12-14-2008, 11:40 PM
Sadly, this list does not reflect the work that has gone into this updated. A LOT of files has been changed, a lot of big systems have been added/completed and a lot of new content is in too.
EDIT: Files affected (modified/added/deleted) by this update = 270.
EDIT2: I have to warn about the stability of this release. Since we've been trying to push out content, we have not focused to much on testing. This means that the probability of crashes are slightly higher.
Reason to why we have not fully managed to balance loots is cause we had to write a new "loot give system", as the old system didn't give us enough control over magic drops. We were not aware of that we had to do that, until we got started, and most of the work/time has actually gone into completing that. Now its completed. Loot and skill balances will be in on next weeks reboot.
EDIT: Files affected (modified/added/deleted) by this update = 270.
EDIT2: I have to warn about the stability of this release. Since we've been trying to push out content, we have not focused to much on testing. This means that the probability of crashes are slightly higher.
Reason to why we have not fully managed to balance loots is cause we had to write a new "loot give system", as the old system didn't give us enough control over magic drops. We were not aware of that we had to do that, until we got started, and most of the work/time has actually gone into completing that. Now its completed. Loot and skill balances will be in on next weeks reboot.
- Enabled context menus and added code to show them on a per mobile/item basis. Will be used for quest NPCs/Items
- Updated bag of Sending to only send gold
- Fixed a bug with potion kegs, where they would consume more potions than they could hold.
- Disabled creature gating, with the exception of pack horses and llamas.
- Add New Quest: Quest of the mystical sextant
- Deathmatch notoriety updates.
- Added the death match event.
- Updated the event supplier so that gear can stay on when the player is being resurrected.
- updated loot
- Collector Quest Fixed.
- Ambitious Solen Queen Quest Fixed.
- Naturalist Quest Fixed
- Enable special abilities for monster when fighting players. If special abilities for players when fighting monsters will be enabled will be discussed. Abilities in PvP is disabled.
- Added the new loot pack systems, will work with the old loot pack system. Only the weapon entries need to be changed.
- Fixed an issue with the AntLion loot
- Witch's Apprentice Quest Fixed
- Fixed a bug with the supply system
- Changed hit message code to improve performance
- Added the base template for loot and kill tracking
- Added new monsters
- updated loot
- Updated loots
- Added batwings to Imps and Mongbats
- Fixed a bug where the skill book could lower your skill val
- Made some changes to hitting algo:
- - Tactics matter more for for hitting chance then the skill you are using (twice as much)
- - Skill you are using matter twice as much for damage value.
- - Hitting profile has changed a bit (when you hit), percentages are about the same.
- Nothing besides hitting profile has changed for people with all GMs