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Follow up on a few suggestions
#13

I dont have time to answer all suggestions right now, but I basically agree with Shade on most stuff. I'll see if I get time to answer them more properly tomorrow.

There's always one negative side with everything, and that is that it consumes time from the developers. Time better spent fixing bugs or adding other features that are needed more.

Oh and, if I personally don't like something it does mean it can't be added :icon_twisted:
#14

LudaKrishna Wrote:#1. I'm not commenting on any of the suggestions

but i find whenever anyone disagrees with any of your suggestions u give em that answer.....jus saying that the answer can't be used for the majority/everyone who disagrees seriously, if u check the threads.

Yea, I know I say it a lot but it seems that's how everyone responds. Everyone seems to only think if the suggestion helps them or would be something they want. For example I don't want to be able to dye my hair or color my house doors because it doesn't do anything for me, but I don't see the harm in this so I don't argue against the suggestion for those who do.

Taran Wrote:Oh and, if I personally don't like something it does mean it can't be added :icon_twisted:

Evil man! Looking forward to your more detailed opinion on these suggestions.
#15

Taran Wrote:There's always one negative side with everything, and that is that it consumes time from the developers. Time better spent fixing bugs or adding other features that are needed more.

Exactly. A perfect example is, there is no reason for any of us to be concerned about clicking a plant and it not saying specifics. Not when we still have bugs and balancing to worry about at least.

The GM Bard reward: Most people already have newbied instruments and if not they are easy to get. This isn't anything thats important to get done, as I said I don't object to it but I don't care to do anything about it right now.

Paralyze spell: It just isn't a big deal and won't really do much of anything except in a rare circumstance. Therefore it is another suggestion isn't needed, at least not right now anyway.

Stackable items: Wll as I said, making nonstackables stackable causes issues. As for the granite, there really isn't a suitable itemid for them that makes sense. I thought about making a container, like how the seed box is, to hold items like this though. Maybe a tackle box for nets or something for example.

Coldrake Quest: I am kind of thinking that was the quest for the superior diamond katana back on IN, someone can correct me if I am wrong though. If that is the case I don't see that being added as we have a new quest for diamond katanas and I don't think we will have upgraded versions of the custom weapons like we did on IN.

MOTD: While its a good idea in some ways, it also makes people go to the forums less.

Xtreme spawns: There are more then 4-5 xtreme spots. Also adding more of them means more armor which makes blacksmithy even less valuable.

Carpentry/Logs: While it is true that other craft specific NPCs sell more resources, it is because those skills are harder to gather resources for. Tailoring for example is now the hardest thing to gather resources for outside of vendors which is why they sell lots of cloth and cloth making materials. Carpentry is the easiest of the resource gathering skills, walk up to one of the million trees in the world and stop chopping, which is why they sell so little.

Watering plants: Well lets just look at it this way, growing plants is a delicate process. Tossing a random amount of water on such a plant would certainly be its demise. A gardener uses a watering tool to make sure the plant gets the correct amount. I don't want this changed mainly because of that fact, I want it to be somewhat realistic, and also because everyone will slap water tiles next to their plants in the custom houses and that just makes it ugly and stupid in my opinion.

Range: Well did you try saying "go go gadget arms!" or asking stretch armstrong for help? Another thing I don't like changing because it doesn't make any sense. I can see certain things having a 2 tile range but certainly not everything.

Character deeds: Name changing has more cons then pros. In my opinion it causes more issues then it will ever help. While there have been rare circumstances where I might have found it acceptable I still disagree to it. Even though most of the players here don't RP, this is still a roleplaying game and you play the role of a character. Once that character is established it is not logical that they could get away with simply passing off a fake name. As for normal skin dye, there really isn't any harm in players getting a little tan or getting pale but it just is so pointless in my eyes.

Hunting competition: While a hunting competition is fine, I don't like the idea of creating a special area for it, unless it was some lodge in the middle of the woods (no teleporters to get there or leave). It would seem better off to have the boards in town or something or even have an npc handle them. Theres nothing wrong with the idea of a competition for pvmers so you can script this once you finish the britainnia wars thing :p

Remember, while I don't always have a final say over these things, I sleep with the person who does:badgrin:
#16

Quote:Paralyze spell: It just isn't a big deal and won't really do much of anything except in a rare circumstance. Therefore it is another suggestion isn't needed, at least not right now anyway.

im sry but i had to quote this for emphasis.
#17

The GM Bard reward - My guess is these people got if from making a new character with that skill. Kind of hard for some of us to do 3 years later. And yes, I could just make a new char but then it's stuck on my account until I get a GM to delete it and eventually I run out of new characters to make just to get a newbied item.

Stackable items - I love the idea of using a container for this, hopefully we can come up with clever containers for the other items Smile

MOTD - It also helps those who don't come at all.

