12-06-2009, 09:41 AM
One of the things that makes GMing a skill rewarding is the sense of accomplishment you get when you finish it and get to pick your reward. Your argument, to me, sounds like, "I've done this once before and doing it again is a pain." I've restarted completely many times and each time, I get that same satisfaction after I finish.
To me, it's like putting an old, favorite game in the console. I play through the game completely, then realize that it's slightly different every time, and the "ending" is completely different every time.
I think handing out easy skills because people don't feel like they should have to re-do them isn't going to truly help out anyone, and it's a bit of a slap in the face to the people who already have the skills and have gotten them the hard way.
One thing that people don't consider when they're asking for easier skills is that though they get their skill up faster, so does everyone else. You said that alchemy and inscription are non-profitable (they're actually quite profitable), and I'm assuming you said that because they're the easy skills to raise.
That logic applies to smithing also. If you make it easier to raise, it's essentially a worthless skill that can't make money.
IMO, if you're committed to GMing blacksmithing, stick to it, work on it when you can (there's no race), and have fun while you do it. Once you get 100.0, throw on your r/r hammer, and can finally stop waking up screaming about daggers, then you'll be able to pick the fruit of your efforts.
To me, it's like putting an old, favorite game in the console. I play through the game completely, then realize that it's slightly different every time, and the "ending" is completely different every time.
I think handing out easy skills because people don't feel like they should have to re-do them isn't going to truly help out anyone, and it's a bit of a slap in the face to the people who already have the skills and have gotten them the hard way.
One thing that people don't consider when they're asking for easier skills is that though they get their skill up faster, so does everyone else. You said that alchemy and inscription are non-profitable (they're actually quite profitable), and I'm assuming you said that because they're the easy skills to raise.
That logic applies to smithing also. If you make it easier to raise, it's essentially a worthless skill that can't make money.
IMO, if you're committed to GMing blacksmithing, stick to it, work on it when you can (there's no race), and have fun while you do it. Once you get 100.0, throw on your r/r hammer, and can finally stop waking up screaming about daggers, then you'll be able to pick the fruit of your efforts.