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Loki's guide to the new PvP (work in progress)
#4

Related fixes which happened recently

These changes weren't part of the PvP overhaul but since they happened recently they are worth a mention:

1) Wall of stone no longer stacks. Instead a renewed casting renews the timer on wall sections which overlap.

2) Wall of stone used to have a bugged duration, that has now been fixed to ~1 minute.

3) Paralyze also used to have a bugged and excesssive duration, it has been reduced to ~ 45s.

4) Aforementioned fix to stam drain on macing weapons now capped at 4 drain per hit.

Miscellaneous/Other:

1) Paralyze scrolls now cost only 10 mana. Otherwise they function in exactly the same way. This means they can be useful for deterring an opponent who is chasing you with a weapon up, or for grappling an opponent in order for you to try and hit them with your weapon.

2) I realise most the numbers I've written for the spells rely on GM magery, GM eval and GM resist. If in doubt assume lower Eval = less damage, lower Magery = less healing and less duration on buffs, and lower Resist = more damage and longer durations on curses.

3) Recall scrolls take 1.85s to cast (was 1.7s). This is a small difference but slightly increases the length of time for an attacker to get off a Lightning, Magic Arrow or Fireball to interrupt the spell.

4) Swing rate formulas work on regular stats so Curse/Bless spells do affect this. However, bandage formula and mana regeneration work on RAW stats so they are not buffed by Bless or reduced by Curse. Mind Blast also works on RAW stats.

5) This is not new but something many are not aware of: Shield and Protection AR does not apply to spell damage. Only AR from the 6 body locations matter for calculating damage from Explosion, Energy Bolt, Flame Strike, Fireball, Explosion potions and Meteor Strike. However, all sources of AR apply to weapons.

6) Refresh potions also do an animation like Heal potions. Cure potions have always had their own unique animation. This means if someone drinks an unanimated potion it is probably a mana pot. If they drink a cure you will get the cure animation and sound. If they drink a heal or refresh you will see the healing stars animation, however, you should be able to see if their hits increase and work out which potion they drank. So with a little deductive reasoning you can always work out what potion your ally or opponent is drinking.

IMPORTANT TEMPORARY NOTE: Mind Blast is currently bugged and does 0 damage. This is fixed for the next reboot (Sunday 6th May 2012).


Messages In This Thread
Loki's guide to the new PvP (work in progress) - by Loki - 04-30-2012, 05:05 PM
Loki's guide to the new PvP (work in progress) - by Loki - 04-30-2012, 05:07 PM
Loki's guide to the new PvP (work in progress) - by Loki - 04-30-2012, 05:09 PM
Loki's guide to the new PvP (work in progress) - by Loki - 04-30-2012, 05:21 PM
Loki's guide to the new PvP (work in progress) - by Loki - 04-30-2012, 07:11 PM
Loki's guide to the new PvP (work in progress) - by allsuperior - 04-30-2012, 07:16 PM
Loki's guide to the new PvP (work in progress) - by Gang - 04-30-2012, 08:52 PM
Loki's guide to the new PvP (work in progress) - by por corp wis - 05-01-2012, 07:03 PM
Loki's guide to the new PvP (work in progress) - by Artur - 05-07-2012, 05:02 PM
Loki's guide to the new PvP (work in progress) - by Loki - 05-07-2012, 06:45 PM
Loki's guide to the new PvP (work in progress) - by Artur - 05-07-2012, 09:32 PM
Loki's guide to the new PvP (work in progress) - by Raziel_ - 05-07-2012, 09:45 PM
Loki's guide to the new PvP (work in progress) - by Artur - 05-07-2012, 10:05 PM

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