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Sindern Wrote:I see what you did there, holy man.
You like that? I'm on your side on this, though it affected me about 8x as much as it did you
.
Regards.
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snkid Wrote:Doors now require Line of Sight to use
100% against that ...
I absolutely agree. It's extremely annoying to have to be standing ON the door to make it close. Ironic that you can still open it from far away without LOS...
Either way, please please pleaaase change the LOS requirement. All of my open/close macro timing is off :/
Regards.
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Rabbi Samild Wrote:I absolutely agree. It's extremely annoying to have to be standing ON the door to make it close. Ironic that you can still open it from far away without LOS...
Either way, please please pleaaase change the LOS requirement. All of my open/close macro timing is off :/
Regards.
If I remember right Nasir already commited a change where it doesn't check for LOS on doors that are within 2 tile range. Should be in after next restart.
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Yep
Yankovic - "... Oh Nasir, sorry, you are teh greatest. I'm a fool, you were right all the time. please forgive me. ..." (possibly out of context)
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Gracias
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- Profanity Protection is no longer case sensitive
- Doors no longer check LOS if within 2 tiles.
- Reverted revision 1158: Taming animals is once again dependent on how many masters they've had before.
- Added command for staff to delete characters ( accesslevel Seer and above )
- Added a new racegate and added option to turn back into human with your old hair and skincolor.
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- Plants in houses that your character own now grow if they are locked down
- ProtectionLevel is now displayed on all armor parts, not just plate.
- Staff can now see other staff with the same priv level in the wholist even if they are invis
- Removed duplicate entry of fishing pole in carpentry menu
- You no longer get the message "You create an exceptional quality item and affix your maker's mark." if the item isn't actually marked.
- Added a guild container deed to the rares vendor. Only the guildmaster can place the guild container and only the guildmaster can re-deed it by using an axe on it.
- Fixed bug where missing reagents would display twice
- You no longer crash when decoding a map while dragging it (instead you can't decode it at all)
- You are now able to see how many people have tamed animals by either doing animal lore on them or by clicking them when they are shrunk.
- Fixed problem with vanishing items in treasure gems.
- Newly created guilds no longer have "none" as default abbreviation.
- Guild title and abbreviation won't be visible on your paperdoll anymore if you have chosen not to show your abbreviation.
- Changed max damage on explosion from 45 to 48
- Disabled bolas. They were used to dismount people from their red mounts in town.
- Made so boats get refreshed also when recalling to them from a key and when it's hold is opened. Decay time is still the same 14 days.
- Removed the guildladder, wasn't working properly. Hopefully it can be remade later on.
- Moved all the SQL-related stuff to the webserver and changed the scripts accordingly. Changed username and password and hid it in the scripts
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Taran Wrote:- You are now able to see how many people have tamed animals by either doing animal lore on them or by clicking them when they are shrunk.
Nice, I've been waiting for it
I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.
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There was something about the mustangs that when unshrinked they would become type 204 instead of type 120. The min taming required for the 204 type would be the same as a normal horse. Rabbi told Nasir about this bug.. Was it fixed?
Holy Marquess, The Ministry
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Good work guys
. Looks like a lot of good changes were implemented. But since we're on the topic of making things more carebear (i.e. removing bola balls) maybe it's time to add banks to houses.
Regards.
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Taran Wrote:
I was thinking my UO was crazy... lots of mushrooms and yellow/brown trees... Will it be changed to winter? summer? and etc?
Well i live in the south hemisphere(?) here its Spring.
I'm on top of it!
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Kandorin Wrote:There was something about the mustangs that when unshrinked they would become type 204 instead of type 120. The min taming required for the 204 type would be the same as a normal horse. Rabbi told Nasir about this bug.. Was it fixed?
The min taming skill required doesn't have anything to do with the type of the horse. Only way this could happen if is the animal in the internal map dissapeared while shrunk. When unshrinking it will try to spawn a new animal and then the min taming required could change.
I haven't heard anything about this bug
PedroDiLara Wrote:I was thinking my UO was crazy... lots of mushrooms and yellow/brown trees... Will it be changed to winter? summer? and etc?
Yep