09-20-2009, 08:16 PM
hey all
Well is quite easy: Just look uogamers.
Uogamers hybrid for example has high skill gain in combats and merchant skills more or less depending of which skill is it would be easier or harder.
People dont wanna spend too much time in this game, they just wanna reach play and have fun. Some people like Rabbi thinks that Macroing is fun, the % of people that thinks this at the actual uo player database = 5%?
We arent people with 14 years this game is played by people with a higher age so time is very appreciate.
At the start of the server i remember we reached like 150 players minimum but the hard skill gain killed the playerbase. So just think about it... People wants to play not to spend time macroing.
My advice make combat skills quite easy so people can play and have fun and dont make impossible merchant skills.
see u soon
Well is quite easy: Just look uogamers.
Uogamers hybrid for example has high skill gain in combats and merchant skills more or less depending of which skill is it would be easier or harder.
People dont wanna spend too much time in this game, they just wanna reach play and have fun. Some people like Rabbi thinks that Macroing is fun, the % of people that thinks this at the actual uo player database = 5%?
We arent people with 14 years this game is played by people with a higher age so time is very appreciate.
At the start of the server i remember we reached like 150 players minimum but the hard skill gain killed the playerbase. So just think about it... People wants to play not to spend time macroing.
My advice make combat skills quite easy so people can play and have fun and dont make impossible merchant skills.
see u soon