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Time consumption
#25

I only see pvpers posting in this thread complaining about skill gain. So I assume you mean the pvp skills.

BEFORE you couldnt get a pvper ready in a week like people said because of resources.

BUT NOW you can get it in 2-3 days to GANK and 4-5 days to DUEL.
Start with gm resist. gm healing. 90 magery. get eval / anatomy / med afk in a town somewhere. which will take like 2-3 nights.. or just 2days if you macro during the day also.. with just that your all set to gank. TO DUEL just macro one or two more days in the camp in PITS ffs.. there. less then one week to have a full pvper. less then half a week to gank. its not hard at all.


The only problem I see now is not enough staff but they are working on that.
Not sure about the dungeons..

No life is complicated only if you make it to be

[Image: 1t27gdviiokfmncbdgmg.gif]
#26

p!nk dr@g0n Wrote:NO, you can't. Can people stop saying this? You can't have a char rdy for 1v1 in 4 days. You can't. One can't. Noone can. There's a huge difference between noone and anyone. It takes AT LEAST a week, assuming you macro pretty much 24/7.
You can make a perfect player for pvp in 92 hours easy!
You pick in stone: Tactics, Magery, and healing,
In 24 hours you can climb: sword, anatomy
in 24 hours you can clim: evaluating
in 24 hours you can climb: resisting spells
and you have other 24 hours for climb other skills that you want...
I am talking if You have all money needed for macroing all skills...
If you need hunt for get money for can macroing, is impossible make a perfect player in 3 days...

[SIGPIC][/SIGPIC]
#27

u guys are fkin stupid.. new players arent going to pvp right away they need to fkin hunt to make money... therfor they need more than just fkin pvp skills... for they need like a week to macro to hunt anything worth hunting... so for a week there not playin.. in a week theyl find a new server or new game..like whats hard to understand.. its like you ppl are dumb
#28

But get a Good players, with basics skills, some spawns for hunt, some armours and some weap, I think that a new player need, If nobody help you.... 15 days minimum... I think that this server is very hard for start.... if nobody help to new players, the 85% of the new players, search other server in 3 days...

[SIGPIC][/SIGPIC]
#29

voodoo Wrote:u guys are fkin stupid.. new players arent going to pvp right away they need to fkin hunt to make money... therfor they need more than just fkin pvp skills... for they need like a week to macro to hunt anything worth hunting... so for a week there not playin.. in a week theyl find a new server or new game..like whats hard to understand.. its like you ppl are dumb

you cant be serious. pvp skills = HUNTING skills also.

And my response was only to ppl saying you cant make a pvper in a week.

No life is complicated only if you make it to be

[Image: 1t27gdviiokfmncbdgmg.gif]
#30

Lets pretend for a minute that each of us is the admin of IN:X. I guarantee you no matter who each of us chooses to be new staff member(s) there will be people not happy with our choices.

Even when I spent 3 to 4 hours or more per day on my GM back on XUO people weren't happy and that's not even counting the time the other staff put in. There were always people complaining about lack of staff. Some people are so ungrateful for the time the staff spend to entertain others. I rarely see people thank staff for hosting an event but I'll almost always see someone complain about something before, during, or after a tour.


In the long run, people will only remember the negative. If a new staff spends 3 hours a day hosting for 3 months straight and then disappears for just 1 week people will want him fired because he's gone for just 1 week. That's the retarded mentality people have.



[SIZE="5"]About training a new character...[/SIZE]

Step 1: Choose Magery (90), Resisting Spells (100), and Healing (100).
Step 2: Macro Anatomy and Evaluating Intelligence - 50 hours total.

Have you spent any money or resources yet? No!

Step 3: Train Meditation - 9.15 hours, costs 1 nos flamestrike scroll that someone will probably give you for free.
Step 4: Train Swordsmanship and Tactics - buy 10 daggers which is maybe 200gp.

At this point you have spent MAYBE 500gp (you start with 2k) and all you need to be able to pvp is to GM magery.

Step 5: Hunt some simple monsters like orcs to make a bit of money.
Step 6: With the money you made from fighting simple monsters buy magic arrow scrolls to finish training magery. These aren't very expensive.


