do I have to say that I'm against because it will imabalance the pvp? You might laugh, yet it is indeed balanced. It has much less random than your favorite PvP has with those criticals\chances to ressist. Only random thing out there is hits. It already does enough RANDOM influence on PvP when it deals damage, adding a chance to fizzle would just sum up with miss chances and outcome of random generator which controls the hitting percenatge will effect the PvP even more. You like random, do you?
If you don't believe me I(or many other pvpers) can kill you alone, with current system, lets go and test it. Do not tell me how you survived vs unknown experienced player or something. Survive vs someone that we know - or message me... Just like I said, if you don't focus on getting away asap, but will try to kill the opponent instead, chances that you or anyone of your friends(anyone with ~your level of knowledge of pvp here) will end up being dead are above 95%. Right now in the 1v1 (regardless where) weapons are used indeed.
P.S.
I loved how people on the ghost server of coldfire uo complained that IN PvP sucks because it's impossible to kill anyone on IN. Saying that you run outta mana right away , lol! Ofc it's hard for them to kill anyone, they don't know anything of this PvP!
Anyways , why don't you go to the server you now try to resurrect instead? I'm sure it wouldn't take long to re-script the 2.2 RunUO Core to be spherish LOL;p
But, before you took your time and learn the system instead of trying to change it (suggestion or not it still is attempt) I think that your input keep making people react like that... so..