Xtreme spawns - 4-5 spots for the whole shard? And how many other good hunting spots are there? Another 4-5? So that's 8-10 quality hunting spots for the whole shard. We do hope to get more then 30-40 people right? Good luck sharing 8 spawns among 80 players... thats 10 people per spawn!! Eventually people will get so fed up with getting killed at every spawn that they won't bother hunting

Carpentry/Logs - No tailoring isn't the hardest skill to gather resources for. Yes it is limited based on the respawn (I estimate about 12 hours) but you can get about 6k cloth (if you know all the cotton and flax spawns) in about 10 minutes of walking around plus 15 minutes of making it into cloth. Plus you can also get resources from sheep if you want to go find those. Carpentry is not the easiest skill to gather resources for since it's like 5-12 per tree and there isn't a tree on every tile and its 10x harder to make a nice script for. Even blacksmithy is easier to gather resources for since you can get 10+ ingots per tile and every tile has ingots. Hell it's even easier to gather resources for alchemy and inscription than it is for carpentry; just teleport around and say vendor buy a few times. To get 100 boards I have to go to 4 different buildings, while with tailoring I can get over 5k cloth by going to 4 different buildings. BIG BIG difference between the two.

Watering plants - Well I guess there's no harm in not adding it since you can still use other ways.

Range - :p what about equipping items from a chest 1 tile away? When I get dressed in the morning I take something out of my dresser and put it on. I don't have to stand ontop of it to put something on lol.

Character deeds - Can you explain the cons in more depth in that thread? I really don't see them. If you're worried about the RP aspect to it, you should be able to sit in a tavern and tell a stranger your name is boo if you don't want them to know your real name. And for the realism aspect of it, I can tell people whatever I want when they ask me my name. MATTHEW doesn't float in the middle of the air above my head wherever I go lol.

Hunting competition - I know you think I'm a genious but start me off on something small :p


As for the suggestions that aren't CRUCIAL, can a note be made of these at least for when you evil devs that sleep with other evil people have some down time?



LudaKrishna Wrote:
Shade Wrote:Paralyze spell: It just isn't a big deal and won't really do much of anything except in a rare circumstance. Therefore it is another suggestion isn't needed, at least not right now anyway.

im sry but i had to quote this for emphasis.

You still can't point out a NEGATIVE aspect to this for me so until you can you can't argue against it.
#18

Out of all the ideas only one I would love to see changed and that is the weapons. I am tired of everyone using a bard and other weps just sucking basically. I understand that there will always be a "best" but I would like to use other weps while hunting/pvping which are at least "decent"
#19

Quote:MOTD - It also helps those who don't come at all.

So give them a reason to never check the forums? I'm not saying it should or shouldn't be added but right now there is little activity on the forums and adding something that makes less activity on here would not be good.

Quote:Xtreme spawns - 4-5 spots for the whole shard? And how many other good hunting spots are there? Another 4-5? So that's 8-10 quality hunting spots for the whole shard. We do hope to get more then 30-40 people right? Good luck sharing 8 spawns among 80 players... thats 10 people per spawn!! Eventually people will get so fed up with getting killed at every spawn that they won't bother hunting

Eh, I thought someone said there are only 4 or 5 xtreme spawns, don't feel like searching for where I seen that though. Anyway there are about 20 spawners for xtreme mobs, which is more then enough for almost the best armor in the game. Besides, thats some pretty stupid reasoning. If the shard picks up that much we can always add more... It takes 5 seconds to add a spawner and an entry to it, you should know that. Not to mention adding a shitload of good hunting spots just means less player interaction while hunting which is not something we want. Right now there are too many honestly but whatever, since the player base fluctuates so much it won't be changed. You seem to be thinking that xtremes are the only place to hunt or that they are the best things to hunt... Hunting is one of the most balanced things we have on this shard and it doesn't need changes, besides adding a little more variety and adding more of the same doesn't fix that.

Quote:Carpentry/Logs - No tailoring isn't the hardest skill to gather resources for. Yes it is limited based on the respawn (I estimate about 12 hours) but you can get about 6k cloth (if you know all the cotton and flax spawns) in about 10 minutes of walking around plus 15 minutes of making it into cloth. Plus you can also get resources from sheep if you want to go find those. Carpentry is not the easiest skill to gather resources for since it's like 5-12 per tree and there isn't a tree on every tile and its 10x harder to make a nice script for. Even blacksmithy is easier to gather resources for since you can get 10+ ingots per tile and every tile has ingots. Hell it's even easier to gather resources for alchemy and inscription than it is for carpentry; just teleport around and say vendor buy a few times. To get 100 boards I have to go to 4 different buildings, while with tailoring I can get over 5k cloth by going to 4 different buildings. BIG BIG difference between the two.

