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things that could get the shard better
#23

sm0ke Wrote:Making compromises doesn't mean redesign the whole PvP removing mana pots and adding armor that allows spells to fizzle or non fizzleable spells is pretty much the same thing as having fizzle PvP. I by all means have never seen most of you even PvP or attempt to learn it in events duel stones or tournements, you guys seem unhappy yet are unwilling to ask questions nor learn about the system. I'm on practically all day and all night which is nothing to brag about but i'm sure a few people can vouch for me on that one so I know when people are putting effort into trying this PvP and when people just don't like it and don't even attempt to adapt to it or asks questions.

There are many different types of PvP fizzle mage/warrior / our current state of pvp, even XUO had a different style compared to these two but you don't see me suggestion to change scrolls that intake health and reduce mana because that's what we had on XUO. If you'd like I can make an entire layout of the pvp and suggest it little by little, but this isn't XUO so I won't do that. Compromises are about tweaking little things such as damages bandages healing hits and armor rating. Adding things that you want would drastically change the PvP and the fact that you can't see, know or understand that tells me you don't understand this PvP yet your self.

Your looking at this pvp as mages/warriors still I've told many people it's a mix of both there's not one type of class there's no skill cap so you can imagine what you can do in a duel. Nobody will be completely satisfied with the PvP all the time, I'm not I'm sure many others aren't as well with hits and such atm. It can never be perfect but I agree hits should be top priority as of right now.

People left here because they weren't happy and the shard description wasn't clear enough when they started. They thought the PvP was fizzle from the start and didn't feel like adapting or putting the time into hunting to learn this type of PvP even though taran took the time to create a fizzle PvP area. Even more people left recently due to nothing going or no events or lately no pages being answered, it's a number of things that made people leave not the PvP itself just the other day we have 20v20 or so at brit bridge I believe GM helper was there too encourage some ganks maybe he even took some screen shots.

Yeah your right it's up to the staff to choose weather it should be changed or not,but I just thought I would share my point of view and opinion on the matter considering it keeps coming up to be the same problem and it's always the same thing when people post to change the PvP

Your Opinion is granted Big Grin,

Of course many Peaple leave because of many matters combined , but PvP is the strongest factor , and that does not mean its only the reason for fizzle/non-fizzle. , hence i even heard one of your veterans say that the system is pretty stale.

Saying peaple are unthankful is always easy , also saying that veterans are used to this is pretty much knockout argument , it forbids change.
Also its always easy to tell peaple that theyre wrong and they dont know what theyre talking about , as i see it many of those peaple tried many different shards and have amounted an understanding of the overall mechanics of uo.

And i tried this PvP , ive tried many , and you cant tell me this System is that complex so i cant understand its fundamental mechanics.
I have even told you before indirectly that i know this playstyle is a mix between Mage/warrior by saying that this server has 1 role , and that is that of a tankmage , ( many many servers and osi servers had those and still have , even with fizzle its the major pvp style).
And yes , even more with a no skill cap system you CAN call it one style , even more than on other servers with skill caps (thats why peaple talk about stats being a factor on defining roles).
This is not quantum science were talking about , peaple are majorly able to grasp what all this is about.

There are some factors with the spells of course , maybe i dont know all of em or how to perfectly time everything , but i got a picture of whats going on , i even hate that the pvp is so heavily supplie based( Talking about scrolls and pots , and yes , i know scrolls = lessdamage/faster castspeed).

About the compromises , i myself said that removing mana pots might be too much.
For example i think making melee weapons fizzle and metal armor reduce meditation is reasonable , as well as a compromise , and by far not the same as adding fizzle as a whole.
When talking about adding new mechanics that does not mean that everyone who finds pvp lacking here have the same opinion , and again , whats to add and whats not to add is up to the staff .
But peaple overall making these many suggestions tells me that even within the community of this server there is a majorly unhappyness , of course making everyone happy is impossible , and determing whats the right course for the major playerbase is hard , still making suggestions in the suggestion forum is legetimite.

Im also under the impression that peaple who left should have been more stubborn on more discuession , this is a community and telling new joining players to gtfo or to tell them 'you dont have an idea what youre talking about' if they dont like this is contraproductive and isolating the playerbasegrowth.

This discussion is also about Veterans like you being stubborn about changes with impact , and you could say now peaple are being stubborn about learning this system , and i disagree , i think the majority picks up on this system pretty quickly.
Im asking you just to be a little more open , not overly enthusiastic and nodding to everything , just being a little more open minded.


Messages In This Thread
things that could get the shard better - by Hiraku - 04-05-2012, 06:50 PM
things that could get the shard better - by tranith - 04-05-2012, 07:11 PM
things that could get the shard better - by Xerxes - 04-05-2012, 07:17 PM
things that could get the shard better - by sm0ke - 04-05-2012, 07:46 PM
things that could get the shard better - by Mael - 04-05-2012, 07:51 PM
things that could get the shard better - by Hiraku - 04-05-2012, 08:58 PM
things that could get the shard better - by sm0ke - 04-05-2012, 09:19 PM
things that could get the shard better - by Hiraku - 04-05-2012, 09:32 PM
things that could get the shard better - by por corp wis - 04-05-2012, 11:05 PM
things that could get the shard better - by Ramza - 04-06-2012, 03:15 AM
things that could get the shard better - by Azuru - 04-06-2012, 09:46 AM
things that could get the shard better - by sm0ke - 04-06-2012, 09:56 AM
things that could get the shard better - by Elia - 04-06-2012, 10:01 AM
things that could get the shard better - by Azuru - 04-06-2012, 12:30 PM
things that could get the shard better - by Hiraku - 04-06-2012, 01:48 PM
things that could get the shard better - by Elia - 04-06-2012, 05:00 PM
things that could get the shard better - by sm0ke - 04-06-2012, 08:00 PM
things that could get the shard better - by Azuru - 04-06-2012, 09:14 PM
things that could get the shard better - by sm0ke - 04-06-2012, 10:12 PM
things that could get the shard better - by Azuru - 04-06-2012, 11:35 PM
things that could get the shard better - by Hiraku - 04-07-2012, 05:02 AM
things that could get the shard better - by sm0ke - 04-07-2012, 07:50 AM
things that could get the shard better - by Azuru - 04-07-2012, 02:08 PM
things that could get the shard better - by Hiraku - 04-07-2012, 02:41 PM
things that could get the shard better - by Azuru - 04-07-2012, 03:00 PM
things that could get the shard better - by Ramza - 04-07-2012, 09:34 PM
things that could get the shard better - by Azuru - 04-07-2012, 09:58 PM
things that could get the shard better - by bloodrock - 04-07-2012, 11:02 PM

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