04-05-2012, 10:14 AM
Now, I did some reading on anti-autocut scripts that have become common among most servers for many years now.
As far as I know in RUNUO, when a player dies there are "invisible" corpses that spawn around that corpse. One's which we can not see, target by hand or even see/target with context menus. So these would essentially spawn let's say.. 8 invisible corpses around or on top of that one visible player corpse. When using a script to target a corpse, you'd have a 8/9 chance of hitting an invisible corpse and instantly dying by triggered script.
If that is the same method that is used on this server to prevent auto-cutting, how did I manage to trigger it by hand with context menu?
As far as I know in RUNUO, when a player dies there are "invisible" corpses that spawn around that corpse. One's which we can not see, target by hand or even see/target with context menus. So these would essentially spawn let's say.. 8 invisible corpses around or on top of that one visible player corpse. When using a script to target a corpse, you'd have a 8/9 chance of hitting an invisible corpse and instantly dying by triggered script.
If that is the same method that is used on this server to prevent auto-cutting, how did I manage to trigger it by hand with context menu?