Look at that, you just made a PvP and PvM ready character in a few days! Did you spend HUGE amounts of money? No! If you don't want to just run macros for a few days straight then do a bit more hunting to raise Swordsmanship, Tactics, and even Magery and while you're training these you will make some money that you can spend to finish GMing Magery.

Is it fun to spend 3-4 days in order to be able to play? No, but it is possible to train a character without spending tons of money and resources. Does everyone know to do this the minute they join IN:X? Probably not... but it's not hard to ask someone you see ingame what skills they suggest to train and how. And that person can just say 'check the forums, people explained it there'.


The problem you guys have is that you think someone should be able to fight the best monsters in the world in a few days. There's a difference between when you can fight a monster or another player and when you can fight the best monsters in the world...
#31

beret Wrote:I think that a new player need, [SIZE="4"]If nobody help you[/SIZE].... 15 days minimum... I think that this server is very hard for start.... if nobody help to new players, the 85% of the new players, search other server in 3 days...

EXACTLY my point... Why rely on people helping this poor bastard, instead of letting him start off with everything he needs to begin with?

[SIGPIC][/SIGPIC]
#32

Eighty, you confuse me. In one post you are disagreeing with me by saying why should INX cater to a player like myself. Then the next post you are agreeing in a sense.....

[SIGPIC][/SIGPIC]
#33

maka Wrote:I just do not understand why everyone wants to be crafters. If you want to become a good PvPer you need to practice, if you want to be a good crafter you need to invest both time and money. Don't go for both if you really don't want both.

Crafting should be hard, so I don't think that is wrong here. About the loots I have no clue, but I have heard that hunting is a bit to hard. Funny thing is, crafters complain that prices are to low and non crafters complain they are to high.

Its not like players want to play a game with half posibilities maka, last time i played the game when i realy enjoyed it was on Jakko xuo. i was good at pvping. and also had bs tinkering alchemy gm. my frend had carpentry gm, that where the times making youre fences around youre house and ganking other players with the new armors you made from whatever. i dont like to play a half game like or pvp or nothing. and i dont think others want that as well.
the point im saying is, that pvpers not onley want good fight skills or practice, they want also be able to craft there armos and making there own pots instead of hunting money to buy them from the pvm players. none likes to be at the mercy of someone els to make their shit.
#34

Eighty Swords Wrote:
Papa Smurf Wrote:This is how I feel about this: Chances are if you have been playing UO since day 1 and your still around then yes eventually you will leave because you are almost 30 years old like myself. As far as not being able to macro for 5 days to get these combats and magery to GM, that is simply lazyness or non commitment. I am a grown man and can leave my computer on for however long I want. I dont have my mommy telling me to shut it down. So if anyone will leave it will be the non commited 12 year olds who have mommy breathing down their neck. The skill gain in my oppinion is nothing less than perfect. I along with other players need that sense of accomplishment, not something handed to me. Thanks for listening.


By your own admission you might be quitting soon, and I completely understand why, but at the same time I have to ask why should IN:X cater to someone like you who might just quit soon, instead of the 12 year olds that will probably be around for a few years if we can give them reason enough to stay?

I'm not saying you're any less of a player because you might be quitting soon, nor am I saying you didn't contribute to this shard, I'm just saying we can't always make only what the 10 year UO vets want to see in the shard when this is the group of players that will probably be quitting slowly.

What I'm saying is we can't allow every suggestion to be vetoed by those who might not be around much longer.

In the years you've played IN:X you've done more then your fair share of macroing and most likely you aren't macroing 24 hours a day anymore. So it doesn't come as a surprise to me you're against the idea of making something easier for someone when you had to do it the hard way. But let me ask you this, where's the harm in making a few select skills easier so more people come to play? I'm not suggesting to make all skills easier, just a few select skills.

Let me know if you still don't understand my train of thought.
#35

Eighty Swords Wrote:What I'm saying is we can't allow every suggestion to be vetoed by those who might not be around much longer.

The problem is that too many people seem to have vetoes around here, and it's impossible to get everyone to agree on a change. That's why nothing is going to get changed and the shard will be dead within a month.

[SIGPIC][/SIGPIC]


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