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Total Mana pots
#13

What's all this have to do with making PVM roll more smoothly? Smile

Good discussion at least.
#14

but wouldnt it ruin pking? i mean, what if 1 person is hunting, and maybe he has casted 4 bs, so that he aint got much mana left, then 1 pker comes and dumps 7 fs..? =o

- regards, Fable
#15

Fable Wrote:but wouldnt it ruin pking? i mean, what if 1 person is hunting, and maybe he has casted 4 bs, so that he aint got much mana left, then 1 pker comes and dumps 7 fs..? =o

What casts faster heal or fs?
#16

100% same, if u mean GH from spellbook ofcourse, if u meant scroll - then he will die right after it, cos after 4bs = 14mana each he will have mana to cast scroll only one time;p
#17

and fs takes 46 dmg if ur gm evaluating int.. and if ur gm resist too, but anyways, gh doesn't heal 46, so for every fs i heal, i still drop hp =/ and gh scroll wastes over 30 ( think its 36) mana but recovers less hp than a reg one

- regards, Fable
#18

GH = 42hp, and scroll takes 22 or 23 mana for double click on it and then +5 mana after cast, but casting rate just like Lighting , from scroll ofcourse
#19

Gang-Bang Wrote:100% same, if u mean GH from spellbook ofcourse, if u meant scroll - then he will die right after it, cos after 4bs = 14mana each he will have mana to cast scroll only one time;p

but if he has a total mana pot he can drink one and cast atleat 5-6 Wink also mix it with pots and he could easily survive.
#20

Fable Wrote:but wouldnt it ruin pking? i mean, what if 1 person is hunting, and maybe he has casted 4 bs, so that he aint got much mana left, then 1 pker comes and dumps 7 fs..? =o

But the hunter can just drink a total mana and have enough to possibly survive. By adding a flag to PVP actions, you can disable the total mana pot if certain aggressive spells have been cast in a certain period of time.
#21

I'm with Maka on this one. It would ruin the PVP but if I remember right it would be rather simple to just enable them for PVE.
#22

maka Wrote:Please explain a bit more of your idea thought, cause we picked RunUO for a reason. Wouldn't be all that big of a problem to make total manas "disabled" in PvP.

Was one of the first posts, not a lot of people have done a lot of the explaining part. Just been a discussion of why it ruins PvPTongue
#23

I'm saying it would help with PVM, boost the economy (hunting done faster, more hunting in same time) and will help keep interest in finding new mobs.

The more new players we can support through hunting loot, the more gatherers we will get and retention rates will improve.

I like the changes that have been made since the shard went back up as well Smile.
#24

well i dun like the idea though =/ lets say this time im a hunter, and pker, ive wasted almost all my mana making bs,evs daemons etc, u come running by to check out the situation, i spot u, i sip a total mana, i have full recovered mana, time to play cat and mouse, since now were in pvp action u cant use total mana, me either but still i did it once as a fresh starter..? Confused

- regards, Fable


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