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PvP suggestions
#19

Hrm, great points made all around and they've definitely made me reconsider on a few of the things I said. I guess the thing that concerns me the most is that at a weekly event on xuo you had at least 30 people showing up, with a pop of 50, yet here you had so few with a much larger population.

This to me seems like a problem either with the way the tourny system is structured and also with rewards which caused people to just not want to bother, or with the pvp system itself being confusing and unapproachable to new players.

I want to point something out, it is absolutely no fun attending a 1v1 when you know who the winner is before it begins. If you have a 1v1 with Gang and Pedro there, with 10 other IN and INX new players. You know exactly who the final will be between. This of course is evidence that this is a SKILL based pvp system where player skill and experiance means everything. Those excellent pvpers have worked hard to become that good and deserve GOOD rewards. But they should only get them by beating people of their skill level.

But what new player to the pvp wants to go and get picked apart by people who've had 3 years practice on this system? Its like putting a sheep in a lions pen and saying good luck! Its no challenge at all for the experianced player, and the new player learns almost nothing from the quick death.

I'm not very good at pvp compared to some, but most people on the shard right now I could beat very easily in a duel. Put me up against an xuo vet and I get destroyed. The gap in skill is just too massive between new players and vets.

So lets start there, what can be done about this? The only ideas I can come up with are a special 1v1 tour for experianced players that is always worth an r/r item if more then 10 show up. Or you could even do something like a r/r weap that changes after the tourny each week. So you only keep this bardy or whatever for the week you won that tourny, if you win it again the next week you keep it for another week, etc. It should be very obvious to GM's who is elligible for this tour right away, and who needs to earn a spot in the non elite tournies.

So with those godly players removed, you can then see new people actually get some fair fights against other equally skilled people, and not just raped so badly they dont want to ever participate again. Give these new people a 1v1 tourny they stand a chance in.

This is just an idea, I'm sure people will tell me all the reasons this wont work, so I welcome that, but if you are going to do that be sure and have a suggestion of your own. And yes I ofcourse realise that the experianced players would not be happy with this as they enjoy molesting these newbies, but they also need to take a step back and look at how far the population has dwindled and how few new people are actively pursuing pvp. If something isnt done this style really will just die out, which is a shame because of how balanced and skill based a system it is.

On ***** we had players who were top 5, and would usually win, but there were still some elements of luck back then, and people didnt fully understand how everything worked. We didnt have hardly any people using injection and even most pvpers werent all that great at using uoassist. So there was a large pool of diversely skilled players, and entering a tourny meant you were going to fight quite a few different levels of players. We dont have that here because there is not enough people getting involved in the pvp and learning it.

I'm staying away from commenting on what I think would make the pvp system itself more approachable and less confusing to new players without touching the balance. I wanted this thread to be just about rewards/tournies. I will post a thread on that as well when I have time to organize my thoughts on it a bit better.


Messages In This Thread
PvP suggestions - by imported_Jiraiya - 01-21-2009, 09:26 PM
PvP suggestions - by imported_Gang-Bang - 01-21-2009, 10:23 PM
PvP suggestions - by imported_Ryuuku - 01-22-2009, 01:09 AM
PvP suggestions - by imported_Jiraiya - 01-22-2009, 01:14 AM
PvP suggestions - by imported_Ryuuku - 01-22-2009, 01:22 AM
PvP suggestions - by imported_Jiraiya - 01-22-2009, 01:26 AM
PvP suggestions - by imported_Gang-Bang - 01-22-2009, 09:06 PM
PvP suggestions - by imported_Shade - 01-22-2009, 09:44 PM
PvP suggestions - by imported_Gang-Bang - 01-22-2009, 10:19 PM
PvP suggestions - by imported_Shade - 01-22-2009, 10:49 PM
PvP suggestions - by imported_Gang-Bang - 01-22-2009, 11:10 PM
PvP suggestions - by imported_Shade - 01-22-2009, 11:27 PM
PvP suggestions - by imported_Gang-Bang - 01-22-2009, 11:45 PM
PvP suggestions - by imported_Shade - 01-23-2009, 12:04 AM
PvP suggestions - by imported_Gang-Bang - 01-23-2009, 12:12 AM
PvP suggestions - by imported_Shade - 01-23-2009, 12:27 AM
PvP suggestions - by imported_Tiesto - 01-23-2009, 12:29 AM
PvP suggestions - by imported_Tiesto - 01-23-2009, 12:39 AM
PvP suggestions - by imported_Jiraiya - 01-23-2009, 05:54 AM
PvP suggestions - by imported_Tiesto - 01-23-2009, 06:35 AM
PvP suggestions - by imported_Jiraiya - 01-23-2009, 06:52 AM
PvP suggestions - by imported_Shade - 01-23-2009, 06:53 AM
PvP suggestions - by imported_Jiraiya - 01-23-2009, 06:58 AM
PvP suggestions - by imported_Shade - 01-23-2009, 07:03 AM
PvP suggestions - by imported_Jiraiya - 01-23-2009, 07:15 AM
PvP suggestions - by imported_Tiesto - 01-23-2009, 03:49 PM
PvP suggestions - by imported_Jiraiya - 01-23-2009, 05:40 PM

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