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Please Read This.
#13

its not the pvp issue its that retarded skillgain nochance for ppl who played ***** and xuo but have no char to transfer. they dont want to macro ass up for ages like everyone here do. ITS BORING, ITS UNBALANCED ITS ANNOYING. ima quit playing uo for now because its no sense at the moment.
guess ill be back when developers start to script alot and change things.
all those in'ers are so greedy about the skills now they left with 60-100 online macroers have fun
#14

i didnt play uo for ages and started here with hope to play with old uo company but thats like 10 friends started and only 2 left to play and now noones playing at all:/
#15

Well I don't RP so I do not really care about people saying that stuff to me, but to others it makes them quit, some people seem to have a mission of making people leave shards. I agree with Silverwolf's post, I think what we mainly need is variety, there is no variety here everything is the same, I had more fun on NOS and Nav1dia with less then 50 players online then here. We need the XUO monsters and IN monsters put in, or maybe just whole new INX monsters. I think we should add some craftables that vary from very easy to get to very hard to get with damage going the same way. For PVP I think it just needs a few minor tweaks that many people on the forums seem to bring up, I also think the skill gain does need to be lowered, I was all against it before but I realised no one plays this game to macro anymore, they play it to play, no one wants to spend more then a week or so to PVP. Keep crafts the same, make PVP skills faster etc...I think we all need to agree on what NEEDS to be changed and then go from there.

happy holidays

~Zorus, Tallmen, Garm, Syn, Senteil, etc IN1
~Seven Locks, Syn IN:R

~Admin Syn, Damien, Mary Jane - ONO
~Syn, some other random names - XUO
~Syn, Dodge Omni Turbo, Mary Jane - Navid1aUO

EVE Name: Slaquer ...sold my old account ;/
#16

Silverwolf Wrote:Hey... Well it's my first day back from being banned haha so i read up a little so see what was going on... well only thing i have to say is, I dont care anymore about the pvp, the pvm, the pve anything... If it means changing things around to suite the players of the shard, to make people like the pvp and pvm, im all for it. I've enjoyed the pvp, xuo style, for all the years its been here... Although i would like to see some changes to it always, not major, but minor, which can make other spells more usefull, and same with weapons and armors...

I agree with the IN players in the way they look at things, well certain things... I always look at things in a neutural prospective, and well ive come across somethings that must be changed...

We need variety, im not going to go into depth, but one thing i must say we have to change is the way its too hard to get things here... i recently went over to diff shards to see what made them successfull and what attracts servers and ive come across a few things....

first off, things here are way to hard to get... i dont like how these rides are too rare, and the lack of collectables....

we should make BOC's that make allow us to have certain hammers, items, etc... that will only be attainable by BOC's ( bulk order deeds ).

we need to allow players to get their hands on things such as rides, armors, weapons, verieties... maybe implement the industructable surpassingly accurate hardening etc.... this way theres a list of items u can get....

here as it stands u get a vanq bard and ur done... atleast that way theres various combos of weapons and their strengths.... etc...

as i said im not going into depth cause i hate typing and frankly i type for nothign sometimes cause not many ppl read it and take it into consideration... id rather speak to maka or an admin or high staff who will write this down and forward it on...

so yeah, various rides, orns, ost, llamas, collored all colors, etc... we need more things here... at the moment all u need is pots,scrolls,armor, ride... its boring... not enough collectables, everything is too hard to attain and people dont like that... i went to this +1200 server and i saw how easy it was to attain certain things that associate around pvp and how hard it was to get other things that were pvm/rp based... i like how it is and so do the players, and the populations reflects it.

we need DIVERSITY.... we lack too much of that.... on big issue too is the team tourney tickets. these things are too useless and should be removed... they have no value and everyone just double clicks them... if you want them implemented, make them have a good reason to have them because right now no one cares about them... and thats whats being handed out in events??

also... CHANGE THE DAMN TOURNIES. always a rep, or reg... wheres the monster bashs, ctf's, etc... once again DIVERSITY... we need scripted 1vs1 tournies... no need for gms anymore, time to upgrade... ive seen shards run off scripts and its flawless... u signup at an npc and he takes u guys and sets u up randomly and script teles u when its ur time to duel...

i have other ideas which i must speak to gm cause im not typing anymore, just a taste of what i think...

KEYWORD to the staff here at INX: we need DIVERSITY... we need more items, craftables, etc...

Agreed.

As I tried to point out to Hate in another thread, maybe the problem lies in the nature of this ''agreement'' which teorically makes up the essence of the shard: XUO's pvp and IN's...uhm, stuff.
I've played in IN for quite a bit and let me tell ya, the feel of the world and monster/treasure hunting is nothing like it was back then. I'm not saying it's pure crap the way it is now, but mentioning that damn ''agreement'' to state that IN got their end of the deal so XUO should keep their PVP is a disonest argument, cuz:
a) There's barely any elements from IN in the current world.
b) Saying that we got our RP is just nonsense, since RP is basically a player-driven effort with ocasional event support from the staff.

