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Death matches.
#10

At least on INX, good players never got targeted (that mana could be used to kill easier targets for points) and easy targets just got res killed (easy points and you got refreshed for the kill).

Maybe give points according to kill/death streaks? If you have a K/D of 5/0 you should be worth more points and get targeted more. On the other hand if your K/D is 0/5 you should be worth next to nothing until you get a kill. Going according to K/D is not enough, because then everyone would just gang up on the top player 100% of the time. You should lose some value if you die and stack up some value when you manage to rake up kills without dying yourself. Just need to come up with a good formula for this.

edit:
You can even add point rewards for certain tasks. First blood, getting revenge on the person who killed you, kill streaks (killing 3 different players without dying yourself). It really doesn't need to be 1 point for 1 kill. Possibilities are endless and tools to make it all happen are right here!


Messages In This Thread
Death matches. - by Lags - 03-11-2012, 04:36 AM
Death matches. - by sm0ke - 03-11-2012, 07:31 AM
Death matches. - by Eru - 03-11-2012, 08:06 AM
Death matches. - by por corp wis - 03-11-2012, 02:30 PM
Death matches. - by Lags - 03-11-2012, 05:43 PM
Death matches. - by Loki - 03-11-2012, 07:48 PM
Death matches. - by sm0ke - 03-11-2012, 07:55 PM
Death matches. - by Loki - 03-11-2012, 07:58 PM
Death matches. - by Sphinx - 03-11-2012, 08:08 PM
Death matches. - by Cana - 03-11-2012, 09:08 PM
Death matches. - by Habibi Jones - 03-11-2012, 10:14 PM
Death matches. - by Lags - 03-13-2012, 03:31 AM
Death matches. - by Loki - 03-13-2012, 12:29 PM
Death matches. - by Lags - 03-13-2012, 03:14 PM
Death matches. - by Lags - 03-13-2012, 03:26 PM
Death matches. - by Cana - 03-13-2012, 12:23 PM

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