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Why are XUO and IN players at odds?
#49

Canaris Wrote:IN world? What does that mean exactly. Just the decoration? All other game mechanics except PvP? Can someone give definition for this vague statement? When exactly was it decided IN players wanted their "world" in this merge and how?

Everything in the world except for the Xtreme Dragons, a couple of XUO-armors, and the XUO weapons (which are all really a part of the PvP as well) were to be IN-world as I understood it. Not just the decoration, but where the monters spawn, what monsters we have, how much gold they have on themselves, how hard money/loot is to get, etc etc. Pretty much everything except for what I mentioned above that had to do with the world. I am not saying it was not worth it, because it really was. IN had a great world, XUO had a great PvP, merging was a real good idea and it helped both shards, it is just too bad that some people tend to want to change the PvP around way too much. I do however understand where they are coming from, I just find it sad since I for one know that this PvP is balanced and good, it is just too bad that most former IN-players has not experienced that yet =/

Canaris Wrote:About the skill transfers. Skillgain was really alot harder on IN:R (that's where IN players got transfers from) than it's here (let alone on XUO from what I have been reading). What's all this talk about "having to swallow all IN parts" and transfers being included there? Isn't it only fair IN people get more skills transfered if skillgain was alot harder there?

Think about it this way. The former XUO players had to loose most none-combat skills AND items when merging. Former IN-players got to keep almost all their skills, but loose pretty much as many items. This is in my eyes a slightly harder blow on the former XUO community considering they did not WANT a harder skillgain, they did not WANT to loose their skills, it was we who decided that it would be for the best in order to get an even better shard created. Of course they could have complained about that they lost lots of skills while the former INers didn't (even if it was only fair due to that IN skillgain was way slower). Of course they could have complained about that they got most of their things taken away except for the PvP and some gold / tourney prizes. I'm not saying the transfer was not fair, it was fair, we made it fair even tho it had to be costly for both sides, but that does not mean that they could not have complained just like some people in here complain about the PvP right now, and just like some people have complained about the PvP in several other threads. I just think we should give the XUO players some credit, because they have lost a lot of things, and most of them have not complained once, I am actually proud of them for that, and that's all I wanted to say regarding that issue. :]

Canaris Wrote:If there has been a topic about any of these things already with answers, then I'm sorry I missed it, just a link will do. Cheers.
There has probably been topics about everything we are talking about in this thread. But finding that topic and linking will probably take even more time than it took me to write this reply, so I figured I'd do this as well, plus this way you get an straight answer directly towards your questions, which is always better in my opinion. :]

Regards,
Hate

P.S: All I'm saying is that what the former XUO players had to adept to is pretty much the world, and what the former INers had to adept to was the PvP. I just think that we should give the former XUO players some credit for almost not complaining once, even tho it apparantly have been some things that they could have chosen to argue about if they wanted to.
#50

Hate,

You said the transfer was fair and XUO players mostly have not complained. It is somewhat true since they have complained less, but the fact is they don't have anything to complain about really since most of them don't care about the "world" (spawns, deco, loot, crafts). They care about PvP (don't get me wrong I pretty much think the same way, I don't care so much about the "world" either).

Actually, they do complain about that stuff too but not so much. What they do complain about is the things that affect PvP in any way. This is UO and with the exception of RP pretty much everything revolves around PvP. Even if you don't agree with that you have to agree it's a huge part of the game and therefore huge part of the shard. What as big as a whole PvP system was ever implemented from IN? Do you see what I'm getting at in here? No way former XUO people have anything to be complaining about at least compared to former IN players.

As soon as PvP part of the shard is somewhat working most devs are gone (not an accusation, just an unfortunate fact) and suddenly it seems this IN part of the merge is on hold and, as far as I can see, it will be for a long time. :neutral:
#51

Are you serious?
The world, deco, all that bullshit affects us XUO players because we need to hunt/get money to PvP..
#52

MoustaxeOfVanquishin Wrote:Are you serious?
The world, deco, all that bullshit affects us XUO players because we need to hunt/get money to PvP..