As Silverwolf stated, we NEED diversity. Not having crap to aim for is no fun at all. Even if the XUO pvp is actually that fun as some say, what about those who don't pvp at all? Let me tell you something, back in IN I used to hunt around with magical weapon + magical armor + regs + bandies + misc stuff; right now, all I need is a bardiche, some bandies and a lute. That's it. There's no point in collecting any magic weapon I end up finding in monster loot because they're useless and a normal bardiche does more damage than anything else...but we can't change that, cuz it'll ''ruin'' (?) the PVP, as some claimed. There's no point in training blacksmithing because, well, who's going to buy the armor you produce? The fact that there's no special craftable magic weapons (which could ''ruin the pvp'' Rolleyes) just catalyzes BS's fall into the oblivion.

Yet again, as Silverwolf stated, we NEED diversity. Honestly, who cares about XUO's this or IN's that when no one's playing? Take a look at the player base: ~120 players amongst who XUO and IN are probably the minority. Why not make a brand new shard for mostly brand new players, as well some veterans who might want to try something different? C'mon, you can't expect to make a large shard out of a deja vu.

Sincerely,

Jerek Stormgard ----> HE'D SLIT HIS MOMMA'S THROAT FOR A NICKEL!:icon_twisted:
#17

Jerek Stormgard Wrote:Agreed.

As I tried to point out to Hate in another thread, maybe the problem lies in the nature of this ''agreement'' which teorically makes up the essence of the shard: XUO's pvp and IN's...uhm, stuff.
I've played in IN for quite a bit and let me tell ya, the feel of the world and monster/treasure hunting is nothing like it was back then. I'm not saying it's pure crap the way it is now, but mentioning that damn ''agreement'' to state that IN got their end of the deal so XUO should keep their PVP is a disonest argument, cuz:
a) There's barely any elements from IN in the current world.
b) Saying that we got our RP is just nonsense, since RP is basically a player-driven effort with ocasional event support from the staff.

As Silverwolf stated, we NEED diversity. Not having crap to aim for is no fun at all.

The agreement does not say that we can't change the PvM, the hunting, the loots, the treasurehunting, or ANYTHING else that is "world-based". As long as the former IN-staffmembers does not think it goes too far away from the IN roots you can suggest lots of changes for the world, because that we CAN DO, and we WANT to do that. You ARE suppose to get your end of the agreement with that world and everything, whatever that is NOT like that is going to be CHANGED for the better, and all your suggestions will help us do that even better.

We are even willing to change the PvP if that is what players want, just not in DRASTIC ways since it has to stay true to the XUO nature, but hey, we have never been against balancing it, just not adding fizzle on hit, damage reducement on armors, or anything else that is something that would make the PvP "none XUO-ish" and there by fuc-king up the agreement.

We will balance IN-X and make all weapons more useful. We will take all your suggestions regarding balancement of the world to heart and probably even fix it if the admins would want that, but I see no harm in that since that is only for the good of the shard, and it would not "ruin the shard" in any way if you ask me.

I don't understand why some of you have managed to missunderstand me in such ways that you think that only because we can not change the PvP in drastic ways we won't change anything at all at IN-X? The world is far from flawless. The loots are far from perfect. The craftings can also use adjustments and so can most other things you mentioned.

Slaquer Wrote:For PVP I think it just needs a few minor tweaks that many people on the forums seem to bring up.
What they have "brought up" as suggestions is for us to make it so that armors reduce damage on hit, and so that you fizzle spells while being hit by a weapon or another spell. That is stuff that we are unable to do, and stuff that would screw up the PvP, not "minor changes". We are willing to adjust the PvP in minor ways without going too far away from the XUO roots, and we will try to do that, just not in major ways like these people suggested.

Galens Wrote:The post about us INer's getting the better end of the deal, being bullshit, he's right. All we inherited was land to run around on. The monster system is totally weak. The fighting AI is incredibly bullshit, along with their drop ratio. Who ever thought you could get a weapon of hardening or fortification from medium level (based monster according to INX, not IN) monsters such as daemon knight, or barney. What, 3 ev's? Not even that much 1 daemon, 1 ev, hundred arrows, its over. No strategy involved anymore for monster hunting. The decoration items are even worst aswell. Fishing consists of nearly 1/4th or 1/3rd of the deco in this game. To my knowledge, nearly half the craftable decorations have been taken away from the scripts aswell. This includes stone and marble.

For rper's, its mostly deco and hunting, deco including crafting skills.

So what did we get, other than children to run their asses instead of their mouths?

Slaquer Wrote:I think we should add some craftables that vary from very easy to get to very hard to get with damage going the same way. I also think the skill gain does need to be lowered, I was all against it before but I realised no one plays this game to macro anymore, they play it to play, no one wants to spend more then a week or so to PVP. Keep crafts the same, make PVP skills faster etc...I think we all need to agree on what NEEDS to be changed and then go from there.

happy holidays

I've been hoping that you guys would bring up stuff like that, stuff that we CAN CHANGE to make the shard better. Instead most of you have focused on what we can not change, and trying to change the agreement. Thanks for finally looking at what we can change and try to change that, because THAT is how we will make IN-X even better than it is today.

