Changelog -
imported_Taran - 06-12-2007
I'll try to give you a weekly update on what's going on from now now. Beginning with this:
- Added a few wall ids to StaticWalls
- Changed the hit and miss sound on ExecutionersAxe
- changed the amount of blan k scrolls a scribe sell from 999 to 45 also
- changed the cost from 5gp to 6gp eachAdded surcoat to the buy list of tailors and also tried to change name of shirt to "plain Shirt"
- Fixed a raresvendor buy menu issue.
- added a new vendor, that is supposed to sell rare items such as rare dyetub
- fixed some EventSupplier issues.
- changed some prices on the buy/sell list, added some items to the buy/sell list
- fixed some tailor buy menu issues and barkeepers sell list
- ReagentStone, you should now not buy when you close the gump. You should now no longer be able to erase the text on the gump, and bag 1 button should be fixed.
- added skirts in to the tailor
- Made it so EV attack everything. I commented out the overridden OnThink method... it wasn't a good way of handling it. I also made the changes to BladeSpirits.cs, because I assumed Blade Spirits behaved the same way.
- fixed the weaver so it only sells 1 bolt of cloth instead of 4 different ones, then fixed the yarn problem because it sold 3 different types, finally fixed the cloth problem because it sold 4 types of cloth. now all the cloth you can buy/cut from a weaver and a tailor will all be the same item ID along with the bolts and yarn all being the same item id
- Removed the second type of cloth with itemID 5991 from the Tailor vendor menu. Now all cloth that you can purchase and cut is the same type.
- Bug ID 0000306: Made it so all corpses are named "Body of x", where x is the name of the mobile that died.
- Made it so summoned creatures don't count as followers.
- Fixed a bug where only one creature of a given type would be summoned, and any other summon would just move the one creature to the new location.
- Fixed it so the Summon Creature spell asks the player where to put the creature, rather than just automatically choosing the players location. Also fixed a typo in one of the messages.
- Made namechanges to mobs. Capital letters in names and removed "a" and "an" before name
- Froze the casino to the world, added decoration inside.
- Moved some places in GA to other parts of the world, not finished.
Changelog -
imported_Odium - 06-12-2007
- Removed deeds from the barkeepers sell list
- Removed Bulkorders from, Blacksmith,Weaponsmith,Tailor & Weaver.
PS. Its fun with a weekly update when its only tuesday =), what taran and i posted have been done the last two days , probably along with some other things aswell..
im not sure im allowed to say this but there will be a pretty nice gambling place on IN:X with loads of diffrent slot machines etc.
(only saying this cause taran said he did freeze the casino) :*
Changelog -
imported_Lederoil - 06-12-2007
It's getting closer! :icon_dance:
Changelog -
imported_Magus - 06-12-2007
Good jobb
(shit did that come from me! aww fyck it! Awesome work!)
Changelog -
imported_Taran - 06-12-2007
Nah it hasn't been done in just 2 days Odium hehe. Much has been done in 2 days though, but not everything.
And we already announced there will be a casino, so you don't have to worry
Changelog -
imported_Odium - 06-12-2007
Taran Wrote:Nah it hasn't been done in just 2 days Odium hehe. Much has been done in 2 days though, but not everything.
And we already announced there will be a casino, so you don't have to worry
aww your totaly right, again. (silly me who cant look at what you type and the bugsite at the same time, for the dates) =P
my apologizes
Changelog -
imported_Azrael - 06-13-2007
Yes it has been revealed that there is a casino, but it has not been disclosed what games we exactly have in the casino. I am sure that alot of players will be pleasently surprised at what I have added to the casino when they see it.
Changelog -
imported_Carl - 06-13-2007
Taran Wrote:Made it so summoned creatures don't count as followers.
Does this imply that the number on tamed creatures alllowed per player is limited? I don't think 51a had a limit on the number of animals a player could have.
Changelog -
imported_Taran - 06-13-2007
On the contrary, since we made it so summoned creatures don't count as followers there will be no limit on the bumbers of animals a player can have.
Changelog -
imported_Odium - 06-13-2007
exactly you still have the x/5 followers thing on your healtbar but if you have 8 animals it says 8/5 followers. so theres no limit like it was on sphere
Changelog -
imported_Cole - 06-13-2007
you can probably change one of those files...what is it...verdata or something? To a more sphere like look - not the runUO status bar.
Changelog -
imported_Taran - 06-13-2007
We wanted to do that, but it turned out it was much more complicated than just changing the verdata