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Content request (you post, we make it)
#37

Well, i was just expressing my mind, i thought this thread was made for that. Oh, i also found one link:
http://www.in-x.org/content/view/37/50/ I thought thats how reward system should work?
Just I find it a little bit ridicilous if u can get r/r shirt for winning maze/treasure hunt or whatever non pvp event you'd like.
Can I get shroud robe for winning huge regular then ?
#38

You're right then. Per that page, we should only be giving tourney tickets for PvP tournaments.

Yankovic - "... Oh Nasir, sorry, you are teh greatest. I'm a fool, you were right all the time. please forgive me. ..." (possibly out of context)
#39

you are more then welcome to disagree, if that's what majority think of r/r items then that it should stay...

but what im trying to get at was maybe winning a hugh maze/CTF/etc we get something different then a team tour tix. maybe like a colour small statue saying "winning team of 50 player ctf" none newbie of course. JUST AN IDEA.

the more player join the less chance for you to win, and the bigger risk you take. then players would be more motivated about events. or even stop macroing and participate the event have a shot of winning something nice.

again just my 2 cents. btw i had no idea those tickets drops on monster bashes :/
#40

Theo Wrote:you are more then welcome to disagree, if that's what majority think of r/r items then that it should stay...

but what im trying to get at was maybe winning a hugh maze/CTF/etc we get something different then a team tour tix. maybe like a colour small statue saying "winning team of 50 player ctf" none newbie of course. JUST AN IDEA.

the more player join the less chance for you to win, and the bigger risk you take. then players would be more motivated about events. or even stop macroing and participate the event have a shot of winning something nice.

again just my 2 cents. btw i had no idea those tickets drops on monster bashes :/
I also agree with this, there should be special circumstances. I also however agree with that the specific R/R part should stay within the PvP part of it, as weapons for example has always been considered something "holy" in the PvP community.

But yeah, canaris had a point too. I think main reason is that we need to host more non PvP events, and I think the reason they are not done, is cause they take more effort to make them good.
#41

You will always have 50% to win ctf. And im just curious, what kind of risk do you take in autosupplied or even no loot events?
However i dont have anything againest something like statue saying "Winning team of a huge ctf"
And yes, tickets drops in monster bashes, not even team, but Tourney tickets.. lately due to lack of the people => lack of regulars i was getting more tickets from monster bashes, than from pvp eventsSad
#42

Or maybe we could cut it with the same routine, i mean r/r cloths rewards has been gotten from pvp events since the old times.. i think non-pvpers should have the opportunity to win a r/r cloth for example too from non pvp events.
#43

yeah i agree, but i think it will be unfair if non pvper could get pvp rewards and there are no way for non RPer to get such things as shroud robe or paint hes skin or something. If you will add some way to get those RP things without RPing, i'll have nothing againest giving pvp rewards as weapons/clothes for no pvp events
#44

I'm on my way to go do homework so I haven't read the rest of this thread at all, so sorry if this is posted already:

1) Automation of certain games, such as CTF. You could have 2 boxes with two entry stones and two exit pads. When someone enters, their team gets a +1 to their team members and a -1 when someone leaves via the pad. Once you get to a certain number of players, say 5v5 or 10v10, it would make an entry pad that would take you to the starting locations, gear you out, bank your stuff, etc. The GMs don't really do that much in these events aside from moving people and assigning a ticket to the winners at the end.

Anyway, with some creative scripting, I think you could automate a lot of the non-tourney events so that people can get an event going if noone's online. I think that will probably raise the number of players. I DON'T think that it will cause the problem of everyone just playing these events all day since after a while, grinding a certain thing gets boring and they will probably go out into the world.

2) Speaking of out into the world, how about rewards for World PVP? As it is, you can turn in heads to the posts for fame, but what if you were to add two 'factions' in both Britain and Occlo that collected heads for other rewards?

The guild in Occlo could be some crazy necromancer guy who needs "pure hearts" for some ritual. You have to bring him hearts from a blue player to turn in.

The guild in Britain could be some sort of guard organization that is collecting heads from murderers as a warning.

You could use the existing post system, using a post for the guards to stick the heads on, and maybe a plate or something to put the hearts on.

When you turn the items in to the posts, you will get, instead of fame that is pretty much useless, a token or some kind of currency that you can use to buy certain fun/useful items from that guild's vending stone.

3) Scripted Bosses: Right now, there's not much in the way of "boss" creatures in INX. Pretty much all the boss creatures just have tons of HP, hit really hard, and take forever to kill. What I think would be interesting is to have them do special moves or spawn only in certain locations after a certain quest chain has happened.