Yeah you can go to the fields and gather flax/cotton really quick but heres the catch, they don't respawn for hours most of the time. Meanwhile a good lumber script can get a few thousand logs an hour. Mining might seem like its the easiest but your area of harvesting is extremely limited in comparison to lumbering. Go to Yew, start chopping and you can get a ton of logs in notime.

Quote:Range - :p what about equipping items from a chest 1 tile away? When I get dressed in the morning I take something out of my dresser and put it on. I don't have to stand ontop of it to put something on lol.

Do you put your clothes on while they are still in the dresser? Didn't think so. It makes sense that they should be taken out.

Quote:Character deeds - Can you explain the cons in more depth in that thread? I really don't see them. If you're worried about the RP aspect to it, you should be able to sit in a tavern and tell a stranger your name is boo if you don't want them to know your real name. And for the realism aspect of it, I can tell people whatever I want when they ask me my name. MATTHEW doesn't float in the middle of the air above my head wherever I go lol.

In a perfect RP world players would never pay attention to the floating names, they would simply know one another by their actions, wardrobe, and such but since that cannot be done here names work more like titles, or a players fame. By that I mean thats how players know that character.
If you knew this guy named john for awhile, seen him like once a week at least, and one day he said his name was joe, I doubt you would buy that. When you change a character name it pretty much deletes the possibility of making a logical association with the player from a RP standpoint.

Quote:Hunting competition - I know you think I'm a genious but start me off on something small :p

Something small eh? How about being quiet, even a child can manage that from time to time.

Quote:As for the suggestions that aren't CRUCIAL, can a note be made of these at least for when you evil devs that sleep with other evil people have some down time?

You still can't point out a NEGATIVE aspect to this for me so until you can you can't argue against it.

You seem to have missed where Taran and I said its a waste of time better spent elsewhere. There are bugs to fix and things to balance and finish. I myself am not a scripter compared to the devs here but if I am going to script something I make sure its something that adds to the game itself instead of just making a minor and pointless change. As for the paralyze suggestion, like I already said, its something that will only matter once in a blue moon and that does not take precedence over other issues.

Anyway, enough of this back and forth stuff. As for this all being noted for the dev team, well we all have access to the forums (amazing huh?) and they can see it just fine, so consider this the note.

Now I am going to sleep, if I wake up and see one of your novel-sized replies I will be in quite the bad mood, since anything beyond this will just be a reiteration of what was already said.
#20

Xtreme monsters - Sarcasm is such a lovely art, isn't it? Yes I bloody well know what I said; that there's 4-5 XTREME monster spawns and as you said Xtreme monsters are not the only good spawns hence why I said 4-5 other good ones for 8-10 total. No I don't know every single spawn but I've done a fair amount of exploring and seen a lot of emptiness or useless monsters. The other week you wanted to add house decay as a counteractive measure for x months or x years down the road for when there's no empty space left. Now it's suddenly so bad for the shard to do the same for another aspect of the game...

Carpentry/logs - Uhhh I think I covered the respawn factor in my post... You like to talk about balance so much, well where's the balance here?

Range - Well I certainly don't take it out of my drawer to put it in my pocket to put it on which is what I'm doing here.

Character deeds

Quote:RP (Role-playing) is not enforced, although we strongly encourage it.

Sounds to me like it is being enforced pending the circumstances. The whole shard is forced to act or have or not have certain things based on a few players. I thought UO was about diversity...

Quote:Something small eh? How about being quiet, even a child can manage that from time to time.

I didn't realize the title of developer gave you the right to be an ass to people when they're just trying to help improve the shard. Oops, let me guess, is there some kind of negative aspect to someone trying to help? Or is it the non RPish aspect to it? Maybe I should throw in some 'Hail Sire, can I request a humble audience with Lord Shade to give him a modest suggestion.' Or wait, is the way I'm giving my suggestions not realistic enough; by discussing it in a civil manner?

As for the notes thing, there's no need to be such a jerk and tell me off for it. Afterall suggestions and ideas have been forgotten before.

Sorry for the f*cking novel, but you can't honestly expect to get away with a reply where you bash me at every turn and not expect an answer back.
#21

Stop arguing and fix the weapons!
#22

Geez what the hell did I tell you?

First off kid, I am an ass to everyone. How have you not noticed this yet? Ask around and see for yourself.

Now, comparing something that effects the economy vs something that effects the casual game play aspect of the shard is rather silly. Adding more monsters now means that its much easier for players to make money. I talk about balance because I seem to be the only one who thinks about these things. We can't have 100 good hunting spots for 20 players as that would promise less interaction, as I have already said. Not to mention, if the house decay was needed now it would have been added already, so again you can't really use this as any sort of logical comparison. Anyway its not happening, end of discussion.

Logs - What is wrong with you? Just go chop a tree.

Range - consider your players backpack what he has in his possession, not what he has in a bag necessarily.

