03-31-2010, 03:27 PM
I am thinking of a new kind of event to make based on Onslaught from Unreal Tournament 2004.
There you have two bases linked to each other through multiple nodes. The objective is to destroy the enemies base.
Before you are able to destroy that base, you will have to capture the nodes that will create a link between your and their base. This can be one possible path, but usually you can create multiple paths by capturing other nodes.
Since both teams will be capturing nodes, you will have to destroy some nodes in order to create that link. This can only be done if you own a connected node yourself.
That is the basic concept. But Unreal Tournament offers some extra features I would add if I would create this mode:
- When you captured a node, you get some extras. Like a ride or access to a better weapon/spell.
- To keep a lot of action, you will be able to teleport to your own nodes that are not under attack from any other node you own. (e.g. from the base to a node close to an enemy node)
- There is a weapon (spell) to heal your node if it is damaged. That can also be used to capture a node in a shorter amount of time.
There you have two bases linked to each other through multiple nodes. The objective is to destroy the enemies base.
Before you are able to destroy that base, you will have to capture the nodes that will create a link between your and their base. This can be one possible path, but usually you can create multiple paths by capturing other nodes.
Since both teams will be capturing nodes, you will have to destroy some nodes in order to create that link. This can only be done if you own a connected node yourself.
That is the basic concept. But Unreal Tournament offers some extra features I would add if I would create this mode:
- When you captured a node, you get some extras. Like a ride or access to a better weapon/spell.
- To keep a lot of action, you will be able to teleport to your own nodes that are not under attack from any other node you own. (e.g. from the base to a node close to an enemy node)
- There is a weapon (spell) to heal your node if it is damaged. That can also be used to capture a node in a shorter amount of time.