These quests should be relatively rare, hard to finish, and should give nice rewards. I.E. You find a book off of a monster (lets give it a 1 in 5000 drop from any monster in the world.) Once you read the book, you get sent on a long, drawn out quest line that ends in you entering the lair of the final boss. The lair can either be recycled from some of the dungeon area that already exists or created pretty easily.

Now, the boss decides to talk to you as you enter his room and you have to say the right things to get him to fight (this could be easy to do if you added little 'quotes' around key words that you needed to say). Once you engage the boss after the storyline, he would have different abilities, from summoning guys to help him, to throwing up random paralyze fields, etc. If you hide, he would shout "You can't hide from me in my own lair!" and would use Detect Hidden. The ideas are endless and I think this is an area where the scripters could explore more.

4) Unique Loots! I think that all the stuff that I've mentioned above should have unique, useful or desirable loots that you can't get any other way. Nothing game breaking, maybe just some cool pieces of clothing, maybe an ethereal mount for some ridiculously hard quest, etc. I think that having desirable rewards that only come from certain events give people goals to shoot for and keep them playing longer and more interested.

Holy crap, I just realized I wrote a book. I've got to go do homework. >_<
#45

Sindern Wrote:2) Speaking of out into the world, how about rewards for World PVP? As it is, you can turn in heads to the posts for fame, but what if you were to add two 'factions' in both Britain and Occlo that collected heads for other rewards?

The guild in Occlo could be some crazy necromancer guy who needs "pure hearts" for some ritual. You have to bring him hearts from a blue player to turn in.

The guild in Britain could be some sort of guard organization that is collecting heads from murderers as a warning.

You could use the existing post system, using a post for the guards to stick the heads on, and maybe a plate or something to put the hearts on.

When you turn the items in to the posts, you will get, instead of fame that is pretty much useless, a token or some kind of currency that you can use to buy certain fun/useful items from that guild's vending stone.

What to do for prevent people to cheat, make a blue or red char only to kill and get his head/heart? If you can solve it, the ideia is very good.


Sindern Wrote:3) Scripted Bosses: Right now, there's not much in the way of "boss" creatures in INX. Pretty much all the boss creatures just have tons of HP, hit really hard, and take forever to kill. What I think would be interesting is to have them do special moves or spawn only in certain locations after a certain quest chain has happened.

These quests should be relatively rare, hard to finish, and should give nice rewards. I.E. You find a book off of a monster (lets give it a 1 in 5000 drop from any monster in the world.) Once you read the book, you get sent on a long, drawn out quest line that ends in you entering the lair of the final boss. The lair can either be recycled from some of the dungeon area that already exists or created pretty easily.

Now, the boss decides to talk to you as you enter his room and you have to say the right things to get him to fight (this could be easy to do if you added little 'quotes' around key words that you needed to say). Once you engage the boss after the storyline, he would have different abilities, from summoning guys to help him, to throwing up random paralyze fields, etc. If you hide, he would shout "You can't hide from me in my own lair!" and would use Detect Hidden. The ideas are endless and I think this is an area where the scripters could explore more.


Chief Paroximus is a good monster to be the Final Boss , he make people scary!! :eek: :eek: :eek:

I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.

The Love Tent, all you need in PvP Suplys for a good Price! And some other things Big Grin!
[Image: Love_Tent_Map.jpg]

In Front Minoc MINES! In the TENT!

Accepting Carpentry orders!
#46

It's not important , but its cool!!!

Can you make guards use they respective armor and wepon, like Blood Rock Guard with a Blood Rock Armor, Blood Rock colored Shield and Wepon..?

I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.

The Love Tent, all you need in PvP Suplys for a good Price! And some other things Big Grin!
[Image: Love_Tent_Map.jpg]

In Front Minoc MINES! In the TENT!

Accepting Carpentry orders!
#47

Ryuuku Wrote:It's not important , but its cool!!!

Can you make guards use they respective armor and wepon, like Blood Rock Guard with a Blood Rock Armor, Blood Rock colored Shield and Wepon..?

Don't they do this already? I thought i made the guards around the world spawn with the right armor themes, eg Verite guards in brit and other colors for other towns.
#48

No they aren't, Blood Rock is with a Iron colored armor,shield and wepon and the bower with a shadow armor and normal bow color

I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.

The Love Tent, all you need in PvP Suplys for a good Price! And some other things Big Grin!
[Image: Love_Tent_Map.jpg]

In Front Minoc MINES! In the TENT!

Accepting Carpentry orders!


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