03-03-2012, 10:11 PM
Raziel_ Wrote:Also the server isnt only about world pvp... most events are based on pvp!
if we change pvp style we have to change events style! the whole server has to be changed... thats pretty big and too drastical.
also runs away from the idea of this server.
maybe when taran creates the diverse arenas we could have events mixing both pvp styles?
maybe an event like a tour with two rounds, 1 without fizzle, one fizzling and if it draws they try out luck to decide the third round... <<< just an idea...
but dont change the world and the events we have now!
Honsestly I didn't really think about archery when I suggested melee fizzle because all the shards I've played including original UO archery could not shoot if you were on the tile right next to them. I just figured thats how UO had archery set up. You're right it would be retarded and not work.
Stop telling me to "learn the mechanics". I understand how it works. I've been here 4 days learning how the PvP works. How long do you think someone needs to understand? I'm not sure how long it took you to understand it, but it's actually quite a bit less complicated than the PvP that I'm used to. Just because I didn't know that recall could be fizzled or that a bow can shoot no matter where you stand doesn't mean I can't grasp the way PvP works.
Anyways, I suggested the fizzle thing and it seems nobody is interested in it so I dropped it. Never again will you hear me even say the word fizzle. This does not mean that I agree that PvP is perfect or will stop making suggestions.
The fact that you have to rely on the melee Gods smiling on you and giving you hits with good damage bothers me. Lets assume there is a fight between to players of equal skill. One misses a bunch and when he does hit, it does 5 damage. Meanwhile, the guy he is fighting gets lucky. He connects every time he swings and does 35 damage hits. Did the lucky guy deserve the win? Instead of outplaying his opponent, he wins the fight because of something random.