12-12-2008, 11:31 PM
The way we have reasoned with harder skill gains is not really that people are dying to macro, but rather for the satisfaction of when the skill raises and when its raised. We have, like I said in the previous post, also based it on that people will be happy when they start selling their goods, while being one of few. Also, like in the previous post, we said that people are supposed to "live" on what they like, and that was our attempt with the server.
That brings me to ask you the question, do you enjoy crafting and do you normally tend to be a crafter? I might be going out on a limb here, but considering where your mates came from (and maybe you), I'd say no. That is the reason why "300k ingot" weights slightly less coming from you, than from one that enjoys smithing. We are making smithing for the people that like it, and therefore, we keep it the way they want it. Much the same like we keep PvP the way PvPers want it, and not the way the smiths want it. We do NOT want to make everyone self sufficient, that would without a doubt kill one part of our player base (by this I do not mean player count, but player demographics).
The goal with INX has always been to mix the best of two worlds, and to enable people to enjoy what they want to do. We have ****ed up, we know that. Player count is evidence to how bad we messed up, but our previous player count is also evidence to our potential. We know, or think we know, what we did wrong, and we are out to correct that, so that we can give this server another try.
Reason to why we will not lower crafts, as opposed to some other skills, is still cause we believe it benefits the server population. We do not think people left due to the crafts, but rather cause the skills they needed to start playing right away were to hard to get. The above statement also goes for resources. Also, when ever I'm talking about server population, I'm talking about when we relaunch the server. I do not think INX would survive with the current skill gains starting from 10 players, but it would from 300.
To answer your more OT questions:
The staff did actually balance loots before, but sadly we failed. We have also lowered skill gains multiple times, but obivously not the right skills and not enough.
By naming "rabbi" I wasn't saying that it was him you were referring to, but rather used him as an example for the claims you made about wealth and groups. It is common knowledge that he is one of the more wealthier people on the server, and that he has his skills.
Also, your posts are not offensive at all, for the most part at least
You are expressing your opinion really well, without whining, and we thank you for that. No one blames you for having them, and I'm sure a lot of people agree, but only thing we can do is prove them wrong.
That brings me to ask you the question, do you enjoy crafting and do you normally tend to be a crafter? I might be going out on a limb here, but considering where your mates came from (and maybe you), I'd say no. That is the reason why "300k ingot" weights slightly less coming from you, than from one that enjoys smithing. We are making smithing for the people that like it, and therefore, we keep it the way they want it. Much the same like we keep PvP the way PvPers want it, and not the way the smiths want it. We do NOT want to make everyone self sufficient, that would without a doubt kill one part of our player base (by this I do not mean player count, but player demographics).
The goal with INX has always been to mix the best of two worlds, and to enable people to enjoy what they want to do. We have ****ed up, we know that. Player count is evidence to how bad we messed up, but our previous player count is also evidence to our potential. We know, or think we know, what we did wrong, and we are out to correct that, so that we can give this server another try.
Reason to why we will not lower crafts, as opposed to some other skills, is still cause we believe it benefits the server population. We do not think people left due to the crafts, but rather cause the skills they needed to start playing right away were to hard to get. The above statement also goes for resources. Also, when ever I'm talking about server population, I'm talking about when we relaunch the server. I do not think INX would survive with the current skill gains starting from 10 players, but it would from 300.
To answer your more OT questions:
The staff did actually balance loots before, but sadly we failed. We have also lowered skill gains multiple times, but obivously not the right skills and not enough.
By naming "rabbi" I wasn't saying that it was him you were referring to, but rather used him as an example for the claims you made about wealth and groups. It is common knowledge that he is one of the more wealthier people on the server, and that he has his skills.
Also, your posts are not offensive at all, for the most part at least
![Tongue Tongue](https://in-uo.net/forums/images/smilies/tongue.png)