03-31-2009, 10:25 AM
[COLOR="RoyalBlue"]It is an issue in some peoples eyes.
Sure there is always room for improvment.
But i am also sure that the other topic contain more and about the same information give by you and all others both once and twice.
I can also assure you, the staff do monitor your suggestion and ideas. And discuss.
However do not take for granted it will change today or tomorrow or next week or at all.
I do not want you too feel ignored as that is very much _not_ the case. But a good solution dont always mean it's the best one if you understand me correct.
Only because we would change the spawn system or anything else - will some people loose on it and others gain.
Another factor is that the most active players will always have an advantage and that is nothing we could or want to work around. I am not saying the system we have now is optimal but it is somewhat like uo standard but harder (as they all are not groupd up on the same area with a 5min timer - how many others do it)
I am not saying one solution is more correct than any other but that if we gave everyone the same chanse to find hard/rare mounts would this be fair to the most active hardcore tamers that make their living from taming?
One hot topic in my eyes is lowering the tame chanse at gm taming on mustangs/zos/orns/oclocks - as this would not destroy the active players chanse - but increase other players to have a chanse on interrupting them.
Bonding in my eyes are not a good solution.
Instead of bonding we could have it so players with GM animal lore and GM vetrenarians are able to ressurect their own dead mounts with bandages, but not other players mounts (would work like bonding but put another aspec to it. Players could still kill their mounts and "guard" the corpse untill it decay but you would have easier to retrieve it if you die in for example a dungeon to monsters.
But im sure the mount spawn system always will be a hot topic and im sure we (the staff) always would want to improve it.[/COLOR]
Sure there is always room for improvment.
But i am also sure that the other topic contain more and about the same information give by you and all others both once and twice.
I can also assure you, the staff do monitor your suggestion and ideas. And discuss.
However do not take for granted it will change today or tomorrow or next week or at all.
I do not want you too feel ignored as that is very much _not_ the case. But a good solution dont always mean it's the best one if you understand me correct.
Only because we would change the spawn system or anything else - will some people loose on it and others gain.
Another factor is that the most active players will always have an advantage and that is nothing we could or want to work around. I am not saying the system we have now is optimal but it is somewhat like uo standard but harder (as they all are not groupd up on the same area with a 5min timer - how many others do it)
I am not saying one solution is more correct than any other but that if we gave everyone the same chanse to find hard/rare mounts would this be fair to the most active hardcore tamers that make their living from taming?
One hot topic in my eyes is lowering the tame chanse at gm taming on mustangs/zos/orns/oclocks - as this would not destroy the active players chanse - but increase other players to have a chanse on interrupting them.
Bonding in my eyes are not a good solution.
Instead of bonding we could have it so players with GM animal lore and GM vetrenarians are able to ressurect their own dead mounts with bandages, but not other players mounts (would work like bonding but put another aspec to it. Players could still kill their mounts and "guard" the corpse untill it decay but you would have easier to retrieve it if you die in for example a dungeon to monsters.
But im sure the mount spawn system always will be a hot topic and im sure we (the staff) always would want to improve it.[/COLOR]
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