Yes, I am serious.

It does affect you as it does affect us all. I said you don't care about *most* of it and that's why you have nothing to complain. I did say you people still do complain about things that affect PvP in any way (as you just demonstrated with your post). Basically, you are saying the same thing I already said in my post and asking am I serious?

Still, this had nothing to do with my questions and this answers none of them.
#53

Canaris Wrote:Hate,

You said the transfer was fair and XUO players mostly have not complained. It is somewhat true since they have complained less, but the fact is they don't have anything to complain about really since most of them don't care about the "world" (spawns, deco, loot, crafts). They care about PvP (don't get me wrong I pretty much think the same way, I don't care so much about the "world" either).

You mentioned that you do not think they care about loot. I would say that they care very much about loot. Yes it may be because it affects PvP, but if it affects PvP then it affects them and then they have a reason to complain.
  • At XUO it was way easier to get money, here you have to hunt 100 times as much to get as much cash.
  • At XUO they had their Xtreme monsters that they knew dropped good weapons, here they have find all the "good drop monsters" all over again, because they have no idea where they are.
  • They probably don't give a shit about the deco, I agree with you on that.
  • The spawns do matter quite a lot to them though, because even if they do PvP a lot they do also hunt a lot, in order to get money, weapons and armor, to PvP with. The money may mainly be used to either buy pots or scrolls, or to spend it on supplies to GM Alchemy and Scribe, but either way it matters a lot to them as well..

So I would say that pretty much all you mentioned above that you do not think they care about is actually things they care about a lot if you ask me, except for perhaps the deco, I doubt they care about that at all.

Canaris Wrote:Actually, they do complain about that stuff too but not so much. What they do complain about is the things that affect PvP in any way. This is UO and with the exception of RP pretty much everything revolves around PvP. Even if you don't agree with that you have to agree it's a huge part of the game and therefore huge part of the shard. What as big as a whole PvP system was ever implemented from IN? Do you see what I'm getting at in here? No way former XUO people have anything to be complaining about at least compared to former IN players.

I don't think it's wrong of you to want a good PvP style. I can understand why you are complaining about that if you find it to be "bad", I am mearly stating that the XUO part of the merge has had an easier time accepting "your world" than you have had accepting our PvP, and I do not at all believe that they "love it all" and that is because they have had an easier time accepting it, but simply since they were willing to give it a chance and try and adjust to it, hey even some former XUO players are even trying to roleplay at IN-X, and that is a sight I did not think I would get to see in a long time ;p

I do think that loosing lots of skills, having to macro lots again, and having to learn a whole new world, can compare "fairly good" towards a new PvP style, even tho the PvP may ultimately be what either keeps them here or makes them leave. Just like it may make you leave even tho you like the rest. I do hope we can get along and find out something that works for all of us, I just hope that you will realize how fun this PvP is by just playing it for some time, because it will be real hard to change it around (at least in big ways) since it is the XUO legacy and it is one of the few things we have brought to this merge. Since it is a very balanced and fun PvP style (once you learn it) I think we'll all get along and love it together one day, I just hope that day will come soon :]

Canaris Wrote:As soon as PvP part of the shard is somewhat working most devs are gone (not an accusation, just an unfortunate fact) and suddenly it seems this IN part of the merge is on hold and, as far as I can see, it will be for a long time. :neutral:

We are trying to find new developers to help us out. That plus the fact that Taran is working hardcore to fix bugs, so that he will soon be able to focus on the rest of the IN parts of the merge, makes me believe that we have a bright future for both former IN and former XUO players ahead of us. Maka will probably be helping out again shortly once his computer is back and working, so that will help us even more. Don't worry, we'll fix the IN part up, and you will realize how fun this PvP is, and the world of IN-X will be a great place to be at! That is at least what I am hoping for you to feel in a near future!

