02-22-2012, 08:43 PM
Taran Wrote:I'm actually going through the loot tables right now on a bunch of monsters and they do seem to drop too little. Most of the monsters you mentioned Rob will have better loot when I'm done. I'm going to create more desirable hunting spots now when the playerbase has increased.
And about the custom craftables with special properties, we already have that. HH have a chance of casting a minor explosion, the Black Widow has a chance of poisoning the target. Other weapons deal more damage to specific monsters. It's the low and middle end craftables which aren't worth gathering the resources for that I want to make better. Well either that or make them easier to craft. We'll see what happens.
I was hoping you guys would add more PvM areas that are GROUP oriented...there really aren't any good bosses to kill, other than the guardian, and Pyros isn't worth the time because it takes so long to get the item to spawn him.
I was actually going to make a thread about your second point =p I tested low to mid craftables and they suck! xD So I'm looking forward to what you might do with them. One thing I was thinking was BLEED damage on the Blood Tentacle (small, like 10-15 damage over 8 seconds, but cant be cured).
pedrodilara Wrote:And bows too, diferent logs, diferent power...Yea I agree with that =p all weapons being able to be improved/crafted with more rare ingots/logs.
Yea Mito I have bags FULL of vanqs/power weapons. I have 1 bag of about 40 power/vanqs that are +20 and +25 only lol. So using sapphire wouldn't be appropriate unless it was like 2 ingots =p My other bag has 36 power/force weps that are +15/20 lol