Jimmar Wrote:Before discussing this I want us to agree on one thing.. this servers livelihood is derived from pvp..the majority of the people here pvp..yes? In fact pvp is mentioned 5 times in the "about In:x" on the homepage..
That's true, PvP is a big part of this shard, and I'm not going to say that it isn't. What I am trying to say is however that this PvP is actually way more complex than most of you believe. I may have come off wrong with the "PvP won't change" sentence, what I actually ment was "PvP will not change in a drastic way, since it is pretty much the XUO legacy. But we WILL try to balance it and make everybody happy, because we all want that. We do however hope that most of you will try it out just a little bit more before you start trying to change it, because it is seriously way better than most of you think. I will try to explain further why this PvP is good, but also listen to your suggestions and try to explain why we can or why we can't add these things..
Jimmar Wrote:You could however make the FS cast delay a split second longer.. that way if someone fs's you assuming magic reflect is a shorter casting time then fs..you could react use that to your advantage and atleast have a chance against 2 people.. one worried about dying one that still on you.. and you would run out of mana faster this way which would lead you to resort to melee.
If we would make the FS scroll a split second slower it would cause this to happen:
1. People who use .wop spam would still be able to cast the FS before you can react and cast your reflect, because you won't know the FS is coming. You will however always be able to cast a reflect scroll as soon as the first FS hits (and knowing that your reflect will prevent u from dieing from another FS, because the reflect WILL always be faster, unless the guy casting it lags).
2. If for some reason spam cannot hide it, or if the person duelling is not using a spam, then the other guy will almost always be able to hit the reflect scroll and reflect back any FS coming at them, making FS close to useless. Players would start using energy bolt scrolls instead to try and kill people with a spell that is faster than an magic reflect, because flamestrike would be too slow. Heal would be so much faster than flamestrike so it would feel real pointless to use FS at all, and if we for some reason would also "slow down healing" then reflection would still ruin it the way I mentioned above.. =/ Not to mention that energy bolt scrolls vs armors would be real crappy as well due to that Ebolt is only good vs naked, so that would make pvp real slow and real boring, trust me.
Jimmar Wrote:Even being able to fizzle spells by % chance with other spells would be nice if it would only be based on the persons magery.. 50% mage 5% chance to fizzle and gm mage 15-20% to fizzle that wouldnt be bad.. just an idea though..
Why we do not have big chances of spells to fizzle at GM Magery is because we want to make our PvP about "being good" instead of "being lucky". We don't want somebody to die because he fizzled a heal, or survive because the other guys FS fizzled, we want him to win because he did a smart attack move, or die because the other guy was simply better than him. It may be "good" in ganking, but there's other ways to survive ganking without having to have spells fizzling on u, I'll explain that further below.
Hates mini-guide to survive ganking:
1. Always keep an magic reflection on you before you enter any zone in which you could be getting ganked.
2. If you are getting attack by two people, then they will most likely harm you before they try to flamestrike - to remove your magic reflection. When this happens SPAM and cast another magic reflection, because after their harm they will most likely flamestrike you, and when that happens one of their flamestrikes will reflect back at them. If this happens then just either flamestrike the guy that got your FS in his ass, or just run and heal, because the guy who got down to 50% hp will most likely start healing instead of flamestriking again, and if he does in fact continue to flamestrike then just make sure u are above 46+46 hp, and if u are then u know you'll survive two more flamestrikes. If u for some reason does not manage to get above that HP by the time two flamestrikes comes at you, just hit an greater heal potion to get above it, and then greater heal scroll and run behind some corner, then heal with a normal greater heal again, or recall away, or just heal up and magic reflect yourself again and then get ready to fight back. But seriously, battles in 1vs2 is not ment to be won by the alone guy, if all of you have GM magery. But you are supposed to survive if you know how to do it, what I mentioned above is one way to do it. You MAY even kill one of the two if u are good and they suck, or if they mess up and you don't, but it's not an "outcome" that is "normal" vs two good gankers, so don't expect that, except to give them a hard chance, find a friend, and go kick their ass together. Sorry for the long ass explanation, hopefully u got an idea of how to survive 1v2 now though :]
Jimmar Wrote:Not one person is using spears.. and if a bardiche does more damage then a war hammer and spear considering their speed that itself is far from balanced.. and where are people using heavy crossbows? A heavy of vanq is a scary weapon with gm archery..considering it even drops speaking of..
Where are these weapons you speak of.. if you cant use anything aside from the ones people are for pvp considering thats the reason most of us are here is pvp.
Do the ones your talking about even drop? Do we have any vanquishing weapons? I remember on IN1 for the brief month I played there were some very nasty weapons.. scary is a nice way of putting it..
You have to acknowledge the fact that not one person on the battlefield is sporting any other items then the ones mentioned..thats balanced? Explain this to me please.
Ok here we go. People are not using warhammers because they like the damage that bardiches makes, and the speed it has. Bardiches are good because it usually hits at an medium amount of damage and at a pretty good speed, so the chance of getting somebody below 46hp with it (without being hit too hard yourself) is pretty big. The other weapons are also balanced tho, it is just that they may either hit too slow but real hard, or real fast but too low damage. So bottomline of that is - people use bardiches because they like the damage it makes, and the speed it has, there for it is considered "the best weapon" by most people who knows how to PvP. But some people who likes to make real hard damage sometimes, but whom is not requiring to hit as often, prefer to use halberds because they hit real slow but they hit REAL HARD which is very good if u are the type of fighter that likes to get huge hits, but not as often. (and who does not mind being hit a lot before u get that great hit). People whom likes to use shields usually uses warforks instead of "bardiches", and hammerpicks instead of halberds. There's plenty of different setups, but there is almost always at all types of shards one weapon that is considered "better" than another one. For example a long sword / katana here at IN-X is probably considered to be "less good" because they are "OK" at everything but not "GREAT" at anything.
We do have vanquishing weapons. You can get all types of vanquishing weapons if you find the proper monster to kill for them. Get some vanquishing weapons, try to them, watch and learn that they aren't bad at all. I can personally log on to my GM, create some vanquishing weapons, and hit u (when I have GM props off and normal strength and dex), so u can see that the others aren't bad either, if u'd like that.
Jimmar Wrote:Leet? Just for looks eh?
Ive asked most of the reds and blues that do melee.. why do you use halberds and bardiche..? Best weapons for pvp.. or something rather is best damage weapons.
Well not just for looks. The reason "I" use it may pretty much be because they look leet and because they hit decent amount of damage at a good speed (as I mentioned above), but not because they are "overpowered". Weapons have been overpowered in the past, at XUO, but we have balanced them there, and that is why I can say now (unless somebody has modified our balancing we made at XUO) that our weapons at IN-X should be pretty balanced. However like I stated in my last post - feel free to complain about any weapon u find that hits too bad or too hard, and we will re-try them and see if they are imbalanced, because we do NOT want that either, it is just that we believe it is balanced as it is.
... This will continue in my next post since it got too long, sorry for making this reply so long..