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New forum
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Ye Olde Sphere Shard
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FORGOTTEN WORLD the last ...
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Releasing scripts
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Uo Shard ?
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Expansion III Launches at...
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Hello!!!
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Cataclysm Shard still goi...
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Well this should 100% be illegal, but i decided to post it how it turned out because i personally found it was hilarious..
So mystic fire and Atlas are always being scared at the britan bridge what else is new, so they run into a house with a gate where me and infamous both enter willingly since it's red colored. When we entered there was 10x boxes stacked in 3 locations with 2-3 imps attacking us fsing us once we entered. I have no idea what they were thinking in their brains but some how we managed to kill both of them in their own trap which i find HILARIOUS. we double fsed mystic and lighted him then cut him and took his regs before they killed us with imps helping them fs us. Then Atlas tried some tricky stuff and created a wall for some coverage while we were trapped, he then tried to explosion infamous while we were trapped to even the playing field which is understanable once we finished looting the 10x boxes we trapped him inbetween his own wall and killed him, then mystic fire looted his bag and ran to his NON guild house by then which scarecrow had arrived and mystic fire opened the door for him to house loot him LOL!
I have no idea how we survived i'm quite thankful because this should 100% be illegal, but look what ganking has come too at this point premade traps and gate travel pvp lol.. Oh man i'm sorry forgive me i'm still laughing at how terribly they failed i have no idea how they didn't kill us. They are probably the worst PvPers on the shard they had us all set up and killed and still failed miserably..
anyways enjoy the screenshot
red circle = where the gate was
green lines = where the boxes were placed LOL..
and well the dead imps as you can tell are dead imps and dead bodies :p
( im not sure if im posting in the right section.. here is a very short story i have written to help form my RP guild "The King's Rangers" i dont have much time to write a bigger story as i am in the middle of alot of study, let me know what you think so far.. thanks.)
The Kingâs Ranger
Halt sat dorment in the branches of an old oak, watching as the Daemons and the Vampires held council in the second story of Daemon headquarters in Serpents Hold.
He had been sent here to investigate the rumours that a war was about to unleash between the Elves and the Vampires. From where Halt sat he could see Aralith and Nate seated closest to the window, and the voice of QiQi somewhere out of sight discussing the elves residents in Yew and there plans to expand throughout the area.
A bird landed close to halt with a rush and snapped a small branch with a âsqwawk!â. Nateâs eyes shot across to the window and peered out into the darkness. Halt sat perfectly still, trusting his shroud with its mottled green and grey unique pattern to hide him as it had on so many other occasions. âwhat is it?â Aralith asked. â Jâi thought I could smell Kip Lods, Let us discuss this another time BeâNi, where hidden ears are not present, QiQi take the plans to the study, lock them in the drawers.â âJâi am not your slave nathanial do it yourself!â she growled. âhmmphâ. Halt watched as Nate spat out of the window and stormed off.
Moments later a candle flickered on in a window higher up the castle, followed by Nate chanting âKal Ort Porâ paired with a flash of light.
Aralith and QiQi copied the chant and vanished in a clap of bright blue light.
Halt un-wrapped a rope he had brought with him, he searched for a thick strong looking branch and tied the rope off, he then tied the other end around a dagger he had brought with him to form a make-shift Grappling hook. The Ranger swung the hook 3 times before releasing and sending it sailing high into the study room. Halt gave it a firm tug to make sure it was secure, then set about climbing the wall of the castle.
It was dark as he entered through the window so he lit a small candle and drew the curtains closed. The search for the plans was an easy one, in Nateâs rush he had forgotten to lock the drawer. Halt smirked and tucked the documents into his satchel. â Kâ Tal kip lodsâ Halt shuddered, Nate stepped out from the corner of the study, he growled viciously and QiQi and Aralith appeared next to him. Halt grabbed the make-shift grappeling hook and launched it at Nateâs chest, he then grabbed a close candle holder and used it to Zip-line down the rope before disappearing into the forests of Serpents Hold.
What do people think about making the spell "Dispel Field" remove all fields on the target'd tile. This would make stonewall stacking less of a problem, but stonewalls would still serve their purpose in slowing people down or blocking paths, just not to the extreme they do now.
Also, is it even something that can be scripted easily?
