02-16-2012, 05:53 PM
It is definitely hard to balance these things. I went hunting for a bit last weekend and one thing I noticed was that it seemed to be really really easy to get vanqs. I remember at one point on IN1 that was also the case and they ended up doing a vanq wipe to make them fairly rare again (which was bad imo). On the other hand I don't think I ever found any armor that was better than Hardening (killed drakes, dragons, titans, beholders, abominable snowman, eithkas, sapphire dragon, daemons/keeper of the abyss, ophidians, etc.
I think having loot weapons be the most common used in pvp is a good thing. But I think you'd also want craftable weapons to have a place. I think I read on some topic someone had an idea of craftable items having special properties. Now I'm not talking about a crazy fire bow that casts FS, or any of that HH/SOV crap. But maybe a HH that is less powerful than than a vanq halberd but that has a chance to cast fireball, a serpents tonque that has a chance to inflict poison, Thor Hammer that can rarely cast lightning, etc.
I think having loot weapons be the most common used in pvp is a good thing. But I think you'd also want craftable weapons to have a place. I think I read on some topic someone had an idea of craftable items having special properties. Now I'm not talking about a crazy fire bow that casts FS, or any of that HH/SOV crap. But maybe a HH that is less powerful than than a vanq halberd but that has a chance to cast fireball, a serpents tonque that has a chance to inflict poison, Thor Hammer that can rarely cast lightning, etc.