kitehimuro Wrote:Perhaps make afk resource gathering in guarded areas illegal, just like it was on all the past IN servers. Those risking to gather outside guards and go afk risk getting massacred.
Actually all afk macroing should be illegal in guarded areas, that's basically skillgain handed out for "free" in a safe area. If that's the case why not make macroing available in the Pits, wouldn't that be more or less the same? ( Ok, not, since that's safezone, but since we don't have warring guilds yet it IS the same for now: no-one can kill you while you are macroing )
I think this is the best solution for the gump, make it active only in guarded areas.
Also, I think that we are making this issue a lot bigger than it really is, and it just needs a few minor tweaks to be stable. I realized that what I was saying was a little off, and that hunting isn't a bad source of money [for those that can play about two hours a day or more]. With hunting the gold/jewel drop rate is decent income, but the problem is killing the mobs. Even with peacemaking and/or provocation, mobs are pretty tough. I'm sure most of you who played sphere a lot noticed that on RUO there is a very small wait time before a monster attacks you, and they run about as fast as you do on foot, which is way faster than sphere,
and they're attacks are immediate and more tactical, like mages basically wtfbbqpwn you if you aren't careful and they cast very fast. Also, bladespirits are very weak compared to sphere [or maybe it's just our server]. They're attacks are very mediocre, and you yourself can do more damage...So I say
1) Up the damage of Blade Spirits.
Also, if a monster targets you, and you run through a teleporter [or out of the dungeon entrance], the monster follows you in the direction that the portal took you, like I was hidden and Deimos was targeted, and he ran through the portal, and the monster stayed on him and ran the opposite way, chasing his direction on the map [which he was like three radar screens away...]. So I say:
2) When you run off of the screen away from the monster, it stops targeting you at a certain distance, and heads back to it's spawn or w/e.
To continue with targeting issues, as soon as a monster targets you, you cannot hide while you are still in it's LOS. So I say:
3) Fix it to where you can hide no matter where you are or seen, as long as you are tabbed.
Believe it or not, this does relate to the topic because like I said, these little tweaks would make hunting just slightly easier, but still challenging of course. So if you have hunting slightly easier, you have slightly more income that steadily grows, not a huge influx of money at once or anything. And I still stand on my suggestion to:
4) Make it slightly easier to get wool/cotton.
I think that if we just get more smithers, alchemists, and scribers, and thus PvPers, the economy
should hopefully steadily...get steady
*edit*
Oh, and (5) Make weapons (mostly melee because bows are already) more effective and useful, though this has been said a few times, im just kind of making a crude list.
And keep in mind, people like CRAP, so I say add a bunch of crap that you can get with various skills, but try to put effort into making them useful and wanted
Crap makes the economy go boom it seems so...make crap I say!