Regards,
Hate
#18

Quote:I've been hoping that you guys would bring up stuff like that, stuff that we CAN CHANGE to make the shard better. Instead most of you have focused on what we can not change, and trying to change the agreement. Thanks for finally looking at what we can change and try to change that, because THAT is how we will make IN-X even better than it is today.

Regards,
Hate


I am all for making suggestions for this shard. I have done my fair share in the suggestions box. I am also currently working on more for monster areas that are....boring as shit. Perhaps to make hunting a little more challenging to our players, you could consider this thread.


http://www.in-x.org/forums/showthread.php?t=1987
#19

Galens Wrote:I am all for making suggestions for this shard. I have done my fair share in the suggestions box. I am also currently working on more for monster areas that are....boring as shit. Perhaps to make hunting a little more challenging to our players, you could consider this thread.


http://www.in-x.org/forums/showthread.php?t=1987

It is very good that you try to help with suggestions and ideas for things that can be changed. I will reply to your hunting-suggestion post tonight or tomorrow most likely, with my input on that. Keep the ideas coming, there is no harm in giving suggestions after all! :]

Regards,
Hate
#20

yea, lets replace all the pvm with xtreme monsters and kill the rp! lets give free gear everytime we log on while we're at it!

hahahaha Big Grin

scare you're awesome, you made me think of something very important; this merge happened because maka was PROMISED by COLDRAKE that it would be XUO pvp. if he wasn't assured of this maka wouldn't of agreed to the merge and inx wouldn't be a shard without maka.
#21

Hate, I made a post that was probably 2 pages in word about a bunch of changes that could be made that would not go completely against the XUO playstyle, but would add a good chunk more diversity to the shard, including in PvP. This was several weeks ago, and then it seemed to go ignored. Not even a single reply to it. There were also many others like that. So don't even try to act like we havent been trying to compromise.

It was that big "serious" thread about how to improve the shard. My post was on the 4th page. At least half of what was said in there were plausible improvements that most would agree on.

And to sum it all up, the most reasonable thing that everyone seemed to agree upon was that adding craftable items and increasing the usefulness of crafting skills is really what we need. That includes more profits for crafters, more rewards for crafters (being able to craft such items, which would be useful enough to be desirable), and finally, to help scratch this little PvP itch, more craftable items that would be useful in PvP (increased armor ratings, and more craftable weapons).

These things were being suggested long before now, but I suppose noticing it now is better than never.
#22

the shard was getting better and better when it first when live, with maka saying there would be changes to pvp eg. spells like eb having amrour based damage removing naked ganking and fixing the uselessness of crafting. Then maka went away and shard went DOOOOOOWWWWWWWWNNNNNNNNNNNNNNNNNNNNNNNNNNN. Shard needs maka back, but even now i feel like its too late.
#23

Duke Wrote:the shard was getting better and better when it first when live, with maka saying there would be changes to pvp eg. spells like eb having amrour based damage removing naked ganking and fixing the uselessness of crafting. Then maka went away and shard went DOOOOOOWWWWWWWWNNNNNNNNNNNNNNNNNNNNNNNNNNN. Shard needs maka back, but even now i feel like its too late.

Like I mentioned in another thread just now, we WILL have it so that energy bolts gives more damage against naked people. If it is not already like that.

I do care about all suggestions we get. I have not been reading the suggestion threads before since that was simply not my objective, but now after Maka had to leave for a while, and most other staffmembers have other objectives, I've taken it upon myself to read these suggestions and do what I can to decide what that can be added and what that can not. Energy bolts doing more damage to naked people IS something that can be added without messing up the PvP, so that is something that we will do.

Lindenwood Wrote:Hate, I made a post that was probably 2 pages in word about a bunch of changes that could be made that would not go completely against the XUO playstyle, but would add a good chunk more diversity to the shard, including in PvP. This was several weeks ago, and then it seemed to go ignored. Not even a single reply to it. There were also many others like that. So don't even try to act like we havent been trying to compromise.

Like I said above, back then it was not my objective to read those suggestions. However now I have taken upon myself to read it every now and then and try to answer and decide upon what can, and what that can not, be changed without messing up the PvP. Give me a link to that suggestion you made and I will read through it and answer with my input on what you wrote. Don't worry, everything we will be OK in time, just be patient and keep trying to help out with your suggestions :]

Regards,
Hate
#24

I really dont think changing one spell would be the smartest and best move, like energy bolt vs naked people. I believe all spells, should do more dmg to naked people like all weapons do... It's like saying naked people can only be damaged against bardiches, which is ridiculous.

They should make it so all spells, if you get get hit by them when naked, are a certain percentage stronger then normal. That way it wouldnt only be energybolt being casted.

also... I really feel as though we need to make it so other spells are being used more often. the problem is though, we use scrolls here for pvp so we would have to make the regular spells more effective and not have any more scrolls added since it makes things costly. Id like to see spells like mana drain, explosion, etc... come into play more often.

yeyeye!

[SIZE="3"]I DONT LIKE PEOPLE PLAYING ON MY PHONE! I KEEPS IT REAL![/SIZE]


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