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Yeah it was, that's why I changed it... hehe
And cooking is almost done
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keep the updates coming
Thanks,
GM Pande
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Haven't been much updates since we have fixed pretty much all bugs we have found so far. You should know that when people actually start playing the game there will be many minor bugs found, no major ones though (hopefully).
Here's a list of what has been done since the last update:
- Fixed a bug where you couldn't dispel yourself.
- Fixed a incognito mana bug
- You can now open containers on ground from 6 tiles away
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yay!
Thanks,
GM Pande
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*** Note, some of these changes might not have been updated yet since the server will need to restart for the changes to take effect. ***
- Fixed shields armor rating
- Fixed issue with sound on dispel
- Disabled bulletin boards because they are bugged and dunno how to fix it right now
- You will now fizzle spells if you loose LOS while casting
- Added sound when mounting
- Resources now drop on the ground if you are to heavy.
- Players cannot carry infinite amount of resources in their back pack, 427 is max weight on 100 str.
- Remade the anti macro gump a little bit.
- Changed the regen rates. With GM medi you gain .3 mana/s, with 0 medi you gain .1/s.
- Creatures killed by guards no longer have a body, if they are not animlas.
- Fixed harvesting fail rates.
- Fixed stat lock gain (only gained 1/10 min)
- Removed the monster hit debug message.
- Made combat skills and some lore&knowledge skills easier
- Changed the crim timer from 10 to 5 min.
- Fixed a bug where your actions would get blocked if you logged out while doing them.
- Added message to NewbieDungeonTeleporter
- Fixed a bug where provocation would freeze skills if you canceled the second target.
- Fixed a bug where Autoopen coprse would kill you.
- Fixed a crash bug with the casino etnrence
- Added keyring to Provisioner
- You now only need 51 alchemy to create shrinks
- Changed mintameskill on Zos, Orn and Oclock
- Fixed tracking so messages are only displayed locally
- Added total amount of clients to the WebStatus
- Ore weight changed from 7 to 2.5
- You should now be able to clean bloody bandages in every tile
- Made all skills easier to gain again
- Fixed the attack messages.
- Changed the message you get when you attack/become attacked.
- Made tailoring gain twice as slower (rare dye tub is a great reward)
- Made it just a little harder to gain from 0-50, not much
- Increased the corpse decay timer. Corpses turn to bones after 10 mins and 5 mins after that they decay. Bones are now gray
- Fixed tailor economy flaw
- You now keep your hue when polymorphing
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nice "little" update
holding hands
<3
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Odium Wrote:nice "little" update
yea :d kisses for devs
Thanks,
GM Pande
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whats the new skill algo do?
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made it easier to gain skill
, rmemebert that update area 4 days old
holding hands
<3
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- Fixed magery spells, all of them were messed up.
- You no longer go crim after healing monsters.
- Made several changes to skillgain and the skillgain algo
- You can now fizzle recall and gate travel with damaging spells. Clumsy now also counts as a damaging spell.
- Added bolt and arrow stones.
- Changed the amount of bolts, they now cost 1gp more than arrows. Increased the amount of pretty much all of the bowyers supplies.
- Decreased the fail rate a little for level 8 spells
- Fixed an issue with Sandstone with patio house.
- Fixed so that you can unlock items in your house through your key ring
- Fixed a major crash due to stack overflow - thanks chro.
- Changed the duration for summon creature to
- Fixed a bug where some tools would break when crafting.
- Fixed the vendor buy where players could not buy anything (Your order cannot be fulfilled, please try again.)
- Increased the amount of runes that the vendor sells.
- Vendor stocks are no longer controlled by demand.
- Dice text now appear over the dices instead of the player
- Disallowed some spells in town
- Peacemaking doesnt affect players anymore
- Changed the name for bolt stones
- Fixed a bug where Discordance would cause your skills to freeze (you fixed it by tabbing)
- Made several changes to loot
- Changed the "i must consider my sins" message
- Increased the range for bandage washing
- Changed tailor sellprices again
- Fixed FrostElfArcher hitspeed and damage
- Fixed name on runes marked in unknown region
- Instruments doesnt brake anymore
- Made Eithka Ulesra a bit weaker
- Ressing now uses 1 bandage
- Snooping messages now appear over the head of the person who snooped, just like Sphere
- Fixed two bugs where you couldn't unshrink mounts because of max followers and too low animaltaming. Also added effects when unshrinking pets
- Disabled runebooks since they were very buggy (we will enable runebooks again when we fix the bugs)
- Fixed economy leak with camps spawning too good treasure chests
- RewardDyeTubs are now blessed by default
- Gates now display the correct hue
- Added Goblin Head and Race Gate from INR
- Harvest Tools no longer display durability
- Fixed walking stealthed with mounts.
- Changed meditation "at peace" requirement from 30 seconds to 5 (faster magery gains).
- Fixed stealth so that it is more intuitive. Both stealth and hiding will hide and stealth you but you still need both skills.
- Added DaemonHead, added it to the racegate as well
- Summoned creatures now dissapear instantly after they have been killed, also added effects like Sphere had
- Fixed a bug with bandies making you overwight when washing them
- Keys wont disappear when you make a house public anymore
- Fixed a bug with anti auto cut where a carved corpse would become regular after a certain amount of time
- Increased bandage range to 2 tiles from 1.
- Made so that scribe take mana on fail.
- Public--->private houses now "auto lock" your doors.
- Fixed a bug where you could not unlock items with your key.
- Fixed a bug where you could not unlock from your key ring if it was not the first key in the ring.
- Night sight animations are now fixed.
- Fixed a bug where cut corpses would look like normal corpses due to the auto cut timer.
- Increased shield durability quite a lot, also change some of the "breaking" code.
- .where command should work for players now aswell
- Losing karma when Poisoning items is now removed
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thanks for the updates devs, and thanks to the players for helping us make the shard perfect
Thanks,
GM Pande
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Can we hope to see Ilshenar and Malas in the future...?