03-29-2009, 08:03 AM
You bring up some good points that made me go 'yea true'. Glad to see it's actually getting some conversation instead of 'no, thread locked'.
Very true, but consider the fact that at the same time it wouldn't quite be the same amount of active people. If with no multiclienting it's 5 in 25 active, that doesn't mean it will stay 5 in 50, it could go up to 10 in 50, so it's still the same ratio but more people actively doing something.
Like right now I'm macroing tailoring and somebody just ran up to me and is macroing anatomy or something on me now. With or without multiclienting there's the same odds (5/25 active doubles to 10/50 active) but there's more likelyhood of encountering someone since more areas have people.
Some people would have 2 afk players (I personally don't really see the point in being afk long term though) but others like you said would have their characters actually doing something. I'd most likely have one guy gathering (activity in one area) and one guy crafting (activity in shops) or hunting (activity in multiple areas since i'd move around a lot).
One thing that I would like to see if multiclienting is allowed, impose a 2 account per person limit. This way someone can't have 4 clients going at the same time (24" monitors are great huh? haha)
Quote:Logging onto a shard with 40 people online and running across a handful of players looks alot better then logging on a shard with 100 players on running across that same amount of players.
Very true, but consider the fact that at the same time it wouldn't quite be the same amount of active people. If with no multiclienting it's 5 in 25 active, that doesn't mean it will stay 5 in 50, it could go up to 10 in 50, so it's still the same ratio but more people actively doing something.
Like right now I'm macroing tailoring and somebody just ran up to me and is macroing anatomy or something on me now. With or without multiclienting there's the same odds (5/25 active doubles to 10/50 active) but there's more likelyhood of encountering someone since more areas have people.
Some people would have 2 afk players (I personally don't really see the point in being afk long term though) but others like you said would have their characters actually doing something. I'd most likely have one guy gathering (activity in one area) and one guy crafting (activity in shops) or hunting (activity in multiple areas since i'd move around a lot).
One thing that I would like to see if multiclienting is allowed, impose a 2 account per person limit. This way someone can't have 4 clients going at the same time (24" monitors are great huh? haha)