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Hey I'd just like to post about something Gang and I noticed recently... We don't mean to heighten your work load, and as always this is something we should try and ALL agree on.
Bless and Curse seem to be pretty well balanced at first glance, but we think the way stat altering spells could use a change/tweak.
As of now, the spells all "cancel" each other.
Is it possible to make it so that they're effects aren't cancelled by eachother? For example, now, if you have bless on the opponent curses once to cancel it and again to put you to 89. We suggest that if you have bless on, and you get cursed, you go back to 100 until your bless wears off. If you are cursed without bless on, go to 89 and bless brings you to 100. That's pretty solid...
Going back and forth bless curse curse bless curse it almost necessary for the +22 stat advantage you get.
Another way would be to disable curse. I have no problem with that, it would actually completely solve this issue.
A more conservative route would be to possibly reduce the effect of ALL stat +/- to 6 or 7 instead of 11 (based on 100 " " stats)
I like the fact that I can manipulate my opponents stats. Well placed curses and blesses give you a huge advantage but IMO, the advantage is too high as of now. Wachoo think?
edit: Recasting bless or any other stat changing spell should reset the timer, as of now it doesn't (almost positive).
Where everyone can talk to each other where ever there at in the world.
Created a vendor in the buymore mall, his name is Miles!
I've only had a chance to put on some power and vanq weapons so far, but they are priced at unheard of prices...
power weapons as low as 500gp
vanqs starting at 5k
a +25 vanq axe for 10k?!
Will be adding more, thanks for looking
edit: MiB 7.5k per
Has anyone really put any thought as to why the body decay timer is so fast?
What's the point in having a 15-20 minute body decay timer, as opposed to the more common hour+ long time?
Aside from item count and making the game all that more difficult, I can't see a reason.
The current decay timer is simply NOT a sufficient amount of time to retrieve ones loot in a difficult PvM situation, period. In multiple instances, I've had to use the stuck menu just so I had enough time to re-gear, recall back to the general area, and stealth my way in to loot.
No, of course this is not an attempt to make things super easy for everyone, and thisisnotacarebearserverblahblah, I just like to see reasonable functionality with anything.
It's not that I don't want it to be difficult, that's inherent anyway, I just don't see the point in it being impossible. Try it if you don't think it is! If you don't have a rune back, you're fukked. If you can't use the stuck menu or there isn't a city nearby, you're fukked. Etc.
I've played on a handful of servers in which the decay timer was set to at least an hour, and it was amazingly less stressful to have to retrieve one's body/items.
I doubt the majority of players would be against this =p Say so if you support/oppose. Lets say 45 minute decay for NPC bodies, and 1 hour long for player decay.
I basically want to know just that: is there a benefit of having 80 AR vs. 35 AR? And how much does the benefit drop off, because it seems like at a certain point there is no reason to go higher (ie about 50 or so).
Her name is Misty and she has iron ignots for 10gp each she we be stocked everyday so maybe she want run out
When you purchase bulk reg scrolls at the casino, they still sometimes disappear (making you log out and back in before being able to see them), or if you're over-weight it drops the regs at your feet when you open a scroll. IMO, the scrolls themselves shouldn't weigh anything, it becomes an annoyance when buying many scrolls.
and the dts are about to set in
U can find:
ignots in stock
now i put 8k shadow(10gp per 1) and 8k verite(15gp per 1)
also have fs, light, bs scroll and more more other
For other ignots ask ingame or private on forums, also have some mana and gh pots. Can make any armor, only not have saph, demon, reactive.