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PedroDiLara Wrote:Well i live in the south hemisphere(?) here its Spring.
lol. Yea, only Northern hemisphere is represented
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- The antimacro gump now points directly to the webserver IP instead of going through in-x.org (this is so you can still validate even if our domain holder has issues)
- You can now doubleclick locked down plants if you are the owner of the house.
- Fixed a console warning message
- Changed the sheep sheer delay to 1 second.
- Fixed singular/plural issue with amount of tamers on shrunk animals.
- Speaking while hidden with spell will now show your name inside brackets first, for example: [Yoda] Hello!
- Modified .say command for staff
- Fixed bug where you could mark a rune, place a castle over that area and then gate to your castle.
- All controlled creatures now gain karma and fame based on the same algo as players. Which means they have to do x amount of damage to get rewarded (depending on different stuff).
- Fixed issue where not everyone would be rewarded when killing a champion. You still have to damage within 2 minutes before it dies though.
- Added the same reward system champs use to harrowers.
- Players are now warned when connecting with a client version lower than the server client version.
Posts: 1,150
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*laughs at gating into castles*
Finally, a non-Rabbi inspired change
Regards.
Posts: 2,448
Threads: 164
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- Fixed issue where skillmod on the Elven bow would dissapear instantly when doubleclicking the item.
- Added last update time to the status page
- Playervendors' belongings now end up in the owner's bankbox when they are removed instead of at their feet.
- Fixed bug where you would be able to step on pitsrune, then move over casino entrance pad and teleport to casino from pits.
- You can no longer mount your own head on headposts
- You now loose fame everytime you die, not just when someone kills you. Unless you are in an event.
- Fixed bug where guards would be able to teleport to you and kill you in unguarded areas
- Explosion potions now hurt everyone in unguarded areas. In guarded areas they work just as before.
- Made the new weapons craftable, 6 of them require you to learn the recipe by using a scroll.
- Increased loot and karma/famegain on some dragons
- Added special loot to some monsters (used as ingredients for the new weapons)
- You now have a higher chance of putting your mark when you craft items.
- Added a new dragon: Fiery Dragon
- Out with the old-school sphere craft menu and in with the AoS craft menu.
- Removed the skillmod on the reward smith hammer you get when GMing smithing and instead increased successrates on armor.
- Decreased xtreme armor drops
- Increased chance to mine sapphire and adamantium from 0.2% to 0.4%
- Changed the namestring on baseinstruments.
- Capitalized some letter on items
- You can no longer unshrink animals if the internal mob is gone.
- Recipe Scrolls are now newbied
- Added Recipe Scroll Stone
- You can no longer cut up newbied items
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- Hell's Halberd now requires sword to equip instead of mace
- Connection attempts are now logged as well (invalid password or banned account)
- Fixed crash bugs and other issues with the bomberman script.
- Night sight potions now gets removed on server restarts if more than 1 week has passed since the potion was created. This because there was a huge amount of night sight potions in the world and basically everyone just macro them anyway. Plus you cant sell them.
- clients with same accesslevel can now really see each other in the .who list and goto them (still didnt work in the clientgump)
- FurCapes should not exist. Removed from creatures that drop them.
- Healers now sell the usual items
- Creatures no longer respond to keywords like "time" and "train".
- Mages now train wrestling
- Ships are no longer blocked by corpses. They do, however, get stuck on the boat when you go over them (like sphere ;/ )
- Magic Arrow now gains resist past 35.0
- All Creatures now enter warmode when in combat and exit when wandering.
- *all* harmful spells now have a chance to gain resist.
- Added timezone to the webstatus last update time
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Threads: 164
Joined: Nov 2006
- Enabled .net 3.5 to make scripting easier
- Cleaned up PlayerMobile.cs
- Most items should now be displayed with a capital first letter and the rest small (yes it bugged me that much!)
- Leather armor now display if it's exceptional when not crafted
- Orcmasks no longer reverts to hue 0x8a4 after server restart
- Mounts now make a sound when you dismount them as well
- Crafted items are no longer marked unless they are exceptional and your skill is 100.
- Fixed issue where regular non crafted iron resource items wouldn't display if they were exceptional or not.
- Fixed a bug where you could choose a restricted color on reward items.
- Minor adjustment to webstatus
- Vendors now say "It was nice speaking to you xxx" 60 seconds after your last interaction with them if they still have you as focusmob.
- A distance check for spells is now made when finishing the spell as well.
- Corpses that are bones now have an increased decaytime of 1 minute if someone has looted them.
- If a treasurechest cannot be dug up it now chooses a new random location. But, since it gets the random locations when the map is created there might still be some blocked locations if you wait too long to find it.
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sweet, thanks for doing this JUST after i gm'd magery with ma! haha
Posts: 2,448
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- Clicking certain items that do not have a name no longer crashes the server
- Started changing the loot-tables
Posts: 2,448
Threads: 164
Joined: Nov 2006
Sorry, no updates this week
Posts: 2,448
Threads: 164
Joined: Nov 2006
No updates this week either
Posts: 22
Threads: 1
Joined: Oct 2008
no updates this week? what's happening?
:neutral::confused:
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