Regards,
Hate
#54

Hate Wrote:We do have vanquishing weapons. You can get all types of vanquishing weapons if you find the proper monster to kill for them. Get some vanquishing weapons, try to them, watch and learn that they aren't bad at all. I can personally log on to my GM, create some vanquishing weapons, and hit u (when I have GM props off and normal strength and dex), so u can see that the others aren't bad either, if u'd like that.

When can we do this? Plz say soon? Big Grin

Happy New Years!

FH coming soon. Big Grin
#55

Im agree with Hate. Absolutely. This PvP is all what i have here, and its all for what im playing UO. Well, for sure if u change our style of duelin i will start to find another server to playSad Cos i prefer for example our old server (which was last version of xuo) with 40clients online, than this server, which got 150, but different PvP style...
All what i have said is in my humble opinion ofcourse.

P.S. My english is crappy, but i hope u understood the meaning of my post
#56

Again, this is mostly to Hate

Most of your post is stating your opinion on things and we see some things alike and some quite different. That's just how it goes and not everyone can agree on everything.

Taking this talk about the world for example. First you said they (XUO folks) don't complain much and I disagreed to a degree. Then you say they have a reason to complain. Reason to complain about the world that was supposed to be the thing IN got to keep in this merge?

Quote:I do think that loosing lots of skills, having to macro lots again, and having to learn a whole new world, can compare "fairly good" towards a new PvP style

It does not. I'm sorry it's nowhere near. You already said transfers were fair in your previous post so that means lost skills is just fair to even it up. Having to learn a new world is nothing new it being the same old basic UO map that was used on XUO too from what I hear. I'd understand if it was completely custom map. Even if you mean knowing good hunting spots and spawns of rare rides and so on it's all new to IN players too. Honestly, what have INers gotten out of this merge so far?

One more thing. You seem to be stuck with the idea I think PvP here is bad. You have been defending it without me even saying any bad things about it. I have PvPed enough here already to have an opinion about it and to be honest I don't think it's bad. In fact, I think it's better balanced system than IN1 PvP ever was. I still do think it has some flaws but it has more to do with my style of playing than the actual mechanics of PvP here. I don't want to make drastic changes to this PvP system anyway. With that said, I think there is enough topics about PvP discussion already and I'd rather leave that subject there.
#57

MoustaxeOfVanquishin Wrote:Hahahahaha Smeagol used a Halberd? He had 4 R/R Bards, I even remember the colors, Bilbo, as well, used a Bardiche, the matching blue one with his "Burger King's Legacy" armor, SombraX, please, I'll duel you, and beat you without breaking a sweat.
<3

I'll duel you for tickets, just tell me your name in-game and we'll set up a duel right now :o

Praecor Loth, whenever, wherever.
#58

moustaxe Smeagol always used a hally, a yellow one in fact, i dueled with him tons and tons of times and he used hally on the 90 % of the duels cause that weap fits his style so even having some bards rred he used hally on 99 % of the tourneys.
And u can tell me ur ingame name i will be insterested in the duel thing too (hope we can bet someone more worthy than 10k tickets)
#59

SombraX Wrote:Praecor Loth, whenever, wherever.

He means anytime , anywhere.

PD: i love correcting my fellow spaniards

[Image: dextermorgancq0.jpg]
#60

Jimmar Wrote:When can we do this? Plz say soon? Big Grin

Soon! Wink

Canaris Wrote:Again, this is mostly to Hate

Most of your post is stating your opinion on things and we see some things alike and some quite different. That's just how it goes and not everyone can agree on everything.
That is true, not everyone can agree on everything, and I am just stating my opinion and trying to "open your eyes" to the way I feel, and why I think the way I do about certain things. Smile

