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Posted by: imported_Splinter
03-31-2011, 08:52 AM
Forum: General
- Replies (5)

Not going to lie, i miss this game and the people.

Ultima Online is one game that i think ill always play, I've been playing since it came out and I've always came back to it though i have quit many times, saying i will never play again.. i always come back.

LONG LIVE ULTIMA ONLINE.

See you in occlo.

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Posted by: Eru
03-28-2011, 11:08 AM
Forum: General
- Replies (12)

I like talking more than typing, so here's the info my friend's ventrilo server that I have admin on if we want to use it.
I'm usually in there and everyone's welcome to use it.

Code:
Server:  seattle-ventrilo.nuclearfallout.net
Port:    17170
Ventrilo Download: http://www.ventrilo.com/

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Posted by: Shade
03-25-2011, 10:43 PM
Forum: Voting Booth
- Replies (10)

Basically it is a system that allows you to place items on a virtual shop that players can access from a stone. You would be able to set prices on what you add and well its like a UO Ebay.

I'd like to know what everyone thinks about this since Dalz suggested it and I am torn between the pros and cons of it.

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Posted by: Paulie
03-25-2011, 08:46 AM
Forum: General
- Replies (7)

Green Sucks that is all....oh and HI Big Grin

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Posted by: Eru
03-24-2011, 08:50 AM
Forum: Player Guides
- Replies (7)

This is an archive with screenshots of nearly all the available hues from the hues.mul file. The screenshots are all of a GM robe only, but you can get a good idea of what they look like from that.

You'll need 7zip to extract the 7zip file. (WinRAR may work)

http://in-uo.net/download/Hues.7z (5.94MB)

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Posted by: Eru
03-22-2011, 06:29 PM
Forum: Off-Topic
- Replies (4)

Does anyone remember the old text-based games where you would read about where you're at, then input a command to control your character? MUDs are a good example. Tongue

I like playing a non-automatic version of this game, where the Story Master will do the part of the computer, describing the surroundings, taking commands by the players and then posting a response based on what the command is.

It's VERY fun, but handling inventory and characters gets to be really hard and time consuming, so one day in a fit of boredom, I scripted a nice bot that will save your character status, items, etc.

Download: http://in-uo.net/download/TG%20Inventory%20Manager.exe

How to Use Wrote:When you load up the program, you have the following boxes:
  • Key Items
  • Items
  • Characters
    • 9 equipment slots
    • Avatar URL
  • Money
  • Save Point Settings in bottom right
    • Save Point Image URL
    • Save checkbox
  • Commands *
    • Input on top (player's command)
    • Output on bottom (Story Master's response)
*All settings are saved except for Commands, since they will change every time.

Starting a Game:
  • 1: Start up the Inventory Manager
    2: Populate initial data
    • Avatar and Save-Point image URLs
    • Starting Character name and equipment
    • Starting items/key items
    3: Enter a starting command under response, then hit "Create BBCode"
    4: Paste the code into a forum post

Continuing a Game:
  • 1: Start up the Inventory Manager
    2: All items and Characters are saved!
    3: Input the players command on the top command input
    4: Input your response on the bottom command input
    5: Make any changes to inventory that may have happened
    • e.g: They picked up an item? Add it to inventory? They used an item? Remove or modify it.
    6: Press Create BBCode and post it.

Saving a Game and Restoring a Save:
  • If you check the Save game checkbox next to the Create BBCode button, it will create a backup of the game that can be reloaded.
    If you decide to KILL your characters off, which is fun to do sometimes, you can load up the inventory manager and click the [Last Save] button to revert the settings to the last time the game was saved.

Hopefully that's enough of an explanation. Lets get to gaming!

GUI Preview (click to enlarge)
[thumb=200]http://img24.imageshack.us/img24/8114/tgim.png[/thumb]

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Posted by: Eru
03-22-2011, 06:15 PM
Forum: Off-Topic
- Replies (79)

Got a funny, cool, or hilariously terrible video you want to share? Post it in this thread!

Code:
YouTube tags:
[ youtube]p0ChTfyANK8[/youtube]
The thing between the tags is the video code.
[url]http://www.youtube.com/watch?v=p0ChTfyANK8[/url]
Code:
GoogleVideo tags:
[gvid]3825610222960975525[/gvid]
The thing between the tags is the video code.
[url]http://video.google.com/videoplay?docid=3825610222960975525#[/url]
YT: [youtube]p0ChTfyANK8[/youtube] Gvid:[gvid]3825610222960975525[/gvid]

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Posted by: Eru
03-20-2011, 07:00 PM
Forum: Suggestions
- Replies (2)

I need ideas for stuff to add for players to do. I'm looking for stuff that will be automated.

Right now the Arcade has:
Bomberman
StarWar
Gauntlet (Part 1)

Automated Monster Bashes:
Dragons
Slimes

If you have some event or game that you really like and would like to see in UO, let me know and I'll see if I can add it to the arcade or to a daily spawn. Smile

An example of something I'm working on now is a group of bandits that will jump out and ambush players if they're running along certain roads, then ask them to give up their money or their life. If the player gives them all the gold they're carrying, then they despawn and run away, otherwise they will attack the player. Then the player can either run away or fight them.

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Posted by: Avatar
03-20-2011, 07:57 AM
Forum: Suggestions
- Replies (1)

I know this will never happen but i'll try. UO is an old game and major things aren't enough to compete with other games (such as Lineage II, for example, a gama that i've choosen since IN-X closed).
But in a way of having a stable economy why not have professions?! i mean, if a player choose to be a blacksmith he can't GM all other skills, by this he can create another char (maximum of 2 or 3 characters) or he can manage that profession with a shop or vendor. no? :x. He could GM combat skills but not trading skills. By this the economy would grow and in a better/long way.

Regards and thank you for opening a shard for us Big Grin.

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Posted by: imported_Shade
03-19-2011, 03:56 PM
Forum: General
- Replies (17)

I regret to inform you that on the first of April we will be unofficially opening a new server for a stress test, rooting out any possible bugs, and some pvp balancing that may need to be done. Consider this a short beta phase.

If all goes well from there, we will officially launch shortly after, once we can verify that everything is in working order and how we want it to be. For the time being, you can follow any news and updates on our makeshift website here.

This server was built with IN roots, a strong foundation of new content, and just a dash of insanity. If you have any questions or concerns about the server and exactly what we will be offering to players or if you are interested in helping with this project, please make a post on the forums or simply pm me here or at our new site.

Also, I do apologize for trying to rope you into doing another line of this drug called Ultima Online.

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