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Skillgain
#92

What Shade said sounds pretty interesting. If there were a weekly monster event I'd be sure to log on for that as I love hunting. Even better is if it can be automated so as Shade said it's not dependent on staff. It would be nice to have a staff there to watch over it just in case something went wrong, but we can always report any issues to the staff after the event.

I like the idea of decreasing the costs of crafting since it's incredibly hard to make a profit off supplies like potions and scrolls. I can't even sell them at cost price! Unfortunately people are so cheap that if the cost goes down by 5% they'll expect to pay 10% less and you still won't make a profit.

I also like the idea of rebalancing (hopefully Shade means increasing) monster loots a bit. To make a decent profit hunting there are only a few areas you can go to and while it's good to limit it to some degree and to kind of force players to meet each other, respawn times are sometimes high so it can take some time to make money if you just like hunting and there are plenty of people that just like hunting.

An issue with hunting is depending on what you hunt you just break even or barely make a profit. For example, if I hunt Xtreme skeletons I will use about 100 arrows on each skeleton, cast a few evs, heal a few times from other monsters in the area, etc. Last Xtreme skeleton I killed gave me around 2k. That's not a lot when I'm spending 300gp on arrows, over 200gp on regs, 100gp on a 4-5 pots and scrolls and more on basic armor like iron, copper, etc. At that rate I have to kill 10+ Xtreme skeletons to be able to buy a new set of armor, a new bow, and a bag of regs if I die or get pked.

Yes, someone could tell me I'm hunting the wrong thing but we have to take make some things easy for new players who don't know the best hunting spots (and probably wouldn't survive there anyways) and aren't used to our pvp/pvm system. Once these new players adapt some then they can move on to bigger and bigger monsters to make bigger and bigger profits.

Whatever you hunt you should break even or make a small profit. The harder the monster the bigger the profit.

The same applied to pvp on XUO. If you were a good or even decent pker you would be self sufficient and wouldn't have to hunt or mine all the time to make money to pay for your supplies to pvp for 20 minutes. I think that's one of the reasons pvp succeeded on XUO, because it was cheap to restock so people weren't scared to take 20 of each scroll and pot with them.


Quote:Of course these options mentioned are really only useful with a bigger playerbase as we don't want a handful of players having 100 million gold when we leave beta and other players return.

The one problem I see in that post Shade is you say when we leave beta. How long are we going to wait to leave beta? Another year, two years? We've been in beta 3-4 years now, this can't be an excuse to not add features any longer.



My take on the skillgain
-The basic pvp skills are; Anatomy, Evaluating Intelligence, Healing, Magery, Meditation, Resisting Spells, Swordsmanship, and Tactics.

-The other combats (Archery, Fencing, Mace Fighting, Parrying, and Wrestling aren't that popular for pvp either as most people will use a bardiche. That's true whether you pk someone in the world of fight someone in a tour.

-Detect Hidden, Hiding, and Stealth are helpful, but they aren't 100% needed.

-Alchemy & Inscription are crafting skills and as others mentioned you can buy pots and scrolls for cheap. Yes it's nice to have these to be self-sufficient but you can't make them easy to gain because everyone will do it and then you take away a source of income for the crafters, which you can't do.

What I think would be a great move would be to make the basic pvp skills easier to gain and leave the rest as is. You'll notice the basic pvp skills are also all used for hunting (replace swordsmanship with archery). When people come and see these skills are easy, they will stick around for a bit and try all the other stuff out that we have to offer. Sure, they may leave in 2 months, but if we always get 3-4 people coming that's a higher player count for that short time and since there's always an influx of players it's always a higher player count and some of those people are bound to stay so player count will slowly increase without damaging other aspects of the shard.

Someone will now probably tell me but then you don't feel like you earned your character. True, but you're not earning huge profits either. What you put into INX is what you get back. If you don't put a lot of effort you'll get by but you won't be rich or self sufficient. In order to get there you have to work for it, which is why I say make the pvp skills a bit easier, and leave the rest as is.