Char Deeds - Acting like an adult and taking responsibility for your character does not equal forcing RP. Just like in real life there are limitations to how you can be named and many many limitations as to how and why you can change your name. Not allowing name changes just makes players be more responsible for their actions. Honestly looking at the other side of this argument (pvp) I can't see why anyone would want it either. PvP/PKing is about killing and making enemies, bringing challenges and action to you just by people saying "I saw [insert name] running through Ocllo, lets go gank him" and name changing takes away from that as well. There really are no pros for name changing in my eyes, unless someone who just made their character made a simple typo it isn't needed.

Now, I am not a developer, I am a seer. While technically thats a lower rank I still like to think of myself as being about 5 notches above admin *flexes* something like "Master Awesome Super Tremendous Excellent Righteous Staff" or Master Staff for short.

Like I said, most of this stuff isn't worth dev time at the moment. There was no need to bump this with all those links AND bump some of the topics you gave links to as well. Anyway I don't think I should be arguing with someone about improving the shard when they couldn't even hack it as staff. Just stop trying to aggravate me before you simply can't post anymore. Everything that needs to be said has been said so leave it be. I don't want to see so much as an "OK" reply from you in this topic.
#23

Shade Wrote:Geez what the hell did I tell you?

First off kid, I am an ass to everyone. How have you not noticed this yet? Ask around and see for yourself.

Now, comparing something that effects the economy vs something that effects the casual game play aspect of the shard is rather silly. Adding more monsters now means that its much easier for players to make money. I talk about balance because I seem to be the only one who thinks about these things. We can't have 100 good hunting spots for 20 players as that would promise less interaction, as I have already said. Not to mention, if the house decay was needed now it would have been added already, so again you can't really use this as any sort of logical comparison. Anyway its not happening, end of discussion.

Logs - What is wrong with you? Just go chop a tree.

Range - consider your players backpack what he has in his possession, not what he has in a bag necessarily.

Char Deeds - Acting like an adult and taking responsibility for your character does not equal forcing RP. Just like in real life there are limitations to how you can be named and many many limitations as to how and why you can change your name. Not allowing name changes just makes players be more responsible for their actions. Honestly looking at the other side of this argument (pvp) I can't see why anyone would want it either. PvP/PKing is about killing and making enemies, bringing challenges and action to you just by people saying "I saw [insert name] running through Ocllo, lets go gank him" and name changing takes away from that as well. There really are no pros for name changing in my eyes, unless someone who just made their character made a simple typo it isn't needed.

Now, I am not a developer, I am a seer. While technically thats a lower rank I still like to think of myself as being about 5 notches above admin *flexes* something like "Master Awesome Super Tremendous Excellent Righteous Staff" or Master Staff for short.

Like I said, most of this stuff isn't worth dev time at the moment. There was no need to bump this with all those links AND bump some of the topics you gave links to as well. Anyway I don't think I should be arguing with someone about improving the shard when they couldn't even hack it as staff. Just stop trying to aggravate me before you simply can't post anymore. Everything that needs to be said has been said so leave it be. I don't want to see so much as an "OK" reply from you in this topic.


Honestly though.. 80.. why do you post so much useless shit?!
Im not sucking Shade off in anyway because hes a ****er just like i am.. I wrote an RP story a while ago.. wasted my sweet ass time and got no response.. 2nd time that happened to mr actually.. they ignore me its hilarious.. so.. Prototype just stopped logging on because we saw Dark Elf LOL whom by the way wrote theyre story after mine.... funny the way a shard works.. dont you find Shade?! what about you 80?!.. The economy will NOT grow if the shard continues like this... trust me.. it wont.. its very simple.. its like a business.. you give the customers what they want.. the customers stay and your business will increase.. You guys have tried everything BUT the most simple solution.. SKILLS.. thats your solution.. i have been on this shard for a while... i had MAD supplies and tried to make a new char... took me over a week and I still didnt finish him.. LOL do you really think everyones coming back to play?! Theres 10 people online and GAngbang wins every tourny because hes the only one that has macros... theres a problem.. anyways... fix it if you want... ignore me... really dont care at this point.. your the "admin" or whatever you call yourself.. you make the decisions...

I completely get what hes saying ON THIS POST though.. i agree with what hes saying right now in this post because theres NO ECONOMY to do ANYTHING! Lets think of ways to bring players back.. They would have to be INR players though because the only way the Xuo players are coming is if they get free pvp skills haha and theres no way thats happening, anyways... just to summerize...
80 - Stop posting every 5 seconds about things that are useless and take up forum space for nothing.
Shade - You know what to do.. Skills... fix those skills.. im telling you..

Regards,
Scarecrow

Bow Down To The ScareKing! jeje

[Image: scarecrowinxkd2.gif]
#24

well let me add one more sugestion, decrease the sucess rate of repairing armors (the rate depend of the armor type)

Rodas


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