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Death matches.
#8

Perhaps a diminishing returns system would be best. If you kill player X more than Y times before he kills you at least once then you no longer get refreshed or receive points for the kill. That way the general mechanic can remain the same, otherwise in 30 minutes a lot of people will saturate at 1 kill/other participant fairly quickly I think.

The res killing is still difficult as when players know how it works there are ways around (e.g. every Y kills kill your amigo then let him go back to res killing). I'll have to have a think about it, but in the interim, as I said, it's a good way to go to jail if I see you, and I know I am not the only member of staff who feels that way.


Messages In This Thread
Death matches. - by Lags - 03-11-2012, 04:36 AM
Death matches. - by sm0ke - 03-11-2012, 07:31 AM
Death matches. - by Eru - 03-11-2012, 08:06 AM
Death matches. - by por corp wis - 03-11-2012, 02:30 PM
Death matches. - by Lags - 03-11-2012, 05:43 PM
Death matches. - by Loki - 03-11-2012, 07:48 PM
Death matches. - by sm0ke - 03-11-2012, 07:55 PM
Death matches. - by Loki - 03-11-2012, 07:58 PM
Death matches. - by Sphinx - 03-11-2012, 08:08 PM
Death matches. - by Cana - 03-11-2012, 09:08 PM
Death matches. - by Habibi Jones - 03-11-2012, 10:14 PM
Death matches. - by Lags - 03-13-2012, 03:31 AM
Death matches. - by Loki - 03-13-2012, 12:29 PM
Death matches. - by Lags - 03-13-2012, 03:14 PM
Death matches. - by Lags - 03-13-2012, 03:26 PM
Death matches. - by Cana - 03-13-2012, 12:23 PM

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