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bah. cellphones are useless. when i do need to make a call, there is a payphone nearby. i rather pay 25 cents every now and then instead of 25$ or more a month and not really NEED it.
Thanks,
GM Pande
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ok, next time one of my friends need to contact me i simply tell them to call the payphones in stockholm. :eek:
holding hands
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I've also noticed that they need connetion to the land land so do NOT bring them on the bugg/train/car/bike/baby carriage.
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haha odium :kissing:
sorry guys, i forgot that landlines are really expensive in europe (im basing that on the fact that landlines are hella expensive in italy from what i've heard). where im from most people have 1, even 2 landlines so a cell isn't that necessary. cells are more for when you are on the move a lot.
haha maka... blue tooth on a baby carriage... interesting idea! i just patented it so screw you all!!! lol
Thanks,
GM Pande
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they are not expencive neather are the cellphones
, mayb they are insanely priced in canada i dunno, but in sweden every kid above 10 have one.
holding hands
<3
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nah, landlines are pretty cheap... like 30 or 40 $ a month depending on your plan and how much long distance calling you do. same with cell phones. we have pay as you go (you buy a card for like 5,10,20,50$ each month and use whatever amount). and then you got plans ranging from like 30-50$ plus any fees for talking outside of your plans, or going over your minutes, too many text messages etc.
Thanks,
GM Pande
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- Changed hue on staff members "titles"
- Changed some messages for keys
- Changed ore weight to 7, ingot weight to 1 and gold weight to 0
- Added charges for recall runes.
- Removed the logout handler, you no longer get teleported out when you log back in. Some lockdown fixes.
- Removed the lock/release command and changed a few things.
- Keys are now used to lock stuff down in your house.
- Changed hue on mana pots and shrink pots to match Sphere
- Added capital letter to Dread Lords
- Being inside a house no longer changes your Notoriety.
- All containers, besides bank boxes, now have 255 as max item(if nothing else is set). They will also display items differently: "ContainerNameHere (ItemCount items)", "bag (20 items)". Containers will also display the amount of items that are in them, not the total amount if items including all sub containers.
- Guards no longer come if you are karma grey and you do no longer view yourself as "red" when being karma grey.
- Fixed so that doors that are locked, and have keyvalue 0, wont be unlocked with blank keys.
- You can no longer loot a body that has not been opened.
- Added a message when you have no money when buying something.
- Skill gain algo should be working properly now, also cleaned up the var names. Only thing left to do is tweak the gain factors values.
- started character skill transfers
- Added a backpack sound to all the craft items
- Added a message when create a potion. "You put the completed potion into your backpack"
- Removed the "(Blessed)" message and removed a method that was not being used.Removed the "(Blessed)" tag over blessed items. Also optimized the core for x86 platform, checked "Optimize code" and removed Define DEBUG and TRACE constant. Should preform better now, but I'm not entirely sure how the code optimization is done.
- Removed (xx items) from the spellbook name.
- Fixed so you can cast certain spells out of LOS(so far its only paralyze field).
- Improved the code to catch targeting problems (casting non rune spells on runes and casting rune spells on other targets)
- Removed some useless LOS checks in SphereCastCallback.
- When rename a house key it will be like sphere. Key To: "Description".
- Changed house and ships gold keys to cooper keys and they are also lootable now.
- Transferred the rest of the dynamic items from IN:R to IN:X
- Created script to transfer all items from XUO into gold.
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way to go guys!
special thanks to maka and maka
Thanks,
GM Pande
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makas on f[COLOR="Yellow"][COLOR="Orange"]ir[/COLOR]ee[/COLOR]
holding hands
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this week:
lots ;/
Yankovic - "... Oh Nasir, sorry, you are teh greatest. I'm a fool, you were right all the time. please forgive me. ..." (possibly out of context)
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- spellbooks are no longer newbied by default. gm reward spellbooks are newbied.
- shrink potions hue changed to 902
- Removed Buccaner's Den from moongate list
- Changed so item IDs added to StaticWalls.cs with more than 1 in height are counted. If problems occur (such as people not being able to enter houses) we will have to change it back and add losblockers to certain areas instead.
- Changed karma on escortables so they are blue
- Added some more walls to block LoS
- Changed sound on bandages as XUO was and also changed the message when you are fully healed now it will say: "That being is not damaged!".
- Issue 0000417: Fishing always places fish at feet.
- Addition: Added AlwaysMurderer bool to PlayerMobile
- Issue 0000406: Removed Murder/Criminal message from Teleporters
- Skill transferred at 100.0 are now set to 99.9 on import.
- Issue 0000393: KeyRing now makes jingle sound when key is added.
- Issue 0000376: Items inside bags are now duped too.
- Issue 0000357: Guild abbreviations now display properly.
- Addition: all doors now have GuildID. players whos guildstones ID match the doors GuildID do not need a key.
- Issue 0000396: Tailors now sell skirts.
- Issue 0000377: Resurrection spell no longer works inside houses.
- Issue 0000363: Player titles no longer show along side name.
- Issue 0000393: KeyRing shows number of keys.
- Character Import: stats are now set to 100/100/100 if combined stats = 300. Any stats > 100 are rounded down to 100.
- Character Transfer script completed. Needs testing.
- CasinoEntrance timer now stops if you move.
- Fixed so karma-blue players aren't grey to themselves when they singleclick themselves.
- Dclick on katana called the afkharvestinggump up, removed it.
- Changed colors on some page messaged, changed so pages won't get deleted when players log out.
- Fixed icons in Polymorph and Summon Creature Menu
- Fixed so doors won't link when you place a house.
- Changed the casino timer so it counts 5-4-3-2-1 instead of 1-2-3-4-5
- fixed a major animaltaming bug where failing to tame, through different ways, made you uncapable of using skills
- fixed a naming issue with ores
- Finished Destard and Shame