05-10-2009, 09:34 PM
- When counselors broadcast it will now display "Counselor" before the name
- You can no longer steal while using the pitsrune
- [Bomberman] Added a gamestone. - No more xmlspawners for bomberman!. New upgrade: Kickbombplacer - You can now kick bombs over stones. New upgrade: Spreadspeed - Increases the speed of the bomb explosion.
- Added some nice stuff to the ??? Monster - Soon you will know who or what he really is!
- Fixed typos in the carpentry menu
- Added boats to the carpentry menu
- Added new hues, download hues.mul here
- Added new log/board-types: Oak, Ash, Yew, Heartwood, Bloodwood, Frostwood. You need to download the new hue file from the website to be able to see the correct colors.
- Boards are now counted in the carpentry crafting menu.
- Created BaseBoard and BaseLog.
- Fixed name issue with Mandrake Root
- Turning logs into boards now display a message and makes a backpack sound. Also, added new animation for when mounted.
- SpeechLog now also logs the following: The region of the mobile, guildchat including the name of the guild, partychat including private messages. And in case of a private message to who it was send.
- Counselors can now listen to partychat and guildchat
- Added the new hues to AllowedColors
- Remade the speechlogging script, it now uses less resources.
- For staff: Added a GoLocation property to the RegionControl. The .go <regionname> command will now send the mobile to the Point3D set in the GoLocation property.
- You can no longer mark runes in Green Acres or recall to Green Acres.
- The .on command now shows the right amount of total players online (staff is excluded). Note: It seems this fix didn't work and instead it will now show less players in the gump. Will be fixed on next restart
- When entering the world you now see the correct amount of players online (excludes staff)
- For staff: Added a prop to items: UnStealable
- Fixed issue with players' skill titles not displaying properly.
- Bomberman, Capture the Flag and Deathmatch now only handle player deaths when a game is running for better use of resources.
- Added an experimental rating system
- When you get ressed in ctf and die again within 30 seconds, you will not get ressed automatically in a few seconds.
- Added 3 new mobiles
- Corrected an issue with an existing mobile