Messages In This Thread
Skillgain - by imported_beret - 09-16-2009, 11:03 AM
Skillgain - by imported_Taran - 09-16-2009, 12:49 PM
Skillgain - by imported_beret - 09-16-2009, 12:57 PM
Skillgain - by imported_Shade - 09-16-2009, 02:37 PM
Skillgain - by imported_beret - 09-16-2009, 03:19 PM
Skillgain - by imported_Shade - 09-16-2009, 03:39 PM
Skillgain - by imported_Captain Morgan - 09-16-2009, 03:42 PM
Skillgain - by imported_beret - 09-16-2009, 04:11 PM
Skillgain - by imported_beret - 09-16-2009, 04:13 PM
Skillgain - by imported_Captain Morgan - 09-16-2009, 04:16 PM
Skillgain - by imported_beret - 09-16-2009, 04:21 PM
Skillgain - by imported_Captain Morgan - 09-16-2009, 04:56 PM
Skillgain - by imported_beret - 09-16-2009, 05:00 PM
Skillgain - by imported_Ryuuku - 09-16-2009, 05:44 PM
Skillgain - by imported_beret - 09-16-2009, 06:02 PM
Skillgain - by Eighty Swords - 09-16-2009, 06:51 PM
Skillgain - by imported_Ryuuku - 09-16-2009, 07:00 PM
Skillgain - by imported_beret - 09-16-2009, 07:28 PM
Skillgain - by imported_Shade - 09-16-2009, 07:57 PM
Skillgain - by imported_beret - 09-16-2009, 08:09 PM
Skillgain - by imported_Ryuuku - 09-16-2009, 08:26 PM
Skillgain - by imported_Taran - 09-16-2009, 10:23 PM
Skillgain - by imported_beret - 09-16-2009, 11:00 PM
Skillgain - by imported_Murry - 09-17-2009, 01:48 AM
Skillgain - by imported_beret - 09-17-2009, 01:52 AM
Skillgain - by imported_Camaron - 09-17-2009, 03:56 AM
Skillgain - by imported_Camaron - 09-17-2009, 04:11 AM
Skillgain - by imported_Captain Morgan - 09-17-2009, 06:41 AM
Skillgain - by imported_beret - 09-17-2009, 03:28 PM
Skillgain - by imported_Captain Morgan - 09-17-2009, 03:56 PM
Skillgain - by imported_beret - 09-17-2009, 05:05 PM
Skillgain - by imported_Captain Morgan - 09-17-2009, 05:08 PM
Skillgain - by imported_beret - 09-17-2009, 05:19 PM
Skillgain - by imported_Ryuuku - 09-17-2009, 05:25 PM
Skillgain - by imported_beret - 09-17-2009, 05:32 PM
Skillgain - by imported_Gang-Bang - 09-17-2009, 05:41 PM
Skillgain - by imported_Ryuuku - 09-17-2009, 05:50 PM
Skillgain - by imported_Shade - 09-17-2009, 05:57 PM
Skillgain - by imported_beret - 09-17-2009, 08:41 PM
Skillgain - by imported_LudaKrishna - 09-17-2009, 10:11 PM
Skillgain - by imported_beret - 09-17-2009, 11:00 PM
Skillgain - by imported_LudaKrishna - 09-17-2009, 11:55 PM
Skillgain - by imported_beret - 09-18-2009, 12:31 AM
Skillgain - by Eighty Swords - 09-18-2009, 06:33 PM
Skillgain - by imported_Shade - 09-18-2009, 06:39 PM
Skillgain - by imported_Gang-Bang - 09-18-2009, 06:55 PM
Skillgain - by imported_Muto - 09-18-2009, 06:59 PM
Skillgain - by imported_Drama - 09-19-2009, 01:43 AM
Skillgain - by imported_Rabbi Samild - 09-19-2009, 06:32 AM
Skillgain - by imported_Captain Morgan - 09-19-2009, 06:35 AM
Skillgain - by imported_Fable - 09-19-2009, 12:28 PM
Skillgain - by imported_LudaKrishna - 09-19-2009, 02:22 PM
Skillgain - by imported_Fable - 09-19-2009, 05:04 PM
Skillgain - by Eighty Swords - 09-19-2009, 05:47 PM
Skillgain - by imported_Fable - 09-19-2009, 06:06 PM
Skillgain - by imported_LudaKrishna - 09-19-2009, 06:28 PM
Skillgain - by Eighty Swords - 09-19-2009, 06:34 PM
Skillgain - by imported_Ryuuku - 09-19-2009, 07:21 PM
Skillgain - by imported_Fable - 09-19-2009, 07:59 PM
Skillgain - by imported_LudaKrishna - 09-20-2009, 09:44 AM
Skillgain - by imported_Shade - 09-20-2009, 03:23 PM
Skillgain - by imported_Aeorox - 09-20-2009, 05:48 PM
Skillgain - by imported_Taran - 09-20-2009, 07:42 PM
Skillgain - by imported_Kitiara - 09-20-2009, 08:16 PM
Skillgain - by imported_Shade - 09-20-2009, 08:54 PM
Skillgain - by Eighty Swords - 09-22-2009, 12:17 AM
Skillgain - by imported_Shade - 09-22-2009, 01:17 AM
Skillgain - by Eighty Swords - 09-23-2009, 07:12 PM
Skillgain - by imported_Camaron - 09-29-2009, 01:01 AM
Skillgain - by imported_beret - 09-29-2009, 01:53 AM
Skillgain - by imported_Shade - 09-29-2009, 02:16 AM
Skillgain - by imported_Ryuuku - 09-29-2009, 03:29 AM
Skillgain - by imported_Camaron - 09-30-2009, 11:29 PM
Skillgain - by imported_Fable - 09-30-2009, 11:49 PM
Skillgain - by imported_Malik - 10-01-2009, 07:18 AM
Skillgain - by imported_Camaron - 10-01-2009, 11:05 AM
Skillgain - by imported_Captain Morgan - 10-01-2009, 02:30 PM
Skillgain - by imported_Camaron - 10-01-2009, 03:00 PM
Skillgain - by imported_Captain Morgan - 10-01-2009, 03:02 PM
Skillgain - by imported_Ryuuku - 10-01-2009, 05:11 PM
Skillgain - by imported_beret - 10-01-2009, 05:47 PM
Skillgain - by imported_Ryuuku - 10-01-2009, 06:02 PM
Skillgain - by imported_Captain Morgan - 10-01-2009, 07:08 PM
Skillgain - by imported_beret - 10-01-2009, 07:33 PM
Skillgain - by imported_Tiesto - 10-01-2009, 09:30 PM
Skillgain - by imported_beret - 10-01-2009, 09:40 PM
Skillgain - by imported_Gang-Bang - 10-01-2009, 11:13 PM
Skillgain - by imported_Shade - 10-02-2009, 01:25 AM
Skillgain - by imported_beret - 10-02-2009, 01:30 AM
Skillgain - by imported_Captain Morgan - 10-02-2009, 01:39 AM
Skillgain - by imported_Solbia - 10-02-2009, 01:42 AM
Skillgain - by Eighty Swords - 10-02-2009, 02:37 PM
Skillgain - by imported_Cailey - 10-03-2009, 05:49 AM
Skillgain - by Eighty Swords - 10-13-2009, 01:05 AM

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