03-26-2012, 03:46 AM
Habibi, I don't want to create a situation where money gives players the means to massively outgun poorer or newer players, that's the flaw that killed the IN1 pvp system, so that kind of suggestion (i.e. money = big buffs with no drawbacks) isn't one I'd be in favour of.
Eru, I too would prefer a blanket solution, but I just don't know what it is yet. But for the record it's easy to set special stats in a script and introduce/remove them by version control. That doesn't mean it's worth doing of course, just that it is something we are able to do.
Kennedy, I'll be looking at mana management/spell casting as it relates to PvP soon, but buffing mana pots further than they already are in addition to improvements in mana regeneration would be simply too powerful, players would never run out of mana even if they were nuking like crazy. I don't like to speak for Taran but I'm 100% sure he wouldn't be in favour of that either. We're hoping some of our current changes/future changes will make the use of armour more economically viable. I'm also thinking of ways to make higher AR useful but not overpowering, it's a tough balance though.
Eru, I too would prefer a blanket solution, but I just don't know what it is yet. But for the record it's easy to set special stats in a script and introduce/remove them by version control. That doesn't mean it's worth doing of course, just that it is something we are able to do.
Kennedy, I'll be looking at mana management/spell casting as it relates to PvP soon, but buffing mana pots further than they already are in addition to improvements in mana regeneration would be simply too powerful, players would never run out of mana even if they were nuking like crazy. I don't like to speak for Taran but I'm 100% sure he wouldn't be in favour of that either. We're hoping some of our current changes/future changes will make the use of armour more economically viable. I'm also thinking of ways to make higher AR useful but not overpowering, it's a tough balance though.