02-20-2012, 04:24 AM
Poisons do have charges when applied. I think the stronger the poison, the fewer the charges. I'd say that it's not worth picking as a starting skill since it's very easy to gain skill in when you do alchemy.
Inscription won't affect spell damage and I'm pretty sure that poisoning skill doesn't affect mages' poison spell, though I may be wrong.
My personal recommendations for starting skill are:
Magery (to get started strong)
Smithy (since it used crap-tons of resources to raise)
Carpentry (to get closer to the sweet-spot of being able to make scrolls)
Any other crafting skill. I picked fletching.
The reason is that it's really really easy to come up with macros to raise most skills, only you still need resources to raise the craft skills. So, it makes more sense to me to raise the craft skill as much as possible with the starting boost.
Inscription won't affect spell damage and I'm pretty sure that poisoning skill doesn't affect mages' poison spell, though I may be wrong.
My personal recommendations for starting skill are:
Magery (to get started strong)
Smithy (since it used crap-tons of resources to raise)
Carpentry (to get closer to the sweet-spot of being able to make scrolls)
Any other crafting skill. I picked fletching.
The reason is that it's really really easy to come up with macros to raise most skills, only you still need resources to raise the craft skills. So, it makes more sense to me to raise the craft skill as much as possible with the starting boost.