Just an idea :p
Just curious but is there a reason that Tinkering is like the only crafting skill that doesnt have a reward?
many dungeons have a too fast spawn time between
from what i understood it also has a sort of randomization to it but the shorter times values i think should must augmented..
sometime is so fast that when you kill the mob instantly it respawn...
please fix this for pvmers
[ATTACH=CONFIG]219[/ATTACH]
The Corporation [Inc.] has opened its official shop! You are welcomed to visit it and buy anything your soul is longing for! And we've also got pleasant surprises for you!
The Corporation Vendors
Helena
Scrolls
Magic Reflection
Protection
Summon Daemon
Recall
Blade Spirits
Greater Heal
Lightning
Flamestrike
Books
Runebooks
Ayaluna
Furniture [Wood - Yew Wood]
Thrones, Chairs, Stools, Tables, Benches, Chests, and Dress Forms.
Globes, Dog Houses, Corner Display Cases, and Music Stands.
Easels, Bookcases, Armoires, Bar Tables, and Bar Doors.
Deeds
Carpets, Boats, and Trophy Heads.
Looms, Spinning Wheels, Water Troughs, Training Dummies, Archery Buttes, Pick Pocket Dips, and Ballot Boxes.
Fireplaces, Ovens, and Flourmills.
Pentagtams, Abbatoirs, Beds, and Pianos.
Decorations
Large Paintings, Flasks, Vials, and Lanterns.
Reba
Full Platemail Sets
Old Copper [36]
Shadow Iron [36]
Silver [37]
Verite [37]
Rose [38]
Gold [38]
Ice [40]
Amethyst [41]
Valorite [41]
Bloodrock [43]
Aqua [45]
Fire [45]
Mytheril [47]
Dwarven [48]
Black Diamond [49]
Blackrock [52]
Oceanic [56]
Daemon Steel [58]
Reactive [59]
Full Exceptional Platemail Sets
Old Copper [40]
Shadow Iron [40]
Silver [41]
Verite [41]
Rose [42]
Gold [42]
Ice [44]
Amethyst [45]
Valorite [45]
Bloodrock [47]
Aqua [49]
Fire [49]
Mytheril [51]
Dwarven [52]
Black Diamond [53]
Blackrock [56]
Oceanic [60]
Daemon Steel [62]
Reactive [63]
Shields
Heater Shields [Old Copper - Reactive]
Hanan
Full Platemail Sets
Valorite [41]
Bloodrock [43]
Aqua [45]
Fire [45]
Mytheril [47]
Dwarven [48]
Black Diamond [49]
Blackrock [52]
Oceanic [56]
Full Exceptional Platemail Sets
Valorite [45]
Bloodrock [47]
Aqua [49]
Fire [49]
Mytheril [51]
Dwarven [52]
Black Diamond [53]
Blackrock [56]
Oceanic [60]
Weapons
Lionheart Axe
Wolfbane
Blood Tentacle
Dwarf War Hammer
Hell's Halberd
Judgement Hammer
Potions
Greater Mana Potions
Invisibility Potions
Shrink Potions
Deadly Poison Potions
Radioactive Acid Bottles
Miscellaneous
Metal Boxes [Old Copper - Valorite]
Elston
Full Platemail Sets
Old Copper [36]
Bloodrock [43]
Fire [45]
Mytheril [47]
Dwarven [48]
Black Diamond [49]
Full Exceptional Platemail Sets
Rose [42]
Gold [42]
Amethyst [45]
Valorite [45]
Bloodrock [47]
Dwarven [52]
Andi
Special Coloured Clothes
Shirts, Dresses, Robes, Doublets, and Plain Dresses.
Pants, Cloaks, Skirts, Plain Shirts, and all types of Hats!
Half Aprons, Tunics, Full Aprons, and Surcoats!
Armour
Full Exceptional Studded Leather Set [27 AR]
Full Exceptional Studded Horned Leather Set [33 AR]
The moment is finally here. The PvP testing area is now ready. The testing area is set up in Luna, it is supplied with event gear and is open to everybody. There are a number of rules and points to bear in mind, these are written in the pink book next to the entrance, please read the book before you start playing around, it will help you avoid problems and/or jail
All feedback is appreciated, I also expect any bugs that are discovered to be reported. Please keep all such replies in this thread, except for bug reports which you may PM to me. Do not PM me general feedback, I don't want to get 100 PMs, it will make my head hurt. Please bear in mind there is a known bug with the mana intakes of some of the spells, this is due to the fact that these PvP rules are being forced by a region and are not applied globally, so please do not report bugs with spell mana intakes. Anything else is much appreciated though.