Canaris Wrote:Taking this talk about the world for example. First you said they (XUO folks) don't complain much and I disagreed to a degree. Then you say they have a reason to complain. Reason to complain about the world that was supposed to be the thing IN got to keep in this merge?
I do not mean that they have a reason to complain when it comes to it being "a fair merge", because it has been. But if they wanted to they could find reasons to "want to change" stuff at the shard, stuff they dislike, stuff that weren't the way it was at XUO. For example all the stuff that Smoke mentioned in his post. I do not see much of these complains even tho they COULD have been complaining about it, because it is "not fun stuff" for them to get added, they just "swallowed that part" of the merge in order to get the good stuff, just like they expect you to swallow the PvP and get used to that, and instead be happy about the other good stuff that u got out of the merge :]

Canaris Wrote:It does not. I'm sorry it's nowhere near. You already said transfers were fair in your previous post so that means lost skills is just fair to even it up. Having to learn a new world is nothing new it being the same old basic UO map that was used on XUO too from what I hear. I'd understand if it was completely custom map. Even if you mean knowing good hunting spots and spawns of rare rides and so on it's all new to IN players too. Honestly, what have INers gotten out of this merge so far?

The skilltransfer _is_ fair if you look at it from an staffmembers perspective. IN had an harder skillgain so letting XUO players keep all their skills as well would be unfair to the IN players, there for it is "fair" towards the merge. But if you look at it from the eyes of the XUO player, it is not really "fair" to them to remove almost all their skills that they have macroed to get, except for combat skills, just because "some shard" that we decided to merge with had an harder skillgain. It is however the only fair thing we could do for the shard, unless we wanted to piss the former IN players off completely, but it is not really "fair" towards the XUO played who had to macro almost all their skills once again. Do you see where I am coming from? =/

Look at what INers got and what XUOers got out of the merge from an neutral perspective. XUOers got the PvP and their tourneys / duel stones. INers got almost everything else. Try not to think about what has been scripted so far, but instead look at it as what will be scripted. Since XUO was mostly a shard focused on PvP we figured the most important thing the XUOers needed to keep was the PvP, so that is why we kept that. The INers had an more advanced world, and most INers seemed to care more about the roleplay, the hunting, and the world than the PvP, so there for they got to keep that. We just tried to make it as balanced as we could, and tried to make everybody happy. I am aware of that you can never make everybody happy, but this is as good as it gets, and I do believe the IN part of the merge got A LOT out of it, so XUOers COULD have been complaining, even tho it is "fair" from an objective point of view as a staffmember looking at both shards, do you know what I mean? :confused:

Canaris Wrote:One more thing. You seem to be stuck with the idea I think PvP here is bad. You have been defending it without me even saying any bad things about it. I have PvPed enough here already to have an opinion about it and to be honest I don't think it's bad. In fact, I think it's better balanced system than IN1 PvP ever was. I still do think it has some flaws but it has more to do with my style of playing than the actual mechanics of PvP here. I don't want to make drastic changes to this PvP system anyway. With that said, I think there is enough topics about PvP discussion already and I'd rather leave that subject there.

I'm glad you like the PvP! I don't really know why I keep defending the PvP while answering your posts, but I suppose I am "refering to everybody" when I answer to your posts. That is probably because most people in this thread has bad complains about the PvP, so I figured I might as well type everything I can come up with that will make them realize that our PvP style is actually pretty nice. The fact that you like it is one step closer to my goal, I'm glad you feel that way! :icon_dance:

Regards,
Hate

P.S: I would just like to point out that this merge is the best thing that has happened to both XUO and Imagine Nation if you ask me. We needed to bring "the best of both shards" together, to create a shard with a great PvP system and a great world feeling, that is what we have done. No matter if both shards lost most of their items, and some skills, it was still a very good choice and I am proud of how we "balanced it". By saying "players could have complained" I do not mean that we made something unfair, because we did not, but because there is almost always people "out to find something to complain about", and I am simply surprised that one of the few things I have noticed complaints about is the PvP, and that is (according to me) only because they have not yet had time to get uesd to it and learn it properly. You have all adepted very nicely and I am proud of you for it. Also keep in mind that it is far from done yet, we are still in beta, and there is plenty left to be done, but I am very proud of what we have done so far with this merge, and I do believe this is the best thing that could have happened to both shards. D.S


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