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*FIXED* Deathmatch
#2

Yeah I already fixed that young teleport bug for next restart. It will automatically remove your supplies when using it, although you will still be in the DM so you should type .leavedm instead.

I'll look into adding some bad guys near the crossroads.


Messages In This Thread
*FIXED* Deathmatch - by Brandon - 02-14-2012, 10:08 AM
*FIXED* Deathmatch - by Taran - 02-14-2012, 10:38 AM
*FIXED* Deathmatch - by Atlas - 02-15-2012, 03:24 PM
*FIXED* Deathmatch - by Brandon - 02-15-2012, 11:54 PM

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