Taran Wrote:There's always one negative side with everything, and that is that it consumes time from the developers. Time better spent fixing bugs or adding other features that are needed more.
Exactly. A perfect example is, there is no reason for any of us to be concerned about clicking a plant and it not saying specifics. Not when we still have bugs and balancing to worry about at least.
The GM Bard reward: Most people already have newbied instruments and if not they are easy to get. This isn't anything thats important to get done, as I said I don't object to it but I don't care to do anything about it right now.
Paralyze spell: It just isn't a big deal and won't really do much of anything except in a rare circumstance. Therefore it is another suggestion isn't needed, at least not right now anyway.
Stackable items: Wll as I said, making nonstackables stackable causes issues. As for the granite, there really isn't a suitable itemid for them that makes sense. I thought about making a container, like how the seed box is, to hold items like this though. Maybe a tackle box for nets or something for example.
Coldrake Quest: I am kind of thinking that was the quest for the superior diamond katana back on IN, someone can correct me if I am wrong though. If that is the case I don't see that being added as we have a new quest for diamond katanas and I don't think we will have upgraded versions of the custom weapons like we did on IN.
MOTD: While its a good idea in some ways, it also makes people go to the forums less.
Xtreme spawns: There are more then 4-5 xtreme spots. Also adding more of them means more armor which makes blacksmithy even less valuable.
Carpentry/Logs: While it is true that other craft specific NPCs sell more resources, it is because those skills are harder to gather resources for. Tailoring for example is now the hardest thing to gather resources for outside of vendors which is why they sell lots of cloth and cloth making materials. Carpentry is the easiest of the resource gathering skills, walk up to one of the million trees in the world and stop chopping, which is why they sell so little.
Watering plants: Well lets just look at it this way, growing plants is a delicate process. Tossing a random amount of water on such a plant would certainly be its demise. A gardener uses a watering tool to make sure the plant gets the correct amount. I don't want this changed mainly because of that fact, I want it to be somewhat realistic, and also because everyone will slap water tiles next to their plants in the custom houses and that just makes it ugly and stupid in my opinion.
Range: Well did you try saying "go go gadget arms!" or asking stretch armstrong for help? Another thing I don't like changing because it doesn't make any sense. I can see certain things having a 2 tile range but certainly not everything.
Character deeds: Name changing has more cons then pros. In my opinion it causes more issues then it will ever help. While there have been rare circumstances where I might have found it acceptable I still disagree to it. Even though most of the players here don't RP, this is still a roleplaying game and you play the role of a character. Once that character is established it is not logical that they could get away with simply passing off a fake name. As for normal skin dye, there really isn't any harm in players getting a little tan or getting pale but it just is so pointless in my eyes.
Hunting competition: While a hunting competition is fine, I don't like the idea of creating a special area for it, unless it was some lodge in the middle of the woods (no teleporters to get there or leave). It would seem better off to have the boards in town or something or even have an npc handle them. Theres nothing wrong with the idea of a competition for pvmers so you can script this once you finish the britainnia wars thing :p
Remember, while I don't always have a final say over these things, I sleep with the person who does:badgrin: