03-22-2011, 06:29 PM
Does anyone remember the old text-based games where you would read about where you're at, then input a command to control your character? MUDs are a good example.
I like playing a non-automatic version of this game, where the Story Master will do the part of the computer, describing the surroundings, taking commands by the players and then posting a response based on what the command is.
It's VERY fun, but handling inventory and characters gets to be really hard and time consuming, so one day in a fit of boredom, I scripted a nice bot that will save your character status, items, etc.
Download: http://in-uo.net/download/TG%20Inventory%20Manager.exe
GUI Preview (click to enlarge)
[thumb=200]http://img24.imageshack.us/img24/8114/tgim.png[/thumb]
I like playing a non-automatic version of this game, where the Story Master will do the part of the computer, describing the surroundings, taking commands by the players and then posting a response based on what the command is.
It's VERY fun, but handling inventory and characters gets to be really hard and time consuming, so one day in a fit of boredom, I scripted a nice bot that will save your character status, items, etc.
Download: http://in-uo.net/download/TG%20Inventory%20Manager.exe
How to Use Wrote:When you load up the program, you have the following boxes:*All settings are saved except for Commands, since they will change every time.
- Key Items
- Items
- Characters
- 9 equipment slots
- Avatar URL
- Money
- Save Point Settings in bottom right
- Save Point Image URL
- Save checkbox
- Commands *
- Input on top (player's command)
- Output on bottom (Story Master's response)
Starting a Game:
- 1: Start up the Inventory Manager
2: Populate initial data3: Enter a starting command under response, then hit "Create BBCode"
- Avatar and Save-Point image URLs
- Starting Character name and equipment
- Starting items/key items
4: Paste the code into a forum post
Continuing a Game:
- 1: Start up the Inventory Manager
2: All items and Characters are saved!
3: Input the players command on the top command input
4: Input your response on the bottom command input
5: Make any changes to inventory that may have happened6: Press Create BBCode and post it.
- e.g: They picked up an item? Add it to inventory? They used an item? Remove or modify it.
Saving a Game and Restoring a Save:
- If you check the Save game checkbox next to the Create BBCode button, it will create a backup of the game that can be reloaded.
If you decide to KILL your characters off, which is fun to do sometimes, you can load up the inventory manager and click the [Last Save] button to revert the settings to the last time the game was saved.
Hopefully that's enough of an explanation. Lets get to gaming!
GUI Preview (click to enlarge)
[thumb=200]http://img24.imageshack.us/img24/8114/tgim.png[/thumb]