many relatively hard to tame mounts and release them all to same tile in your house using another character (make sure you separate any aggressive mount from others though) and run this macro with plenty of shrink potions on you.
; OzTaming
;
; Variables
; 1st 4 are stangs and horses, 5th is llama, 6th is Orn, 7th is Zos
set %Tamables QC_SG_OF_SF_EG_JG_KG
set %Specific #FALSE
set %SpecificTarget KPKI ; ID of a specific target
set %Status idle
set %DEBUG #TRUE
if ( %Specific )
set %Target %SpecificTarget
else
set %Target N/A
while #TRUE
{
set %jrnl #jindex
gosub TameAnimal
if ( %Status = Tamed )
gosub ShrinkIt
else
{
if ( %Specific )
set %Target %SpecificTarget
else
set %Target N/A
}
if ( #HITS < #MAXHITS )
halt
}
halt
sub TameAnimal
if ( %Target = N/A )
{
if ( %Specific )
event sysmessage ++ Specific ride tamed! Halting!
finditem %Tamables G_4
if #FINDCNT > 0
{
set %Target #FINDID
set #LTARGETKIND 1
}
else
{
event sysmessage ++ No more rides around to tame! Halting!
event macro 13 47
halt
}
}
if ! ( %Target = N/A )
{
set #LTARGETID %Target
event macro 13 35
target 60s
event macro 22
set %Status Taming
wait 1s
gosub ProcessResults
}
return
sub ShrinkIt
finditem ZUF C
if #FINDCNT > 0
{
set #LOBJECTID #FINDID
set #LTARGETID %Target
event macro 17 0
target 60s
event Macro 22 0
set %Target N/A
wait 1s
}
else
{
event sysmessage ++ Out of shrink potions! Halting!
halt
}
return
sub ProcessResults
while ( %Status = Taming )
{
if #jindex > %jrnl
{
set %jrnl %jrnl + 1
scanjournal %jrnl
if you_fail_to_tame in #journal
set %Status idle
if you_can't_tame_that in #journal
set %Status idle
if it_seems_to_accept_you in #journal
set %Status Tamed
if that_animal_looks_tame_already in #journal
{
if ( %Specific )
{
set %Status idle
wait 1s
}
else
set %Status Tamed
}
if you_are_preoccupied_by_thoughts_of_battle in #journal
gosub OutOfCombat
}
}
return
sub OutOfCombat
event macro 6 0
wait 1s
if ( G in #CHARSTATUS )
{
event macro 6 0
wait 1s
}
return
Happy taming
; OzHealing
;
; Change %water variable to whatever source of water you'd like to use
; when cleaning bandages. It need to be within range of your character.
;
; Items needed: some bandages on you, 1 XUO scroll and source of water
set %water TQHUCND
while #TRUE
{
if ( #HITS < 100 )
gosub BandageSelf
else
gosub XUOScroll
}
; Uses XUO scroll without targeting
sub XUOScroll
finditem NUL C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
set #LOBJECTID #FINDID
event macro 17 0
target 3s
key ESC
}
return
; Uses a bandage on yourself
sub BandageSelf
finditem ZLF C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
set #lObjectId #findId
event macro 17 0
target 15s
event macro 23
wait 52
}
else
{
finditem AMF C_ , #BACKPACKID
if ( #FINDCNT > 0 )
{
set #lObjectId #findId
event macro 17 0
set #lTARGETID %water
target 2s
event macro 22
wait 1s
}
}
return
Change %target variable to whatever source of water you want to use to clean your bandages. I recommend a pitcher of water in your backpack or water trough at training grounds.
Here is a compilation thread for all my EasyUO macros and guides. I'll add links to more guides and macros as time goes by and I make them. If some macros stop functioning or some macro is missing a feature you'd like to see, let me know. I can't promise I'll fulfill all requested modifications but I'll certainly consider all of them.
Training skills
Animal taming
Blacksmithing
Carpentry (Blank scrolls)
Healing (using XUO scroll)
Magery/Healing/Resist/Evaluating Intelligence/Anatomy/Meditation
Magic Resist
Combats
Resource gathering
Mining
Picking cotton and flax