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Reyn Wrote:and for the record my macro goes like this
Use Eval Int
Wait for Targ
Absolute Targ
Pause 1.30sec
and it non stop spams the eval int in extremely quick succesion.
You can do it with 1.0sec
IN1: Andrew / Andrew the Almighty (forums)
IN-X: Andrew, High Ranger [Rangers of the North]
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Andrew Wrote:You can do it with 1.0sec
that will REALLY help....
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Reyn Wrote:that will REALLY help....
Yes, the difference is that you gm it within a day.
1.3 sec delay: 66000 reps
1 sec delay: 86000 reps
Difference of 20000 times using the skill. yes it will help
As I've also said in the other thread.
Magic resist, healing and magery take resources (gold), something thats hard to get when you dont have a good char. So I would pick those from the skillstone. All other pvp skills (magic resist as well yes, but that takes more resources) can be gmed within a day.
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Yankovic Wrote:Yes, the difference is that you gm it within a day.
1.3 sec delay: 66000 reps
1 sec delay: 86000 reps
Difference of 20000 times using the skill. yes it will help
As I've also said in the other thread.
Magic resist, healing and magery take resources (gold), something thats hard to get when you dont have a good char. So I would pick those from the skillstone. All other pvp skills (magic resist as well yes, but that takes more resources) can be gmed within a day.
Ok now youre just talking shit, one third of a second isnt enough time for sonic the hedgehog to ********* let alone give an extra 20000 reps and less than a Quarter of 86000 HALVES the time to GM the skill? LOL. Make some sense before you press enter please. Also, Magic resist is ****LOADS Quicker therefor saving you time and we all know time is MONEYYYYy.
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Well you are talking about 24 hours. I am not going to calculate it for you. I am sure you can do that yourself. But I suggest you cool down a bit before you are going to make errors in your calculations. The difference is really 20000 reps
Also yes, those 20k reps can half the time to gm a skill. It would be a bit ****ed if it did but in theory it can. You can get stuck at 70.0 for hours and then go to 75 in just a few minutes.
Magic resist takes like a day as well. Even with fire field and running through. But if you rather spend your money on regs and a few bandages and pick the easiest skill, eval int, from the skillstone which doesnt take any resources. Then I'm not stopping you.
I went through this all as well, even before there was a skillstone, I don't say I like the skillgain because I'm just as spoiled as you are coming from xuo with easy skillgain. But I can live with it, especially for creating a pvp char. I wouldn't even start any crafting skill if I were you. You could get a heart attack with that mood. But don't even try to say I don't know anything about it, as I got the skills and you don't!
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Yea you got the skills, and probably 100+ days gametime...
as for your calculation its utter crap so it seems you dont just talk shit, you also live it.
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Reyn Wrote:Yea you got the skills, and probably 100+ days gametime...
as for your calculation its utter crap so it seems you dont just talk shit, you also live it.
If you take 24*60*60 (hours*mins*secs) youll realise theres 86400 seconds per 24hours.
So, if you do it once every second, you can reach that number of evals a day!
If, on the other hand you take 1.3secs, you can do 86400/1,3 which is 66461,53!
NOW! Shut up and go take a damn math lesson!
IN1: Andrew / Andrew the Almighty (forums)
IN-X: Andrew, High Ranger [Rangers of the North]
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Andrew Wrote:If you take 24*60*60 (hours*mins*secs) youll realise theres 86400 seconds per 24hours.
So, if you do it once every second, you can reach that number of evals a day!
If, on the other hand you take 1.3secs, you can do 86400/1,3 which is 66461,53!
NOW! Shut up and go take a damn math lesson!
and that doesnt half the time to GM the skill you cesspool.
go take a how to cope living with a micropenis lesson you prepube.
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Reyn Wrote:and that doesnt half the time to GM the skill you cesspool.
go take a how to cope living with a micropenis lesson you prepube.
I never said it would half it? I said it would be optimizing it.
I aint gonna comment on the rest you wrote....
IN1: Andrew / Andrew the Almighty (forums)
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Andrew, thanks for keeping it mature even at times when you get insulted in ways like that, I wish more people would take example of you, instead of acting like 7 year olds when they are in fact way older than that.
I'm not going to comment on the imatureness in this thread, instead I'm going to comment on the matureness.
When somebody needed help Yankovic, Andrew and Eighty jumped in to help out with what they knew. For every post they made in a mature way all they got was an insult or two, but they still kept it fairly mature and tried to explain what they ment, rather than insulting back and starting a flame war. So instead of saying how disapointed I am in some people and in their imatureness I'm going to say that I am proud of how you guys stayed mature through it all, at least you guys act your age, I wish everybody would do that.
Now for everyone who is not acting their age, listen up cause this is directed towards you: Act mature in this thread or I'll have to lock it and give your account a warning. This may be a game which you started playing when you were 7 years old, but you're not 7 years old anymore, so grow up and stop trying to provoke flamewars. There are ways to tell other players what you think without insulting them or acting imature, trust me, just try it, it's not that hard.
Regards,
Hate
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smoke Wrote:dude were not being imature were saying the skill gain is hard, i mean come on this game is old as **** and it takes so long to actually get a character up and running when there are other games where you just start up play and half fun on the spot
no one likes watching there character do something over 1000000 times for repatition, why do you think all the shards like uo gamers skill gain is easy and have like 800-900 players daily?
This has been discussed several times in the staff part of the forum and we've come to the conclussion that it is a good idea to make the skillgain easier than what it USED to be, but that it is NOT a good idea to make it much easier than it is now. Why? Because if we make it too easy then players will just get a char in notime and won't really "care about it" as much as they would've if they actually spent some time on getting it "ready to use". We need to think about the Imagine Nation legacy too, and when we merged they a lot of players and _VERY_ slow skillgain, we had quite a few players and real easy skillgain, so when merging we compromised and made pvp-skills fairly easy and crafting skills were still really hard. Now we've made crafting skills easier and pvp-skills very much easier than they used to be, but we can't make it any easier now or we'll pretty much turn into an ábyss shard or loose the "slow skillgain ideal" that Imagine Nation stood for.
Keep in mind that I'm not saying this as a player, but as a staffmember here who has had discussions with my fellow staffmembers upon something that will work for everybody involved. Sure XUO players may always find skillgain a little bit hard, but it's still SO MUCH easier than it used to be, and if they would've been here from the start they would know that.. we are doing what we can to satisfy all players, but we have to draw the line somewhere. I actually know for a fact that Reyn almost already has an ready-to-gank-with character, he told me at MSN, so it can't be THAT slow now can it? After all he has only been here for a few days..
Regards,
Hate