Bear in mind I respond best to feedback which is logical, well reasons and impartial. I do not respond well to feedback which is whining, self-interested or illogical/unjustified. I also not respond well to hysteria, overstatement or scaremongering. So, if you want your feedback to be taken seriously, bear these things in mind!
Now a list of the changes being tested for you to scrutinise and experiment with in the test area:
- Poison can now only be applied to/from 1H bladed weapons. The 1H bladed weapons on the supplier come pre-poisoned with 50 charges.
- Poison now mitigates healing done by Heal and Greater Heal somewhat.
- Greater Heal and Heal both have a significantly higher base heal amount. Furthermore, Greater Heal scrolls intake slightly less mana. Heal scrolls now takes the full cast time and 4 mana so are no better than the book spell.
- Lightning spell from book now casts the same as a scroll.
- Harm spell (both from book and scroll) casts in similar fashion to the old book-spell version of Lightning.
- Mind Blast (both book and scroll) do a lot more damage, cast slower, intakes more mana and also does additional damage and mana drain vs. certain stats (but this is a small factor).
- Mana regeneration now works passively.
- Mana potions only give about 75% of their previous values, but the potion delays are the same.
- Potion delays are lowered for Cure, Refresh and Heal potions.
- Flame Strike does more damage, including bonus on low AR. The scrolls also do the same but the mana intake has been increased.
- Mana Drain now works in PvP, it can only be applied once per 12s and trying to apply it more will do nothing and waste your mana. After 12s the effect dissipates and must be reapplied.
- Explosion now has a much higher base damage but damage decays more rapidly with increasing AR.
- Fireball now does significant additional damage on low AR. The scroll matches the spell in all respects. You will be able to test this by removing armour in the test area if you wish.
- High dexterity now improves the success chance, minimum heal and maximum heal of bandages.
- High dexterity (above 100) now increases weapon swing rate.
Other changes which were applied at the last patch and are in fact global already (but which I'm mentioning to avoid confusion):
- Fixed and reduced the duration of Wall of Stone and Paralyze.
- Fixed and reduced stamina drain on macing weapons.
Things which are not on the live server but will probably be included in global changes if these changes are accepted:
- Increased damage (particularly minimum damage rather than maximum) for Axe and Spear weapons.
- Reduced material requirements for Mana potions.
- Recall scrolls will cast a little slower.
- Some high power 1H bladed custom weapons will also not be poisonable.
- Changes to some PvM (summoning) spells or scrolls to account for the mana regeneration rates.
Things which are on my radar but will not be fixed in this patch:
- Archery changes.
- Weapon hits/hit limiters and other things of that nature.
Additional information can be found in the old thread: http://in-uo.net/forums/showthread.php?8...vP-testing
However, if information in each thread is contradictory then this thread is the one with the more up-to-date information.
So, in closing. The testing area is ready and will be opened shortly, it can be accessed by a pink moongate inside the Casino. If you cannot find it it means the gate is closed for now, it will be on the highest level near the models. I have not decided how long I will leave the gate open, I would like to get as much testing as possible done during this week though, preferably without sabotaging the rest of the server PvP and so on though. However, I should hope most PvPers would be interested in seeing what may be coming. Also, for those who are less inclined to PvP, take the chance to get some free practice and see what you think.
Cheers,
Loki
Just wondering, what Quest points are used for?
I do .questpoints command i think it was, and it said i have 11 quest points and then said i have 11 credits..
Is it just a ranking thing for quests nothing more
or can i get a reward with this quest points?
Hello, it says on the website in the alchemy guide that you GM poisoning faster than alchemy if you combine both (you make poisons and use them right away)
But so far i've gained 2.7 alchemy for 0.4 poisoning. (both started at 40.0) Is this normal? Is it because alchemy will get a lot harder than poisoning or im doing something wrong?
Thanks