12-15-2008, 06:12 PM
Jiraiya Wrote:Badass update, can i ask though what the reasons were for changing around the way hits/dam work? I'm just curiousDeathmatch is ready to be tested, we just need to set an arena up and see what happens It is hard to test that code on your own, so it will be a bit scary
Also, is deathmatch ready to be tested then?
ta
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Reason to why I change hitting profiles is cause I wanted less predictable hits. Before, you missed after the 3rd hit or so, now you have a very very small chance to hit #4 and #5. The average hitting chance is about the same, it just that the percentage to hit a lot of consecutive hits in a row is smaller. The other reason was also to allow both players to join the fight.
Damage has not changed per say. GM swords + GM Tactics gives just as much damage as before, and just like the hit chance, the profile was only changed. We figured that tactics is more of a "how often you hit skill", and swords being a "how hard you hit".