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Changelog

PedroDiLara Wrote:Well i live in the south hemisphere(?) here its Spring.

lol. Yea, only Northern hemisphere is represented Sad

  • The antimacro gump now points directly to the webserver IP instead of going through in-x.org (this is so you can still validate even if our domain holder has issues)
  • You can now doubleclick locked down plants if you are the owner of the house.
  • Fixed a console warning message
  • Changed the sheep sheer delay to 1 second.
  • Sheep are now untamable.
  • Fixed singular/plural issue with amount of tamers on shrunk animals.
  • Speaking while hidden with spell will now show your name inside brackets first, for example: [Yoda] Hello!
  • Modified .say command for staff
  • Fixed bug where you could mark a rune, place a castle over that area and then gate to your castle.
  • All controlled creatures now gain karma and fame based on the same algo as players. Which means they have to do x amount of damage to get rewarded (depending on different stuff).
  • Fixed issue where not everyone would be rewarded when killing a champion. You still have to damage within 2 minutes before it dies though.
  • Added the same reward system champs use to harrowers.
  • Players are now warned when connecting with a client version lower than the server client version.

*laughs at gating into castles*

Finally, a non-Rabbi inspired change Wink

Regards.

  • Fixed issue where skillmod on the Elven bow would dissapear instantly when doubleclicking the item.
  • Added last update time to the status page
  • Playervendors' belongings now end up in the owner's bankbox when they are removed instead of at their feet.
  • Fixed bug where you would be able to step on pitsrune, then move over casino entrance pad and teleport to casino from pits.
  • You can no longer mount your own head on headposts
  • You now loose fame everytime you die, not just when someone kills you. Unless you are in an event.
  • Fixed bug where guards would be able to teleport to you and kill you in unguarded areas
  • Explosion potions now hurt everyone in unguarded areas. In guarded areas they work just as before.
  • Made the new weapons craftable, 6 of them require you to learn the recipe by using a scroll.
  • Increased loot and karma/famegain on some dragons
  • Added special loot to some monsters (used as ingredients for the new weapons)
  • You now have a higher chance of putting your mark when you craft items.
  • Added a new dragon: Fiery Dragon
  • Out with the old-school sphere craft menu and in with the AoS craft menu.
  • Removed the skillmod on the reward smith hammer you get when GMing smithing and instead increased successrates on armor.
  • Decreased xtreme armor drops
  • Increased chance to mine sapphire and adamantium from 0.2% to 0.4%
  • Changed the namestring on baseinstruments.
  • Capitalized some letter on items
  • Added bomberman event
  • You can no longer unshrink animals if the internal mob is gone.
  • Recipe Scrolls are now newbied
  • Added Recipe Scroll Stone
  • You can no longer cut up newbied items

Change log is so big im having troubles reading it!Sad

  • Hell's Halberd now requires sword to equip instead of mace
  • Connection attempts are now logged as well (invalid password or banned account)
  • Fixed crash bugs and other issues with the bomberman script.
  • Night sight potions now gets removed on server restarts if more than 1 week has passed since the potion was created. This because there was a huge amount of night sight potions in the world and basically everyone just macro them anyway. Plus you cant sell them.
  • New auto-save system
  • clients with same accesslevel can now really see each other in the .who list and goto them (still didnt work in the clientgump)
  • FurCapes should not exist. Removed from creatures that drop them.
  • Healers now sell the usual items
  • Creatures no longer respond to keywords like "time" and "train".
  • Mages now train wrestling
  • Ships are no longer blocked by corpses. They do, however, get stuck on the boat when you go over them (like sphere ;/ )
  • Magic Arrow now gains resist past 35.0
  • All Creatures now enter warmode when in combat and exit when wandering.
  • *all* harmful spells now have a chance to gain resist.
  • Added timezone to the webstatus last update time

  • Enabled .net 3.5 to make scripting easier
  • Cleaned up PlayerMobile.cs
  • Most items should now be displayed with a capital first letter and the rest small (yes it bugged me that much!)
  • Leather armor now display if it's exceptional when not crafted
  • Orcmasks no longer reverts to hue 0x8a4 after server restart
  • Mounts now make a sound when you dismount them as well
  • Crafted items are no longer marked unless they are exceptional and your skill is 100.
  • Fixed issue where regular non crafted iron resource items wouldn't display if they were exceptional or not.
  • Fixed a bug where you could choose a restricted color on reward items.
  • Minor adjustment to webstatus
  • Vendors now say "It was nice speaking to you xxx" 60 seconds after your last interaction with them if they still have you as focusmob.
  • A distance check for spells is now made when finishing the spell as well.
  • Corpses that are bones now have an increased decaytime of 1 minute if someone has looted them.
  • If a treasurechest cannot be dug up it now chooses a new random location. But, since it gets the random locations when the map is created there might still be some blocked locations if you wait too long to find it.

sweet, thanks for doing this JUST after i gm'd magery with ma! haha Big Grin

  • Clicking certain items that do not have a name no longer crashes the server
  • Started changing the loot-tables

Sorry, no updates this week

No updates this week either

no updates this week? what's happening? Confused :neutral::confused:

CumpsBig Grin


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